Player Matchup

Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FreqShow
Horus
Level 125
God Stats
1W - 2L
1,512 SR
Queue Stats
189W - 199L
1,499 Elo+
Solo
Osiris
Osiris
Sasquatchadom
Osiris
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 70L
1,541 Elo+
Solo
Surtr
Surtr
komdiv
Surtr
Level 145
God Stats
3W - 11L
1,182 SR
Queue Stats
662W - 678L
1,545 Elo+
Solo
Team Averages
Level 135
1,439 SR
1,517 Elo+

VS

Team Averages
Level 72
1,435 SR
1,425 Elo+
Ganesha
Ganesha
Ian4570
Ganesha
Level 43
God Stats
3W - 4L
1,346 SR
Queue Stats
115W - 122L
1,414 Elo+
Party 2
Martichoras
Martichoras
RealTimStrategy
Martichoras
Level 98
God Stats
12W - 16L
1,364 SR
Queue Stats
358W - 374L
1,464 Elo+
Party 2
Baba Yaga
Baba Yaga
mayday9124
Baba Yaga
Level 84
God Stats
2W - 8L
1,140 SR
Queue Stats
221W - 240L
1,386 Elo+
Party 2
Xing Tian
Xing Tian
shadow_bone
Xing Tian
Level 67
God Stats
7W - 2L
1,706 SR
Queue Stats
58W - 57L
1,456 Elo+
Solo
Ra
Ra
sil3nceisnothin
Ra
Level 67
God Stats
3W - 1L
1,617 SR
Queue Stats
143W - 175L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 8 / 2
9,358
720
11,964
17,703
8,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
 
Odin
15
1 / 7 / 4
8,455
650
5,798
17,726
22,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
FreqShow
Horus
16
2 / 3 / 3
9,058
697
4,886
20,330
16,418
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 10 / 2
8,336
641
8,150
19,614
17,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
komdiv
Surtr
15
1 / 4 / 4
8,052
619
11,458
24,674
17,143
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ian4570
Ganesha
17
0 / 2 / 24
9,528
733
11,830
14,486
14,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Martichoras
RealTimStrategy
Martichoras
18
10 / 1 / 19
11,105
854
26,794
13,808
7,867
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
mayday9124
Baba Yaga
17
7 / 2 / 15
10,727
825
15,245
8,351
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
shadow_bone
Xing Tian
19
13 / 2 / 12
12,509
962
22,310
17,595
21,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 22
9,847
757
13,649
8,720
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
124
8
Kills
32
32
Deaths
8
15
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
8
2
0.5
L
Odin
 
Odin
1
7
4
0.43
L
Horus
FreqShow
Horus
2
3
3
1.17
W
Ganesha
Ian4570
Ganesha
0
2
24
6
W
Martichoras
RealTimStrategy
Martichoras
10
1
19
19.5
L
1
10
2
0.2
L
Surtr
komdiv
Surtr
1
4
4
0.75
W
Baba Yaga
mayday9124
Baba Yaga
7
2
15
7.25
W
Xing Tian
shadow_bone
Xing Tian
13
2
12
9.5
W
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,256
Damage
89,828
100,047
Taken
62,960
81,810
Mitigated
52,374
33,074
Healing
35,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
11,964
3,406
1,038
1,523
17,703
8,212
0
9,378
8,325
0
25,668
L
Odin
 
Odin
5,798
891
911
942
17,726
22,201
0
10,680
6,750
2,248
7,180
L
Horus
FreqShow
Horus
4,886
2,243
6,292
7,924
20,330
16,418
0
14,775
5,302
0
12,939
W
Ganesha
Ian4570
Ganesha
11,830
305
1,362
2,323
14,486
14,667
285
651
13,835
23,180
0
W
Martichoras
RealTimStrategy
Martichoras
26,794
9,465
210
3,285
13,808
7,867
2,295
238
13,570
0
45,311
L
8,150
2,621
1,301
2,075
19,614
17,836
0
10,933
8,504
0
17,941
L
Surtr
komdiv
Surtr
11,458
4,618
2,460
8,608
24,674
17,143
0
16,423
8,132
521
20,002
W
Baba Yaga
mayday9124
Baba Yaga
15,245
1,739
221
2,806
8,351
3,913
861
409
7,942
29,357
0
W
Xing Tian
shadow_bone
Xing Tian
22,310
1,518
836
4,083
17,595
21,848
1,312
614
16,981
29,754
0
W
13,649
443
14,620
5,945
8,720
4,079
603
250
8,470
27,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,259
Gold Earned
53,716
93
Minions Killed
156
0
Camps Cleared
0
1,177,267
Distance Traveled
1,222,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,358
720
40
3
0
193,730
0
L
Odin
8,455
650
10
1
0
229,057
0
L
Horus
9,058
697
21
2
0
284,118
0
W
Ganesha
9,528
733
3
0
0
243,125
0
W
Martichoras
11,105
854
43
3
0
233,241
0
L
Osiris
8,336
641
11
1
0
222,582
0
L
Surtr
8,052
619
11
1
0
247,780
0
W
Baba Yaga
10,727
825
44
3
0
217,772
0
W
Xing Tian
12,509
962
20
2
0
278,929
0
W
Ra
9,847
757
46
4
0
249,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role