Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
ChangedName3Gha
Vamana
Level 18
God Stats
2W - 1L
1,803 SR
Queue Stats
42W - 33L
1,517 Elo+
Party 1
Sol
Sol
Kikyō
Sol
Level 102
God Stats
9W - 16L
1,453 SR
Queue Stats
469W - 430L
1,502 Elo+
Solo
Guan Yu
Guan Yu
jillsandwich1111
Guan Yu
Level 59
God Stats
15W - 17L
1,564 SR
Queue Stats
468W - 444L
1,531 Elo+
Solo
Agni
Agni
sprayNpray2w1n
Agni
Level 141
God Stats
0W - 1L
1,860 SR
Queue Stats
43W - 45L
1,574 Elo+
Solo
Team Averages
Level 78
1,636 SR
1,525 Elo+

VS

Team Averages
Level 87
1,341 SR
1,539 Elo+
Baba Yaga
Baba Yaga
ChaelStone
Baba Yaga
Level 67
God Stats
3W - 3L
1,213 SR
Queue Stats
82W - 63L
1,576 Elo+
Party 2
Horus
Horus
ChaelStorm
Horus
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 97L
1,555 Elo+
Party 2
Cernunnos
Cernunnos
bye44bye44
Cernunnos
Level 99
God Stats
12W - 9L
1,330 SR
Queue Stats
123W - 111L
1,481 Elo+
Solo
Geb
Geb
cabrokendeez
Geb
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
260W - 225L
1,539 Elo+
Solo
Serqet
Serqet
leafyfood02
Serqet
Level 113
God Stats
1W - 0L
1,164 SR
Queue Stats
57W - 45L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 2 / 1
6,045
550
3,409
9,363
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
6,747
613
4,792
10,619
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Kikyō
Sol
11
1 / 0 / 0
6,200
564
4,107
4,637
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 1 / 1
5,718
520
2,866
7,669
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
3 / 2 / 1
6,331
576
6,412
6,340
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ChaelStone
Baba Yaga
10
2 / 4 / 0
5,732
521
3,818
6,376
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
13
5 / 1 / 0
7,436
676
6,284
8,658
7,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
bye44bye44
Cernunnos
9
0 / 1 / 0
5,206
473
2,413
5,387
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 0 / 1
5,737
522
3,662
7,719
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
11
1 / 1 / 3
6,283
571
4,061
8,254
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
7
Kills
9
9
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
1
1.25
W
Baba Yaga
ChaelStone
Baba Yaga
2
4
0
0.5
W
Horus
5
1
0
5
L
1
4
0
0.25
L
Sol
Kikyō
Sol
1
0
0
1
W
Cernunnos
bye44bye44
Cernunnos
0
1
0
0
W
1
0
1
1.5
L
0
1
1
0.5
W
Serqet
1
1
3
2.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
20,238
38,628
Taken
36,394
16,400
Mitigated
20,748
10,057
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,409
1,068
0
1,206
9,363
3,284
0
2,546
6,473
0
43,009
W
Baba Yaga
ChaelStone
Baba Yaga
3,818
351
0
1,043
6,376
2,322
0
2,895
3,481
40,901
0
W
Horus
6,284
2,421
40
3,788
8,658
7,362
0
0
8,658
0
57,860
L
4,792
2,237
0
1,269
10,619
4,051
0
0
10,147
0
50,624
L
Sol
Kikyō
Sol
4,107
1,345
0
2,803
4,637
1,446
0
607
4,030
52,602
0
W
Cernunnos
bye44bye44
Cernunnos
2,413
1,088
0
2,185
5,387
1,992
0
3,186
2,201
0
36,306
W
3,662
266
0
2,828
7,719
5,354
0
2,722
4,997
20,828
0
L
2,866
122
733
3,296
7,669
5,332
0
1,567
5,852
0
10,481
W
Serqet
4,061
266
0
1,607
8,254
3,718
0
1,716
6,538
0
45,229
L
6,412
463
0
750
6,340
2,287
18
2,760
3,213
44,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
30,394
364
Minions Killed
337
0
Camps Cleared
0
1,093,535
Distance Traveled
1,150,889
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,045
550
72
7
0
243,406
0
W
Baba Yaga
5,732
521
73
7
0
213,889
0
W
Horus
7,436
676
92
8
0
234,102
0
L
Vamana
6,747
613
93
8
0
202,486
0
L
Sol
6,200
564
98
9
0
191,205
0
W
Cernunnos
5,206
473
62
6
0
200,482
3
W
Geb
5,737
522
23
2
0
233,946
0
L
Guan Yu
5,718
520
5
0
0
237,116
4
W
Serqet
6,283
571
87
8
0
268,470
3
L
Agni
6,331
576
96
9
0
219,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role