Player Matchup

Cernunnos
Cernunnos
Bentabroni
Cernunnos
Level 28
God Stats
1W - 6L
1,321 SR
Queue Stats
87W - 90L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
Ovelt112
Cthulhu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,429 Elo+
Party 3
Cliodhna
Cliodhna
PriscillaCuellar
Cliodhna
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Surtr
Surtr
Ripa-Moramee-
Surtr
Level 44
God Stats
72W - 72L
1,475 SR
Queue Stats
315W - 348L
1,370 Elo+
Solo
Hel
Hel
Zinzz
Hel
Level 88
God Stats
5W - 5L
1,492 SR
Queue Stats
195W - 174L
1,462 Elo+
Party 2
Team Averages
Level 55
1,458 SR
1,438 Elo+

VS

Team Averages
Level 48
1,475 SR
1,407 Elo+
Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ciroc_Chilly
Merlin
Level 39
God Stats
5W - 8L
1,447 SR
Queue Stats
152W - 166L
1,373 Elo+
Solo
Cthulhu
Cthulhu
TheLastMonjer
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,615 Elo+
Party 1
Loki
Loki
ToughLuck70
Loki
Level 49
God Stats
23W - 21L
1,429 SR
Queue Stats
151W - 149L
1,315 Elo+
Solo
Neith
Neith
inNATE_ability
Neith
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 85L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bentabroni
Cernunnos
12
6 / 1 / 0
7,241
557
13,433
10,327
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Ovelt112
Cthulhu
9
0 / 3 / 5
5,694
438
4,296
9,079
5,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
4,119
317
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 3 / 0
8,732
672
8,203
11,827
7,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
Zinzz
Hel
13
0 / 1 / 0
7,253
558
6,313
7,412
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 2
7,561
582
4,610
8,600
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
12
1 / 5 / 1
7,103
546
2,586
8,172
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
9
0 / 2 / 3
6,252
481
3,290
9,788
6,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 2 / 2
7,708
593
6,577
9,910
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 2
5,770
444
6,412
11,527
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
13
Kills
8
8
Deaths
14
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
2
2
L
Cernunnos
Bentabroni
Cernunnos
6
1
0
6
W
Merlin
1
5
1
0.3
L
Cthulhu
Ovelt112
Cthulhu
0
3
5
0.83
L
0
0
0
0
L
7
3
0
2.33
W
Cthulhu
0
2
3
0.75
W
5
2
2
3
L
Hel
Zinzz
Hel
0
1
0
0
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,245
Damage
23,475
38,645
Taken
47,997
20,037
Mitigated
19,513
14,823
Healing
12,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,610
314
0
2,628
8,600
2,622
0
5,762
2,332
67,635
0
L
Cernunnos
Bentabroni
Cernunnos
13,433
8,135
0
4,309
10,327
4,011
846
2,508
7,801
0
58,933
W
Merlin
2,586
179
0
1,330
8,172
2,869
0
237
7,379
44,893
0
L
Cthulhu
Ovelt112
Cthulhu
4,296
288
138
2,174
9,079
5,868
143
2,153
6,920
15,877
0
L
0
0
0
0
0
0
0
0
0
0
0
L
8,203
3,473
0
4,292
11,827
7,332
0
2,586
9,241
661
61,874
W
Cthulhu
3,290
265
1,465
1,056
9,788
6,443
0
1,430
8,358
14,935
0
W
6,577
2,641
0
1,437
9,910
3,667
0
562
9,222
0
55,069
L
Hel
Zinzz
Hel
6,313
162
551
3,359
7,412
2,826
673
3,035
4,197
60,174
0
W
6,412
3,203
110
4,220
11,527
3,912
605
2,372
9,155
0
32,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
34,394
319
Minions Killed
357
0
Camps Cleared
0
948,319
Distance Traveled
1,318,104
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,561
582
115
9
0
262,188
1
L
Cernunnos
7,241
557
77
6
0
241,812
4
W
Merlin
7,103
546
74
6
0
252,050
0
L
Cthulhu
5,694
438
27
2
0
206,649
0
L
Cliodhna
4,119
317
0
0
0
0
0
L
Surtr
8,732
672
105
8
0
245,143
0
W
Cthulhu
6,252
481
29
2
0
280,318
0
W
Loki
7,708
593
83
6
0
281,400
2
L
Hel
7,253
558
110
8
0
254,715
2
W
Neith
5,770
444
56
4
0
242,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role