Player Matchup

Artemis
Artemis
AcEtOnE90
Artemis
Level 128
God Stats
11W - 19L
1,407 SR
Queue Stats
122W - 96L
1,471 Elo+
Party 3
Ix Chel
Ix Chel
Chr1s7i4an_
Ix Chel
Level 118
God Stats
10W - 17L
1,576 SR
Queue Stats
213W - 213L
1,485 Elo+
Party 2
Sol
Sol
Fiddlstickss
Sol
Level 122
God Stats
12W - 4L
1,380 SR
Queue Stats
103W - 80L
1,453 Elo+
Party 3
Hades
Hades
RockOnMayday
Hades
Level 140
God Stats
50W - 28L
1,724 SR
Queue Stats
84W - 62L
1,557 Elo+
Party 2
Ne Zha
Ne Zha
basmati_babe
Ne Zha
Level 98
God Stats
2W - 0L
1,786 SR
Queue Stats
27W - 31L
1,418 Elo+
Solo
Team Averages
Level 121
1,575 SR
1,477 Elo+

VS

Team Averages
Level 118
1,466 SR
1,452 Elo+
Fenrir
Fenrir
Fierybiscuit672
Fenrir
Level 125
God Stats
16W - 16L
1,601 SR
Queue Stats
480W - 467L
1,485 Elo+
Party 4
Da Ji
Da Ji
Meedzzee
Da Ji
Level 89
God Stats
0W - 1L
1,237 SR
Queue Stats
270W - 271L
1,455 Elo+
Party 4
Cerberus
Cerberus
Yung_Sullivan
Cerberus
Level 63
God Stats
16W - 16L
1,549 SR
Queue Stats
197W - 198L
1,437 Elo+
Solo
Vulcan
Vulcan
debbit
Vulcan
Level 158
God Stats
6W - 10L
1,335 SR
Queue Stats
98W - 163L
1,412 Elo+
Party 1
Jing Wei
Jing Wei
iGriX_ys
Jing Wei
Level 154
God Stats
2W - 2L
1,610 SR
Queue Stats
172W - 197L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AcEtOnE90
Artemis
10
0 / 2 / 0
5,422
542
3,999
5,383
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Chr1s7i4an_
Ix Chel
11
2 / 0 / 2
6,166
617
4,188
2,752
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 0
5,999
600
7,924
4,695
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
3 / 0 / 1
6,691
669
5,231
7,085
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
9
0 / 1 / 3
5,291
529
2,764
6,833
3,634
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,232
623
4,203
7,665
4,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Meedzzee
Da Ji
9
0 / 1 / 0
5,082
508
1,174
9,418
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Yung_Sullivan
Cerberus
7
1 / 1 / 0
4,415
442
5,514
8,606
5,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
debbit
Vulcan
10
0 / 3 / 0
5,814
581
2,274
5,846
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
iGriX_ys
Jing Wei
9
0 / 2 / 0
5,083
508
1,914
6,184
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
3
3
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
AcEtOnE90
Artemis
0
2
0
0
W
Ix Chel
Chr1s7i4an_
Ix Chel
2
0
2
3
W
3
0
0
3
L
2
1
0
2
L
Da Ji
Meedzzee
Da Ji
0
1
0
0
W
3
0
1
3.5
L
Cerberus
Yung_Sullivan
Cerberus
1
1
0
1
W
Ne Zha
0
1
3
1.5
L
Vulcan
debbit
Vulcan
0
3
0
0
L
Jing Wei
iGriX_ys
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,106
Damage
15,079
26,748
Taken
37,719
10,624
Mitigated
16,942
13,968
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AcEtOnE90
Artemis
3,999
994
0
1,731
5,383
1,808
0
0
5,383
0
29,068
W
Ix Chel
Chr1s7i4an_
Ix Chel
4,188
527
283
839
2,752
905
317
1,538
1,214
43,379
0
W
7,924
3,510
0
3,432
4,695
1,338
0
1,407
3,288
49,152
0
L
4,203
2,035
0
4,399
7,665
4,264
0
551
7,114
0
36,557
L
Da Ji
Meedzzee
Da Ji
1,174
215
0
1,230
9,418
3,352
0
3,171
6,247
0
35,389
W
5,231
770
155
5,427
7,085
2,939
0
972
6,113
58,650
0
L
Cerberus
Yung_Sullivan
Cerberus
5,514
412
176
2,587
8,606
5,350
0
5,486
3,120
15,249
363
W
Ne Zha
2,764
833
0
2,101
6,833
3,634
218
3,508
3,325
0
15,731
L
Vulcan
debbit
Vulcan
2,274
860
0
1,500
5,846
1,824
0
3,732
2,114
47,126
0
L
Jing Wei
iGriX_ys
Jing Wei
1,914
1,553
0
1,345
6,184
2,152
0
4,403
1,781
0
32,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
26,626
341
Minions Killed
320
0
Camps Cleared
0
1,048,985
Distance Traveled
1,069,173
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,422
542
52
5
0
156,390
0
W
Ix Chel
6,166
617
91
9
0
214,921
0
W
Sol
5,999
600
85
9
0
202,217
5
L
Fenrir
6,232
623
67
7
0
219,449
0
L
Da Ji
5,082
508
65
7
0
237,229
2
W
Hades
6,691
669
97
10
0
237,514
0
L
Cerberus
4,415
442
38
4
0
209,709
0
W
Ne Zha
5,291
529
16
2
0
237,943
4
L
Vulcan
5,814
581
89
9
0
207,363
3
L
Jing Wei
5,083
508
61
6
0
195,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role