Player Matchup

Tyr
Tyr
Silver III
Gammell
Tyr
Silver III
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 146L
390 MMR
Party 1
Bacchus
Bacchus
Bronze IV
GoodDøggo
Bacchus
Bronze IV
Level 66
God Stats
4W - 7L
1,407 SR
Queue Stats
138W - 235L
34 MMR
Solo
Kukulkan
Kukulkan
Bronze I
Manbun runner32
Kukulkan
Bronze I
Level 89
God Stats
4W - 6L
1,447 SR
Queue Stats
78W - 95L
193 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,451 SR
206 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 79
1,375 SR
828 MMR
Danzaburou
Danzaburou
Bronze V
 
Danzaburou
Bronze V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver V
LeonMLGx
Nox
Silver V
Level 42
God Stats
0W - 6L
1,316 SR
Queue Stats
54W - 81L
589 MMR
Solo
Hercules
Hercules
Bronze II
bamcx
Hercules
Bronze II
Level 76
God Stats
56W - 80L
1,310 SR
Queue Stats
339W - 426L
395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
8 / 0 / 8
13,040
767
11,679
19,831
24,060
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
GoodDøggo
Bacchus
16
2 / 0 / 12
12,551
738
9,035
11,673
17,775
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
15
6 / 3 / 7
12,854
756
11,858
11,887
5,575
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesAphroditeAnubisVamanaAo Kuang

VS

Bans
AtlasThanatosAh Muzen CabThorDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 9 / 1
10,678
628
8,907
15,277
6,374
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 3 / 0
10,132
596
4,871
5,488
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
bamcx
Hercules
15
1 / 4 / 2
11,687
687
9,452
17,376
19,999
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
3
3
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
9
1
0.17
W
Tyr
8
0
8
12
W
Bacchus
GoodDøggo
Bacchus
2
0
12
8
L
1
3
0
0.33
W
Kukulkan
6
3
7
3.17
L
Hercules
bamcx
Hercules
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,572
Damage
23,230
43,391
Taken
38,141
47,410
Mitigated
28,584
10,509
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,907
3,733
0
922
15,277
6,374
0
7,578
7,699
0
21,571
W
Tyr
11,679
1,833
0
5,448
19,831
24,060
536
1,657
18,174
0
41,936
W
Bacchus
GoodDøggo
Bacchus
9,035
431
0
3,496
11,673
17,775
725
1,425
10,248
33,167
0
L
4,871
342
0
397
5,488
2,211
0
3,388
2,100
31,144
0
W
Kukulkan
11,858
1,381
130
1,435
11,887
5,575
1,148
2,371
9,516
66,885
0
L
Hercules
bamcx
Hercules
9,452
2,737
0
4,307
17,376
19,999
0
10,195
7,181
0
43,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,445
Gold Earned
32,497
165
Minions Killed
128
0
Camps Cleared
0
1,002,959
Distance Traveled
682,418
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,678
628
21
1
0
248,700
0
W
Tyr
13,040
767
52
3
0
370,021
0
W
Bacchus
12,551
738
28
2
0
344,683
2
L
Nox
10,132
596
46
3
0
133,376
1
W
Kukulkan
12,854
756
85
5
0
288,255
0
L
Hercules
11,687
687
61
4
0
300,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role