Player Matchup

Artio
Artio
DecafTiger9
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,339 Elo+
Party 1
Zeus
Zeus
LEGlllT-
Zeus
Level 42
God Stats
5W - 4L
1,977 SR
Queue Stats
243W - 221L
1,461 Elo+
Solo
Ra
Ra
LikelyCircle21
Ra
Level 63
God Stats
11W - 9L
1,500 SR
Queue Stats
42W - 41L
1,321 Elo+
Party 1
Team Averages
Level 43
1,659 SR
1,374 Elo+

VS

Team Averages
Level 52
1,377 SR
1,368 Elo+
Cu Chulainn
Cu Chulainn
Diamond Ninja 5
Cu Chulainn
Level 64
God Stats
2W - 0L
1,682 SR
Queue Stats
11W - 9L
1,398 Elo+
Party 2
Nox
Nox
UppedChannel946
Nox
Level 57
God Stats
1W - 2L
1,142 SR
Queue Stats
6W - 5L
1,388 Elo+
Party 2
Mercury
Mercury
tortugaloca93
Mercury
Level 35
God Stats
8W - 9L
1,306 SR
Queue Stats
246W - 262L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
11,455
764
6,525
23,332
22,259
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
2
0 / 1 / 0
6,753
450
0
705
214
15
7 / 7 / 1
12,062
804
16,466
18,298
10,656
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Diamond Ninja 5
Cu Chulainn
14
0 / 2 / 11
11,377
758
10,623
17,452
21,168
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 2 / 5
12,853
857
13,013
9,227
3,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
15
5 / 5 / 6
12,570
838
12,673
13,460
4,717
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
11
13
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Cu Chulainn
Diamond Ninja 5
Cu Chulainn
0
2
11
2.75
L
Zeus
0
1
0
0
L
7
7
1
1.07
W
6
2
5
4.25
W
Mercury
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,991
Damage
36,309
42,335
Taken
40,139
33,129
Mitigated
29,431
6,260
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,525
926
605
3,094
23,332
22,259
0
8,737
14,595
30,960
0
W
Cu Chulainn
Diamond Ninja 5
Cu Chulainn
10,623
1,654
452
1,435
17,452
21,168
432
8,938
8,322
0
41,121
L
Zeus
0
0
0
0
705
214
0
705
0
0
0
L
16,466
3,215
665
1,896
18,298
10,656
0
3,922
14,376
63,047
0
W
13,013
2,163
0
1,317
9,227
3,546
1,550
6,266
2,904
55,047
0
W
Mercury
12,673
8,981
241
4,022
13,460
4,717
983
9,011
4,362
0
49,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,270
Gold Earned
36,800
118
Minions Killed
163
0
Camps Cleared
0
509,039
Distance Traveled
774,521
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,455
764
28
2
0
289,767
0
W
Cu Chulainn
11,377
758
48
3
0
256,886
0
L
Zeus
6,753
450
0
0
0
0
0
L
Ra
12,062
804
90
6
0
219,272
0
W
Nox
12,853
857
60
4
0
241,054
0
W
Mercury
12,570
838
55
4
0
276,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role