Player Matchup

Janus
Janus
AstroWack
Janus
Level 86
God Stats
15W - 13L
1,359 SR
Queue Stats
267W - 201L
1,534 Elo+
Party 2
He Bo
He Bo
CosmicIce1655
He Bo
Level 66
God Stats
4W - 4L
1,414 SR
Queue Stats
69W - 73L
1,473 Elo+
Solo
Izanami
Izanami
EsHoraDeComer
Izanami
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 104L
1,342 Elo+
Party 4
Bacchus
Bacchus
HollyWoodxy
Bacchus
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,323 Elo+
Party 4
Sun Wukong
Sun Wukong
Nehoc
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,448 Elo+
Party 2
Team Averages
Level 55
1,455 SR
1,424 Elo+

VS

Team Averages
Level 90
1,466 SR
1,461 Elo+
Skadi
Skadi
AllPro13
Skadi
Level 145
God Stats
8W - 5L
1,408 SR
Queue Stats
64W - 56L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
LordWaltzTTV
Zhong Kui
Level 159
God Stats
2W - 3L
1,700 SR
Queue Stats
64W - 57L
1,536 Elo+
Party 1
King Arthur
King Arthur
Vanoi
King Arthur
Level 87
God Stats
2W - 0L
1,474 SR
Queue Stats
53W - 54L
1,413 Elo+
Party 3
Thanatos
Thanatos
Voltage Gator
Thanatos
Level 40
God Stats
12W - 8L
1,314 SR
Queue Stats
68W - 59L
1,467 Elo+
Party 3
Nu Wa
Nu Wa
figgylin
Nu Wa
Level 18
God Stats
6W - 5L
1,431 SR
Queue Stats
32W - 36L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AstroWack
Janus
16
4 / 3 / 5
9,996
588
16,978
8,110
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
7 / 3 / 1
9,406
553
8,211
13,908
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
13
1 / 9 / 1
8,021
472
3,398
14,210
5,262
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
HollyWoodxy
Bacchus
10
0 / 6 / 3
6,811
401
7,142
17,067
17,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Nehoc
Sun Wukong
13
1 / 5 / 4
8,465
498
7,457
17,582
13,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AllPro13
Skadi
15
9 / 2 / 9
10,077
593
16,542
10,834
4,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
LordWaltzTTV
Zhong Kui
15
8 / 0 / 9
10,390
611
14,339
11,005
11,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Vanoi
King Arthur
13
3 / 3 / 12
8,807
518
10,900
15,920
14,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Voltage Gator
Thanatos
14
3 / 4 / 6
8,446
497
5,637
16,330
7,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
figgylin
Nu Wa
14
3 / 4 / 7
8,847
520
6,675
9,403
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
13
Kills
26
26
Deaths
13
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Skadi
AllPro13
Skadi
9
2
9
6.75
L
Janus
AstroWack
Janus
4
3
5
2.17
L
7
3
1
2.5
L
Izanami
1
9
1
0.17
L
Bacchus
HollyWoodxy
Bacchus
0
6
3
0.25
W
Zhong Kui
LordWaltzTTV
Zhong Kui
8
0
9
12.5
L
Sun Wukong
Nehoc
Sun Wukong
1
5
4
0.6
W
King Arthur
Vanoi
King Arthur
3
3
12
3
W
Thanatos
Voltage Gator
Thanatos
3
4
6
1.5
W
Nu Wa
figgylin
Nu Wa
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,186
Damage
54,093
70,877
Taken
63,492
46,946
Mitigated
41,350
15,987
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AllPro13
Skadi
16,542
6,063
0
1,464
10,834
4,584
1,036
6,775
3,995
0
87,545
L
Janus
AstroWack
Janus
16,978
1,489
0
625
8,110
4,327
248
3,649
4,461
98,319
0
L
8,211
492
0
4,684
13,908
5,512
53
4,318
9,590
70,856
0
L
Izanami
3,398
1,440
0
1,764
14,210
5,262
540
4,114
10,096
0
48,070
L
Bacchus
HollyWoodxy
Bacchus
7,142
824
0
3,702
17,067
17,861
0
5,167
11,900
17,724
0
W
Zhong Kui
LordWaltzTTV
Zhong Kui
14,339
1,393
474
4,853
11,005
11,805
686
6,132
4,743
33,326
0
L
Sun Wukong
Nehoc
Sun Wukong
7,457
2,716
0
5,212
17,582
13,984
0
4,130
13,452
0
52,578
W
King Arthur
Vanoi
King Arthur
10,900
1,072
0
1,238
15,920
14,074
30
5,386
10,452
402
52,626
W
Thanatos
Voltage Gator
Thanatos
5,637
839
0
6,744
16,330
7,369
0
6,889
9,334
0
65,263
W
Nu Wa
figgylin
Nu Wa
6,675
812
0
1,340
9,403
3,518
164
6,515
2,637
51,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,699
Gold Earned
46,567
440
Minions Killed
399
0
Camps Cleared
0
1,533,761
Distance Traveled
1,607,275
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,077
593
111
7
0
336,659
0
L
Janus
9,996
588
164
10
0
313,409
4
L
He Bo
9,406
553
95
6
0
326,164
6
L
Izanami
8,021
472
80
5
0
272,524
1
L
Bacchus
6,811
401
15
1
0
315,431
0
W
Zhong Kui
10,390
611
30
2
0
314,247
0
L
Sun Wukong
8,465
498
86
5
0
306,233
3
W
King Arthur
8,807
518
82
5
0
311,979
2
W
Thanatos
8,446
497
101
6
0
366,408
0
W
Nu Wa
8,847
520
75
4
0
277,982
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role