Player Matchup

Guan Yu
Guan Yu
Gold V
GCF COLE
Guan Yu
Gold V
Level 147
God Stats
3W - 3L
1,744 SR
Queue Stats
194W - 193L
1,322 MMR
Party 1
He Bo
He Bo
Gold V
KRIZ13
He Bo
Gold V
Level 148
God Stats
50W - 30L
1,709 SR
Queue Stats
401W - 399L
1,336 MMR
Party 4
Cliodhna
Cliodhna
Gold II
SaintSora
Cliodhna
Gold II
Level 58
God Stats
2W - 4L
1,495 SR
Queue Stats
156W - 152L
1,548 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Yair3131
Heimdallr
Platinum IV
Level 154
God Stats
1W - 1L
1,785 SR
Queue Stats
278W - 278L
1,766 MMR
Party 4
Scylla
Scylla
Platinum V
greendog830
Scylla
Platinum V
Level 143
God Stats
15W - 18L
1,722 SR
Queue Stats
220W - 206L
1,778 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,691 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,523 SR
1,550 MMR
Izanami
Izanami
Silver II
FlappyWhale
Izanami
Silver II
Level 166
God Stats
9W - 6L
1,500 SR
Queue Stats
61W - 36L
1,595 MMR
Party 3
Thanatos
Thanatos
Gold II
WhichWho
Thanatos
Gold II
Level 155
God Stats
7W - 8L
1,410 SR
Queue Stats
530W - 540L
1,555 MMR
Solo
Mercury
Mercury
Gold II
cHUCkNOrRis5852
Mercury
Gold II
Level 124
God Stats
2W - 2L
1,516 SR
Queue Stats
27W - 22L
1,627 MMR
Party 2
Geb
Geb
Bronze III
lokiindisguise
Geb
Bronze III
Level 154
God Stats
3W - 2L
1,688 SR
Queue Stats
53W - 31L
1,500 MMR
Party 3
Discordia
Discordia
Gold III
mrsteelurkill
Discordia
Gold III
Level 145
God Stats
6W - 2L
1,500 SR
Queue Stats
36W - 31L
1,471 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GCF COLE
Guan Yu
12
1 / 6 / 0
8,504
448
7,370
18,112
17,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
KRIZ13
He Bo
13
0 / 8 / 2
8,630
454
4,323
15,762
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cliodhna
SaintSora
Cliodhna
14
2 / 2 / 0
8,690
457
7,304
18,543
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Yair3131
Heimdallr
14
0 / 8 / 0
8,723
459
4,668
14,382
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
16
1 / 6 / 0
9,863
519
8,693
14,719
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ao KuangVamanaBakasura

VS

Bans
MartichorasNoxAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FlappyWhale
Izanami
20
14 / 1 / 5
13,973
735
23,607
14,186
7,612
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
WhichWho
Thanatos
15
3 / 2 / 6
10,705
563
8,796
19,120
17,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 0 / 8
12,070
635
7,212
12,284
5,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 12
11,574
609
8,921
18,165
18,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
mrsteelurkill
Discordia
17
6 / 1 / 6
12,068
635
12,209
6,534
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
67
4
Kills
30
30
Deaths
4
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Izanami
FlappyWhale
Izanami
14
1
5
16.5
L
Guan Yu
GCF COLE
Guan Yu
1
6
0
0.17
L
He Bo
KRIZ13
He Bo
0
8
2
0.13
L
Cliodhna
SaintSora
Cliodhna
2
2
0
1
W
Thanatos
WhichWho
Thanatos
3
2
6
3
L
Heimdallr
Yair3131
Heimdallr
0
8
0
0
W
5
0
8
9
L
Scylla
1
6
0
0.17
W
2
0
12
8
W
Discordia
mrsteelurkill
Discordia
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,358
Damage
60,745
81,518
Taken
70,289
38,759
Mitigated
51,745
10,560
Healing
29,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FlappyWhale
Izanami
23,607
16,688
0
5,482
14,186
7,612
14,361
2,300
11,886
0
160,430
L
Guan Yu
GCF COLE
Guan Yu
7,370
1,416
0
2,515
18,112
17,056
0
2,474
15,638
0
51,921
L
He Bo
KRIZ13
He Bo
4,323
331
0
3,497
15,762
4,715
0
3,536
12,226
68,765
0
L
Cliodhna
SaintSora
Cliodhna
7,304
479
0
1,152
18,543
6,801
0
3,362
15,181
0
77,884
W
Thanatos
WhichWho
Thanatos
8,796
1,129
0
12,136
19,120
17,719
1,054
2,642
15,691
0
54,849
L
Heimdallr
Yair3131
Heimdallr
4,668
1,755
0
1,456
14,382
4,855
0
2,450
11,932
0
55,721
W
7,212
3,216
0
2,033
12,284
5,367
2,216
4,100
8,139
0
103,613
L
Scylla
8,693
643
0
1,940
14,719
5,332
0
9,308
5,411
91,214
0
W
8,921
912
2,958
5,786
18,165
18,542
441
3,868
14,249
29,148
0
W
Discordia
mrsteelurkill
Discordia
12,209
490
0
1,516
6,534
2,505
2,754
2,224
4,262
97,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,410
Gold Earned
60,390
545
Minions Killed
582
0
Camps Cleared
0
1,769,237
Distance Traveled
2,070,753
2
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,973
735
209
11
0
363,914
5
L
Guan Yu
8,504
448
83
4
0
326,362
0
L
He Bo
8,630
454
103
5
0
349,724
0
L
Cliodhna
8,690
457
115
6
0
432,839
2
W
Thanatos
10,705
563
68
4
0
410,205
0
L
Heimdallr
8,723
459
97
5
0
291,571
0
W
Mercury
12,070
635
122
6
0
461,647
3
L
Scylla
9,863
519
147
8
0
368,741
0
W
Geb
11,574
609
32
2
0
434,888
9
W
Discordia
12,068
635
151
8
0
400,099
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role