Player Matchup

Merlin
Merlin
KARASU96
Merlin
Level 149
God Stats
6W - 14L
1,342 SR
Queue Stats
244W - 236L
1,573 Elo+
Solo
Bacchus
Bacchus
Mitushi
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 46L
1,478 Elo+
Solo
Awilix
Awilix
Pproductions
Awilix
Level 84
God Stats
2W - 1L
1,306 SR
Queue Stats
93W - 80L
1,531 Elo+
Solo
Fenrir
Fenrir
Skkeptical
Fenrir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 171L
1,509 Elo+
Solo
Anhur
Anhur
xtbonesx
Anhur
Level 101
God Stats
5W - 1L
1,793 SR
Queue Stats
111W - 71L
1,601 Elo+
Solo
Team Averages
Level 98
1,488 SR
1,538 Elo+

VS

Team Averages
Level 80
1,561 SR
1,489 Elo+
Surtr
Surtr
Cpl Caulk7
Surtr
Level 84
God Stats
6W - 5L
1,708 SR
Queue Stats
34W - 34L
1,423 Elo+
Party 1
Kali
Kali
Knownkiler2244
Kali
Level 76
God Stats
1W - 1L
1,714 SR
Queue Stats
27W - 26L
1,492 Elo+
Party 1
Atlas
Atlas
TheGhostOpz
Atlas
Level 68
God Stats
0W - 1L
1,576 SR
Queue Stats
26W - 35L
1,488 Elo+
Solo
Cupid
Cupid
fpzeroturbo
Cupid
Level 47
God Stats
1W - 2L
1,476 SR
Queue Stats
24W - 21L
1,539 Elo+
Solo
Hel
Hel
xXSHO7
Hel
Level 127
God Stats
0W - 1L
1,331 SR
Queue Stats
116W - 108L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KARASU96
Merlin
18
3 / 0 / 4
11,604
553
14,351
10,386
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Mitushi
Bacchus
14
2 / 2 / 6
9,789
466
9,267
18,922
20,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
18
7 / 1 / 5
11,529
549
13,761
16,025
8,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Skkeptical
Fenrir
18
6 / 4 / 2
11,279
537
8,814
19,602
17,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
xtbonesx
Anhur
14
1 / 3 / 6
8,740
416
10,103
16,044
6,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
3 / 5 / 1
10,617
506
13,335
23,137
20,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 4
9,549
455
7,848
22,418
9,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 4
9,074
432
8,778
14,343
11,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 2 / 0
10,203
486
15,888
12,119
5,156
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
xXSHO7
Hel
16
0 / 4 / 2
10,131
482
9,814
15,932
7,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
19
Kills
10
10
Deaths
19
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Surtr
3
5
1
0.7
W
Merlin
KARASU96
Merlin
3
0
4
5
L
2
7
4
0.57
W
Bacchus
Mitushi
Bacchus
2
2
6
2.5
W
Awilix
7
1
5
9.5
W
Fenrir
Skkeptical
Fenrir
6
4
2
1.75
L
0
1
4
2
L
5
2
0
2.5
L
Hel
xXSHO7
Hel
0
4
2
0.25
W
Anhur
xtbonesx
Anhur
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,296
Damage
55,663
80,979
Taken
87,949
57,921
Mitigated
54,021
27,360
Healing
31,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
13,335
5,810
0
7,208
23,137
20,639
371
3,730
19,333
1,134
73,127
W
Merlin
KARASU96
Merlin
14,351
514
0
3,120
10,386
4,403
0
4,908
5,478
98,072
0
L
7,848
3,596
0
4,750
22,418
9,327
0
4,778
17,460
0
56,330
W
Bacchus
Mitushi
Bacchus
9,267
885
339
4,880
18,922
20,793
0
5,068
13,652
35,704
0
W
Awilix
13,761
6,667
0
4,490
16,025
8,127
0
3,509
12,366
0
99,596
W
Fenrir
Skkeptical
Fenrir
8,814
2,359
0
8,037
19,602
17,930
1,371
778
17,729
0
80,970
L
8,778
3,340
1,971
5,502
14,343
11,495
351
3,747
10,546
33,246
0
L
15,888
8,710
237
4,100
12,119
5,156
2,132
5,099
6,858
0
89,651
L
Hel
xXSHO7
Hel
9,814
1,049
1,637
5,934
15,932
7,404
1,638
5,324
10,134
87,410
0
W
Anhur
xtbonesx
Anhur
10,103
4,299
0
6,494
16,044
6,668
0
5,364
10,629
0
67,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,941
Gold Earned
49,574
567
Minions Killed
484
0
Camps Cleared
0
2,007,845
Distance Traveled
1,884,207
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
10,617
506
111
5
0
379,942
0
W
Merlin
11,604
553
189
9
0
422,830
7
L
Kali
9,549
455
60
3
0
431,222
0
W
Bacchus
9,789
466
36
2
0
380,985
1
W
Awilix
11,529
549
123
6
0
467,823
0
W
Fenrir
11,279
537
122
6
0
375,578
2
L
Atlas
9,074
432
37
2
0
331,400
0
L
Cupid
10,203
486
116
6
0
375,823
1
L
Hel
10,131
482
160
8
0
365,820
8
W
Anhur
8,740
416
97
5
0
360,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role