Player Matchup

Nemesis
Nemesis
FireFlowerAzrael
Nemesis
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 9L
1,333 Elo+
Party 1
He Bo
He Bo
KeolaMax
He Bo
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 80L
1,502 Elo+
Party 1
Horus
Horus
dilutetripod135
Horus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 71L
1,450 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,428 Elo+

VS

Team Averages
Level 49
1,283 SR
964 Elo+
Jormungandr
Jormungandr
CamJamGraham
Jormungandr
Level 27
God Stats
7W - 10L
1,337 SR
Queue Stats
31W - 76L
1,026 Elo+
Party 2
Medusa
Medusa
LoneVoidWolf
Medusa
Level 61
God Stats
1W - 2L
1,346 SR
Queue Stats
31W - 81L
1,019 Elo+
Party 2
Ao Kuang
Ao Kuang
Mouse_the_Wolf
Ao Kuang
Level 58
God Stats
1W - 2L
1,166 SR
Queue Stats
6W - 48L
846 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
10,071
629
5,315
12,845
5,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
KeolaMax
He Bo
13
6 / 4 / 2
11,275
705
15,842
11,878
5,116
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 6
10,697
669
6,837
17,458
20,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CamJamGraham
Jormungandr
16
8 / 0 / 5
13,400
838
12,002
12,427
15,117
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
13
0 / 6 / 10
10,918
682
9,321
12,476
2,800
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
15
6 / 2 / 5
12,293
768
9,805
11,501
3,991
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
8
Kills
14
14
Deaths
8
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CamJamGraham
Jormungandr
8
0
5
10.5
L
0
7
7
0.5
L
He Bo
KeolaMax
He Bo
6
4
2
1.75
W
Medusa
0
6
10
0.83
W
Ao Kuang
6
2
5
4.25
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,994
Damage
31,128
42,181
Taken
36,404
30,992
Mitigated
21,908
6,303
Healing
4,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CamJamGraham
Jormungandr
12,002
3,376
152
803
12,427
15,117
467
3,787
8,640
48,731
0
L
5,315
765
0
687
12,845
5,783
126
7,355
5,490
0
19,164
L
He Bo
KeolaMax
He Bo
15,842
1,825
0
1,136
11,878
5,116
204
6,989
4,889
47,278
0
W
Medusa
9,321
5,449
21
1,485
12,476
2,800
1,495
7,403
5,073
0
35,853
W
Ao Kuang
9,805
2,601
0
2,328
11,501
3,991
1,125
4,652
6,849
27,909
0
L
6,837
2,931
1,089
3,391
17,458
20,093
114
7,901
9,557
0
28,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
36,611
118
Minions Killed
136
0
Camps Cleared
0
797,515
Distance Traveled
722,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,400
838
68
4
0
241,870
0
L
Nemesis
10,071
629
25
2
0
267,031
0
L
He Bo
11,275
705
59
4
0
246,711
0
W
Medusa
10,918
682
36
2
0
228,616
0
W
Ao Kuang
12,293
768
32
2
0
251,850
0
L
Horus
10,697
669
34
2
0
283,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role