Player Matchup

Anhur
Anhur
CharmTheOtaku
Anhur
Level 126
God Stats
1W - 2L
1,317 SR
Queue Stats
106W - 96L
1,375 Elo+
Party 1
Ymir
Ymir
darkcreed94
Ymir
Level 154
God Stats
2W - 0L
1,151 SR
Queue Stats
104W - 87L
1,374 Elo+
Party 1
Bacchus
Bacchus
gieowar
Bacchus
Level 154
God Stats
4W - 2L
1,755 SR
Queue Stats
379W - 392L
1,479 Elo+
Party 1
Sol
Sol
heyitsrome
Sol
Level 116
God Stats
2W - 1L
1,518 SR
Queue Stats
47W - 56L
1,418 Elo+
Party 1
Apollo
Apollo
nickopdagreatest
Apollo
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,478 Elo+
Party 1
Team Averages
Level 138
1,448 SR
1,425 Elo+

VS

Team Averages
Level 137
1,438 SR
1,506 Elo+
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ClingtoJesus
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,586 Elo+
Solo
Zeus
Zeus
Dumb CL
Zeus
Level 142
God Stats
3W - 5L
1,135 SR
Queue Stats
172W - 180L
1,481 Elo+
Solo
Agni
Agni
Prymack
Agni
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,436 Elo+
Solo
Poseidon
Poseidon
bearwolfxo
Poseidon
Level 136
God Stats
5W - 5L
1,554 SR
Queue Stats
303W - 304L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 8
7,554
687
6,863
8,764
4,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 4 / 3
6,864
624
1,266
9,642
11,978
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
gieowar
Bacchus
15
1 / 1 / 8
8,695
790
5,684
11,262
17,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 5
8,378
762
8,153
8,919
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 0 / 6
8,255
750
4,956
5,829
3,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
0 / 0 / 7
7,673
698
5,338
5,609
2,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

King Arthur
ClingtoJesus
King Arthur
7
0 / 5 / 5
6,264
569
3,213
8,394
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Dumb CL
Zeus
16
3 / 1 / 3
8,708
792
12,931
3,597
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Prymack
Agni
14
1 / 3 / 4
7,551
686
8,599
7,400
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
bearwolfxo
Poseidon
14
3 / 1 / 3
7,867
715
9,579
5,207
2,156
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
10
Kills
7
7
Deaths
10
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
7
3.5
W
1
2
8
2.5
L
King Arthur
ClingtoJesus
King Arthur
0
5
5
0.5
L
Zeus
Dumb CL
Zeus
3
1
3
4.5
L
Agni
Prymack
Agni
1
3
4
1
L
Poseidon
bearwolfxo
Poseidon
3
1
3
4.5
W
2
4
3
0.88
W
Bacchus
gieowar
Bacchus
1
1
8
5
W
3
0
5
5.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,922
Damage
39,660
44,416
Taken
30,207
41,614
Mitigated
17,857
25,074
Healing
6,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,338
4,499
675
502
5,609
2,732
0
3,967
1,642
0
10,964
W
6,863
3,010
807
2,192
8,764
4,458
0
7,192
1,268
0
22,899
L
King Arthur
ClingtoJesus
King Arthur
3,213
639
749
604
8,394
7,797
0
3,640
4,754
0
2,957
L
Zeus
Dumb CL
Zeus
12,931
527
0
230
3,597
1,930
20
2,580
1,017
27,286
0
L
Agni
Prymack
Agni
8,599
90
1,125
949
7,400
3,242
0
3,016
4,384
22,484
0
L
Poseidon
bearwolfxo
Poseidon
9,579
987
985
297
5,207
2,156
0
1,900
3,307
20,702
0
W
1,266
75
514
489
9,642
11,978
0
5,600
3,728
5,240
0
W
Bacchus
gieowar
Bacchus
5,684
346
5,021
6,521
11,262
17,334
0
6,905
4,021
6,775
0
W
8,153
1,057
1,617
5,400
8,919
4,499
0
6,244
2,239
21,546
0
W
4,956
2,471
884
1,629
5,829
3,345
0
3,891
1,668
0
20,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
38,063
124
Minions Killed
119
0
Camps Cleared
0
1,036,860
Distance Traveled
928,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,673
698
27
2
0
201,305
0
W
Anhur
7,554
687
30
3
0
213,066
0
L
King Arthur
6,264
569
1
0
0
132,841
0
L
Zeus
8,708
792
41
4
0
182,693
0
L
Agni
7,551
686
25
2
0
195,842
0
L
Poseidon
7,867
715
25
2
0
216,222
0
W
Ymir
6,864
624
3
0
0
147,681
0
W
Bacchus
8,695
790
10
1
0
237,734
0
W
Sol
8,378
762
35
3
0
221,526
0
W
Apollo
8,255
750
46
4
0
216,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role