Player Matchup

Arachne
Arachne
Chef_BoiRsteve
Arachne
Level 54
God Stats
17W - 8L
1,590 SR
Queue Stats
63W - 55L
1,450 Elo+
Solo
Fafnir
Fafnir
TacoScorpion
Fafnir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 110L
1,557 Elo+
Solo
Chang'e
Chang'e
blues225warm
Chang'e
Level 69
God Stats
25W - 27L
1,413 SR
Queue Stats
179W - 156L
1,414 Elo+
Solo
Cupid
Cupid
riadree_
Cupid
Level 53
God Stats
19W - 32L
1,310 SR
Queue Stats
78W - 104L
1,341 Elo+
Solo
Mulan
Mulan
squibbage
Mulan
Level 87
God Stats
3W - 3L
1,252 SR
Queue Stats
33W - 47L
1,354 Elo+
Solo
Team Averages
Level 66
1,413 SR
1,423 Elo+

VS

Team Averages
Level 94
1,568 SR
1,379 Elo+
Janus
Janus
Creeper1208
Janus
Level 88
God Stats
8W - 6L
1,715 SR
Queue Stats
154W - 153L
1,475 Elo+
Solo
Sylvanus
Sylvanus
DSauce91
Sylvanus
Level 125
God Stats
3W - 4L
1,400 SR
Queue Stats
114W - 125L
1,359 Elo+
Party 1
Izanami
Izanami
HurtBusiness
Izanami
Level 87
God Stats
4W - 2L
1,953 SR
Queue Stats
36W - 49L
1,375 Elo+
Party 1
Pele
Pele
PrnkMaster
Pele
Level 81
God Stats
0W - 3L
1,285 SR
Queue Stats
282W - 272L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
steelslinky421
Cu Chulainn
Level 90
God Stats
0W - 2L
1,486 SR
Queue Stats
6W - 19L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,938
617
2,925
4,698
1,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
7
0 / 0 / 1
4,546
568
1,379
4,511
3,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
blues225warm
Chang'e
8
0 / 0 / 1
4,893
612
2,738
3,578
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
riadree_
Cupid
8
1 / 0 / 1
4,532
567
2,349
4,548
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
squibbage
Mulan
7
0 / 1 / 0
4,072
509
1,605
5,299
2,262
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,494
687
1,513
4,023
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
DSauce91
Sylvanus
6
0 / 0 / 0
4,315
539
1,197
4,109
2,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
HurtBusiness
Izanami
8
0 / 2 / 0
4,711
589
2,222
5,344
1,634
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
1,645
206
0
0
0
Cu Chulainn
steelslinky421
Cu Chulainn
8
1 / 1 / 0
5,098
637
3,005
5,023
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
4
Kills
1
1
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
1
0
0
L
Sylvanus
DSauce91
Sylvanus
0
0
0
0
L
Izanami
HurtBusiness
Izanami
0
2
0
0
L
0
0
0
0
W
Fafnir
0
0
1
0.5
W
Chang'e
blues225warm
Chang'e
0
0
1
0.5
W
Cupid
riadree_
Cupid
1
0
1
1.5
W
Mulan
squibbage
Mulan
0
1
0
0
L
Cu Chulainn
steelslinky421
Cu Chulainn
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,996
Damage
7,937
22,634
Taken
18,499
9,552
Mitigated
8,500
8,916
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,925
2,028
0
1,737
4,698
1,480
0
470
4,186
0
21,393
L
1,513
137
0
750
4,023
1,151
0
2,359
1,664
41,266
0
L
Sylvanus
DSauce91
Sylvanus
1,197
503
816
1,392
4,109
2,162
0
721
3,388
10,686
0
L
Izanami
HurtBusiness
Izanami
2,222
1,478
0
1,094
5,344
1,634
203
716
4,628
0
33,972
L
0
0
0
0
0
0
0
0
0
0
0
W
Fafnir
1,379
406
877
1,890
4,511
3,541
0
554
3,957
8,816
0
W
Chang'e
blues225warm
Chang'e
2,738
260
160
1,901
3,578
1,035
0
1,069
2,385
33,738
0
W
Cupid
riadree_
Cupid
2,349
1,181
236
1,512
4,548
1,234
0
451
4,097
0
26,480
W
Mulan
squibbage
Mulan
1,605
472
0
603
5,299
2,262
0
0
5,299
0
20,703
L
Cu Chulainn
steelslinky421
Cu Chulainn
3,005
829
0
666
5,023
3,553
0
321
4,624
0
21,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,981
Gold Earned
21,263
195
Minions Killed
203
0
Camps Cleared
0
787,045
Distance Traveled
577,232
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,938
617
36
5
0
183,193
0
L
Janus
5,494
687
98
12
0
162,978
0
L
Sylvanus
4,315
539
18
2
0
148,489
1
L
Izanami
4,711
589
54
7
0
125,491
0
L
Pele
1,645
206
0
0
0
0
0
W
Fafnir
4,546
568
14
2
0
174,590
1
W
Chang'e
4,893
612
59
7
0
142,876
3
W
Cupid
4,532
567
45
6
0
147,182
0
W
Mulan
4,072
509
41
5
0
139,204
0
L
Cu Chulainn
5,098
637
33
4
0
140,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role