Player Matchup

Chang'e
Chang'e
BeastxXxAmps
Chang'e
Level 58
God Stats
4W - 2L
1,663 SR
Queue Stats
55W - 66L
1,409 Elo+
Solo
Nemesis
Nemesis
Lil_WaffleGin
Nemesis
Level 104
God Stats
0W - 1L
1,768 SR
Queue Stats
3W - 4L
1,637 Elo+
Solo
Xbalanque
Xbalanque
Murphy1129
Xbalanque
Level 91
God Stats
0W - 1L
1,675 SR
Queue Stats
27W - 27L
1,430 Elo+
Solo
Bacchus
Bacchus
Stay Daffyy
Bacchus
Level 46
God Stats
3W - 7L
1,355 SR
Queue Stats
81W - 122L
1,415 Elo+
Solo
Thanatos
Thanatos
russiangangsterz
Thanatos
Level 82
God Stats
26W - 24L
1,497 SR
Queue Stats
51W - 63L
1,458 Elo+
Solo
Team Averages
Level 76
1,591 SR
1,470 Elo+

VS

Team Averages
Level 83
1,661 SR
1,484 Elo+
Danzaburou
Danzaburou
KING UNKNOWN929
Danzaburou
Level 83
God Stats
5W - 4L
1,601 SR
Queue Stats
21W - 33L
1,407 Elo+
Solo
Sol
Sol
Solarithe
Sol
Level 104
God Stats
15W - 7L
1,573 SR
Queue Stats
363W - 372L
1,395 Elo+
Solo
Skadi
Skadi
TubeS0ck
Skadi
Level 119
God Stats
7W - 3L
1,862 SR
Queue Stats
37W - 18L
1,709 Elo+
Solo
Ah Puch
Ah Puch
kevinfranco
Ah Puch
Level 69
God Stats
4W - 3L
1,742 SR
Queue Stats
87W - 63L
1,457 Elo+
Solo
Shiva
Shiva
nedstool
Shiva
Level 40
God Stats
4W - 2L
1,526 SR
Queue Stats
129W - 127L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BeastxXxAmps
Chang'e
15
2 / 6 / 2
8,374
698
7,119
18,367
7,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
0 / 5 / 3
7,420
618
9,087
18,228
8,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Murphy1129
Xbalanque
13
1 / 5 / 3
7,630
636
3,933
12,230
5,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Stay Daffyy
Bacchus
13
1 / 3 / 2
7,584
632
4,053
11,621
16,174
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 9 / 2
7,922
660
6,130
15,770
7,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KING UNKNOWN929
Danzaburou
14
1 / 1 / 14
8,670
723
3,398
6,335
2,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 0 / 19
10,071
839
19,836
12,186
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
TubeS0ck
Skadi
18
7 / 2 / 17
10,566
881
17,460
9,647
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
kevinfranco
Ah Puch
17
6 / 0 / 16
10,160
847
14,634
6,228
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
nedstool
Shiva
17
8 / 2 / 16
10,353
863
11,621
15,467
19,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
110
5
Kills
28
28
Deaths
5
12
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BeastxXxAmps
Chang'e
2
6
2
0.5
W
Danzaburou
KING UNKNOWN929
Danzaburou
1
1
14
8
L
Nemesis
0
5
3
0.3
L
Xbalanque
Murphy1129
Xbalanque
1
5
3
0.5
W
6
0
19
15.5
L
Bacchus
Stay Daffyy
Bacchus
1
3
2
0.67
W
Skadi
TubeS0ck
Skadi
7
2
17
7.75
W
Ah Puch
kevinfranco
Ah Puch
6
0
16
14
W
Shiva
nedstool
Shiva
8
2
16
8
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,322
Damage
66,949
76,216
Taken
49,863
44,866
Mitigated
33,707
11,195
Healing
14,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BeastxXxAmps
Chang'e
7,119
279
2,452
3,731
18,367
7,480
0
8,088
10,279
28,572
0
W
Danzaburou
KING UNKNOWN929
Danzaburou
3,398
939
137
1,467
6,335
2,927
1,942
1,693
4,628
0
14,556
L
Nemesis
9,087
2,358
0
1,211
18,228
8,707
0
9,508
8,720
0
19,425
L
Xbalanque
Murphy1129
Xbalanque
3,933
1,562
0
146
12,230
5,203
0
5,256
6,974
0
11,969
W
19,836
7,425
0
6,633
12,186
4,366
1,670
2,074
10,014
44,887
0
L
Bacchus
Stay Daffyy
Bacchus
4,053
149
0
350
11,621
16,174
0
4,964
6,657
13,076
96
W
Skadi
TubeS0ck
Skadi
17,460
7,630
0
1,603
9,647
4,249
3,026
1,807
7,719
0
53,901
W
Ah Puch
kevinfranco
Ah Puch
14,634
447
0
2,191
6,228
2,788
1,811
1,674
4,481
34,934
0
W
Shiva
nedstool
Shiva
11,621
2,786
401
2,110
15,467
19,377
894
3,202
11,945
439
27,974
L
6,130
764
128
3,177
15,770
7,302
0
7,025
8,745
0
20,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
49,820
124
Minions Killed
226
0
Camps Cleared
0
996,723
Distance Traveled
1,354,036
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,374
698
47
4
0
217,554
0
W
Danzaburou
8,670
723
20
2
0
260,299
0
L
Nemesis
7,420
618
18
2
0
244,278
0
L
Xbalanque
7,630
636
27
2
0
122,534
0
W
Sol
10,071
839
48
4
0
271,050
0
L
Bacchus
7,584
632
10
1
0
194,674
0
W
Skadi
10,566
881
86
7
0
273,516
0
W
Ah Puch
10,160
847
37
3
0
261,917
0
W
Shiva
10,353
863
35
3
0
287,254
0
L
Thanatos
7,922
660
22
2
0
217,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role