Player Matchup

Thor
Thor
 
Thor
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KingRicochet
Izanami
Level 87
God Stats
2W - 3L
1,340 SR
Queue Stats
2W - 7L
1,044 Elo+
Party 1
Discordia
Discordia
Kutscheetjes
Discordia
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,044 Elo+
Party 1
Horus
Horus
billenkoekjes
Horus
Level 109
God Stats
0W - 2L
1,244 SR
Queue Stats
1W - 7L
1,044 Elo+
Party 1
Kumbhakarna
Kumbhakarna
rezhology
Kumbhakarna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,137 Elo+
Party 1
Team Averages
Level 109
1,417 SR
1,153 Elo+

VS

Team Averages
Level 115
1,523 SR
1,653 Elo+
Anubis
Anubis
KartoffelJørgen
Anubis
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,718 Elo+
Party 2
Nu Wa
Nu Wa
LastRoxxor
Nu Wa
Level 82
God Stats
172W - 192L
1,518 SR
Queue Stats
200W - 219L
1,487 Elo+
Solo
Cupid
Cupid
MatthiasDK
Cupid
Level 127
God Stats
4W - 1L
1,687 SR
Queue Stats
14W - 7L
1,700 Elo+
Party 2
Erlang Shen
Erlang Shen
Pjuske05
Erlang Shen
Level 126
God Stats
2W - 0L
1,328 SR
Queue Stats
77W - 63L
1,611 Elo+
Party 2
Thanatos
Thanatos
StabDK
Thanatos
Level 116
God Stats
14W - 9L
1,583 SR
Queue Stats
23W - 13L
1,750 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
1 / 5 / 1
7,727
702
3,792
9,329
4,777
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
KingRicochet
Izanami
16
3 / 5 / 3
9,179
834
9,687
11,946
4,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Kutscheetjes
Discordia
14
2 / 5 / 5
8,252
750
6,518
7,531
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 7 / 4
7,592
690
4,200
15,037
13,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
rezhology
Kumbhakarna
13
1 / 6 / 4
7,909
719
3,030
15,474
14,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 9
10,715
974
18,778
8,910
5,411
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
17
4 / 0 / 10
9,886
899
8,876
1,460
594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
17
6 / 1 / 13
10,039
913
9,681
9,766
4,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Erlang Shen
Pjuske05
Erlang Shen
16
4 / 1 / 12
9,400
855
10,695
12,574
10,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thanatos
StabDK
Thanatos
15
4 / 5 / 10
8,832
803
5,135
10,680
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
82
8
Kills
28
28
Deaths
8
17
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
5
1
0.3
W
10
1
9
14.5
L
Izanami
KingRicochet
Izanami
3
5
3
0.9
L
Discordia
Kutscheetjes
Discordia
2
5
5
0.9
W
Nu Wa
4
0
10
9
W
Cupid
6
1
13
12.5
W
Erlang Shen
Pjuske05
Erlang Shen
4
1
12
10
W
Thanatos
StabDK
Thanatos
4
5
10
1.8
L
1
7
4
0.43
L
Kumbhakarna
rezhology
Kumbhakarna
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,227
Damage
53,165
59,317
Taken
43,390
39,816
Mitigated
26,849
5,958
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,792
368
0
0
9,329
4,777
0
4,173
5,044
0
20,240
W
18,778
562
0
4,636
8,910
5,411
474
3,444
5,244
48,117
0
L
Izanami
KingRicochet
Izanami
9,687
6,771
0
1,436
11,946
4,675
0
6,744
5,074
0
48,963
L
Discordia
Kutscheetjes
Discordia
6,518
214
0
0
7,531
2,460
0
3,272
4,219
19,715
0
W
Nu Wa
8,876
1,236
0
170
1,460
594
3,352
270
1,148
40,158
0
W
Cupid
9,681
5,776
172
2,504
9,766
4,571
3,401
1,216
8,503
0
38,993
W
Erlang Shen
Pjuske05
Erlang Shen
10,695
4,327
0
3,017
12,574
10,865
376
1,059
11,201
557
30,158
W
Thanatos
StabDK
Thanatos
5,135
1,206
0
3,423
10,680
5,408
136
3,559
7,008
0
16,657
L
4,200
1,583
680
2,008
15,037
13,561
0
6,490
8,417
0
15,625
L
Kumbhakarna
rezhology
Kumbhakarna
3,030
173
318
1,516
15,474
14,343
0
6,986
8,352
9,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,659
Gold Earned
48,872
180
Minions Killed
282
0
Camps Cleared
0
1,032,932
Distance Traveled
1,229,219
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,727
702
34
3
0
199,556
0
W
Anubis
10,715
974
76
7
0
251,203
0
L
Izanami
9,179
834
75
7
0
215,092
0
L
Discordia
8,252
750
31
3
0
206,283
0
W
Nu Wa
9,886
899
84
8
0
241,621
7
W
Cupid
10,039
913
63
6
0
203,480
0
W
Erlang Shen
9,400
855
44
4
0
282,438
0
W
Thanatos
8,832
803
15
1
0
250,477
0
L
Horus
7,592
690
27
2
0
208,819
0
L
Kumbhakarna
7,909
719
13
1
0
203,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role