Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DrChimchar
Thanatos
Level 97
God Stats
26W - 35L
1,436 SR
Queue Stats
83W - 95L
1,388 Elo+
Party 1
Nox
Nox
DrTreecko
Nox
Level 104
God Stats
5W - 7L
1,444 SR
Queue Stats
202W - 176L
1,449 Elo+
Party 1
Geb
Geb
Hapadbeep
Geb
Level 128
God Stats
4W - 1L
1,778 SR
Queue Stats
85W - 77L
1,535 Elo+
Solo
Nike
Nike
OliveHunter
Nike
Level 106
God Stats
9W - 11L
1,485 SR
Queue Stats
207W - 184L
1,464 Elo+
Party 1
Team Averages
Level 113
1,529 SR
1,467 Elo+

VS

Team Averages
Level 122
1,446 SR
1,444 Elo+
Nu Wa
Nu Wa
DaddyGianky
Nu Wa
Level 144
God Stats
29W - 26L
1,499 SR
Queue Stats
148W - 144L
1,521 Elo+
Party 2
Hou Yi
Hou Yi
Dezifyy
Hou Yi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,277 Elo+
Party 3
Thanatos
Thanatos
HappeyGuns
Thanatos
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 71L
1,414 Elo+
Party 3
Yemoja
Yemoja
Papapooi
Yemoja
Level 164
God Stats
18W - 19L
1,231 SR
Queue Stats
223W - 228L
1,539 Elo+
Party 2
Chaac
Chaac
Player One9675
Chaac
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 0 / 0
5,335
534
2,748
1,846
588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
DrChimchar
Thanatos
10
5 / 0 / 1
5,909
591
5,012
6,280
2,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 5
5,577
558
3,704
4,254
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 4
5,276
528
2,257
5,130
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
4 / 1 / 4
6,865
687
7,299
8,231
8,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,084
508
2,995
6,073
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Dezifyy
Hou Yi
6
0 / 0 / 0
4,042
404
2,409
5,191
1,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
HappeyGuns
Thanatos
9
1 / 6 / 0
5,035
504
3,353
9,529
3,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Papapooi
Yemoja
8
0 / 0 / 0
5,209
521
1,223
5,915
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 3 / 0
5,197
520
4,174
9,542
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
11
Kills
1
1
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
L
0
2
0
0
L
Hou Yi
Dezifyy
Hou Yi
0
0
0
0
W
Thanatos
DrChimchar
Thanatos
5
0
1
5.5
W
1
0
5
3.5
W
0
0
4
2
L
Thanatos
HappeyGuns
Thanatos
1
6
0
0.17
W
4
1
4
6
L
Yemoja
Papapooi
Yemoja
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,020
Damage
14,154
25,741
Taken
36,250
16,790
Mitigated
14,843
9,734
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,748
1,064
0
635
1,846
588
0
157
1,689
0
35,954
L
2,995
1,767
0
1,315
6,073
1,692
0
2,323
3,750
35,525
0
L
Hou Yi
Dezifyy
Hou Yi
2,409
1,568
53
1,492
5,191
1,510
0
640
4,551
0
15,994
W
Thanatos
DrChimchar
Thanatos
5,012
1,825
0
4,955
6,280
2,266
0
787
5,493
0
33,111
W
3,704
395
0
873
4,254
1,668
0
1,572
2,682
41,191
0
W
2,257
178
0
1,948
5,130
3,698
0
1,613
3,517
17,211
0
L
Thanatos
HappeyGuns
Thanatos
3,353
696
0
3,205
9,529
3,017
0
645
8,884
0
24,696
W
7,299
1,179
0
1,323
8,231
8,570
0
89
8,142
423
46,196
L
Yemoja
Papapooi
Yemoja
1,223
177
320
2,425
5,915
3,998
0
1,031
4,884
25,296
0
L
4,174
988
0
1,225
9,542
4,626
0
1,537
8,005
0
38,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,962
Gold Earned
24,567
302
Minions Killed
235
0
Camps Cleared
0
935,182
Distance Traveled
916,300
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,335
534
74
7
0
109,892
0
L
Nu Wa
5,084
508
68
7
0
180,662
1
L
Hou Yi
4,042
404
32
3
0
156,562
0
W
Thanatos
5,909
591
54
5
0
224,498
0
W
Nox
5,577
558
81
8
0
211,356
1
W
Geb
5,276
528
16
2
0
196,596
0
L
Thanatos
5,035
504
36
4
0
173,327
1
W
Nike
6,865
687
77
8
0
192,840
0
L
Yemoja
5,209
521
45
5
0
179,962
0
L
Chaac
5,197
520
54
5
0
225,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role