Player Matchup

Bacchus
Bacchus
ButtGh0st
Bacchus
Level 119
God Stats
4W - 2L
1,707 SR
Queue Stats
170W - 185L
1,465 Elo+
Party 2
Chernobog
Chernobog
Drewbeedoo22
Chernobog
Level 68
God Stats
2W - 3L
1,285 SR
Queue Stats
34W - 42L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
FrodoTBagginn
Gilgamesh
Level 119
God Stats
6W - 6L
1,527 SR
Queue Stats
168W - 175L
1,433 Elo+
Party 2
Sol
Sol
IrateGMR
Sol
Level 129
God Stats
8W - 12L
1,496 SR
Queue Stats
231W - 247L
1,464 Elo+
Party 2
Apollo
Apollo
XhisdownfallX
Apollo
Level 120
God Stats
1W - 2L
1,216 SR
Queue Stats
137W - 178L
1,394 Elo+
Solo
Team Averages
Level 111
1,446 SR
1,432 Elo+

VS

Team Averages
Level 133
1,375 SR
1,440 Elo+
Anhur
Anhur
LargeDanglybit
Anhur
Level 194
God Stats
3W - 8L
1,215 SR
Queue Stats
334W - 336L
1,434 Elo+
Party 1
Janus
Janus
Mandolorian12345
Janus
Level 74
God Stats
1W - 7L
1,141 SR
Queue Stats
105W - 111L
1,444 Elo+
Party 1
Arachne
Arachne
TimelessBlade
Arachne
Level 129
God Stats
1W - 3L
1,357 SR
Queue Stats
149W - 154L
1,434 Elo+
Party 1
Apollo
Apollo
spAzzbrUh320
Apollo
Level 126
God Stats
1W - 2L
1,543 SR
Queue Stats
118W - 115L
1,449 Elo+
Solo
Da Ji
Da Ji
splande
Da Ji
Level 140
God Stats
14W - 8L
1,619 SR
Queue Stats
200W - 205L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ButtGh0st
Bacchus
19
2 / 4 / 23
12,659
844
12,985
19,966
28,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Drewbeedoo22
Chernobog
18
6 / 3 / 10
12,041
803
11,793
9,721
4,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
FrodoTBagginn
Gilgamesh
17
2 / 4 / 16
10,810
721
9,058
16,195
14,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
18 / 5 / 6
15,010
1,001
26,882
18,695
8,444
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
3 / 3 / 21
11,932
795
5,846
13,326
6,851
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 10
9,315
621
15,603
15,986
8,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

19
7 / 7 / 3
11,066
738
19,919
14,051
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
18
6 / 6 / 5
10,939
729
5,211
12,950
9,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
18
2 / 8 / 9
10,412
694
9,545
16,324
8,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
splande
Da Ji
18
3 / 4 / 9
10,688
713
12,554
14,147
7,877
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
55
31
Kills
19
19
Deaths
32
76
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ButtGh0st
Bacchus
2
4
23
3.38
W
Chernobog
Drewbeedoo22
Chernobog
6
3
10
3.67
W
Gilgamesh
FrodoTBagginn
Gilgamesh
2
4
16
2.5
W
18
5
6
4.2
L
1
7
10
0.86
L
7
7
3
1.21
L
Arachne
6
6
5
1.42
W
3
3
21
4.5
L
Apollo
2
8
9
0.81
L
Da Ji
splande
Da Ji
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,564
Damage
62,832
77,903
Taken
73,458
62,635
Mitigated
41,506
26,540
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ButtGh0st
Bacchus
12,985
989
4,137
5,247
19,966
28,165
442
4,749
14,980
20,723
1,343
W
Chernobog
Drewbeedoo22
Chernobog
11,793
8,138
276
2,116
9,721
4,677
245
1,825
7,785
0
33,276
W
Gilgamesh
FrodoTBagginn
Gilgamesh
9,058
1,310
975
1,491
16,195
14,498
332
3,627
12,320
0
19,193
W
26,882
8,286
1,057
6,856
18,695
8,444
6,283
4,495
14,076
64,898
0
L
15,603
6,091
507
1,185
15,986
8,040
0
8,636
7,350
0
27,833
L
19,919
429
409
757
14,051
7,708
0
9,534
4,517
46,955
0
L
Arachne
5,211
3,314
871
1,434
12,950
9,369
104
7,001
5,949
0
7,850
W
5,846
3,613
1,032
3,353
13,326
6,851
1,651
4,339
8,823
0
28,320
L
Apollo
9,545
4,212
414
1,645
16,324
8,512
0
6,677
9,647
0
26,091
L
Da Ji
splande
Da Ji
12,554
2,439
1,141
3,045
14,147
7,877
0
6,676
7,471
0
16,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,452
Gold Earned
52,420
216
Minions Killed
149
0
Camps Cleared
0
1,339,093
Distance Traveled
1,265,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,659
844
12
1
0
315,908
0
W
Chernobog
12,041
803
57
4
0
228,544
0
W
Gilgamesh
10,810
721
17
1
0
265,922
0
W
Sol
15,010
1,001
77
5
0
254,862
0
L
Anhur
9,315
621
17
1
0
218,087
0
L
Janus
11,066
738
77
5
0
246,271
0
L
Arachne
10,939
729
6
0
0
260,124
0
W
Apollo
11,932
795
53
4
0
273,857
0
L
Apollo
10,412
694
39
3
0
253,444
0
L
Da Ji
10,688
713
10
1
0
287,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role