Player Matchup

Anhur
Anhur
Artiom97es
Anhur
Level 127
God Stats
2W - 2L
1,828 SR
Queue Stats
110W - 113L
1,524 Elo+
Party 2
Athena
Athena
Deathpool44
Athena
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
69W - 58L
1,580 Elo+
Solo
Susano
Susano
DosPelos
Susano
Level 156
God Stats
0W - 3L
1,192 SR
Queue Stats
175W - 176L
1,515 Elo+
Party 2
Olorun
Olorun
Quoftc
Olorun
Level 125
God Stats
4W - 5L
1,485 SR
Queue Stats
139W - 142L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
W0rmiuS
Jing Wei
Level 157
God Stats
3W - 4L
1,513 SR
Queue Stats
167W - 173L
1,505 Elo+
Party 2
Team Averages
Level 131
1,547 SR
1,528 Elo+

VS

Team Averages
Level 115
1,579 SR
1,447 Elo+
Chaac
Chaac
Dylanzoog
Chaac
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 68L
1,317 Elo+
Solo
Cupid
Cupid
Emilesanc
Cupid
Level 170
God Stats
1W - 0L
1,748 SR
Queue Stats
203W - 213L
1,475 Elo+
Solo
Medusa
Medusa
Geheimrat
Medusa
Level 157
God Stats
5W - 3L
1,537 SR
Queue Stats
268W - 271L
1,498 Elo+
Solo
Geb
Geb
OoDerWoWHundoO
Geb
Level 125
God Stats
2W - 0L
1,609 SR
Queue Stats
31W - 63L
1,437 Elo+
Party 1
Merlin
Merlin
OoTableGetränkoO
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
1 / 6 / 5
7,904
719
8,353
12,757
8,413
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
14
1 / 5 / 5
8,211
746
4,100
17,033
17,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
DosPelos
Susano
16
6 / 6 / 0
9,135
830
12,143
11,414
6,154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Quoftc
Olorun
16
2 / 5 / 4
8,739
794
11,144
12,069
6,880
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
W0rmiuS
Jing Wei
13
0 / 8 / 6
7,240
658
8,038
13,975
6,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dylanzoog
Chaac
16
5 / 2 / 19
9,421
856
12,422
18,349
23,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
Emilesanc
Cupid
15
8 / 2 / 13
9,700
882
11,572
8,693
4,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Geheimrat
Medusa
16
6 / 3 / 15
9,690
881
12,690
10,734
5,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 2 / 24
10,134
921
8,764
14,069
16,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 2 / 19
10,212
928
15,895
9,948
5,302
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
120
10
Kills
30
30
Deaths
11
20
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
6
5
0.58
L
Athena
1
5
5
0.7
L
Susano
DosPelos
Susano
6
6
0
1
W
Chaac
Dylanzoog
Chaac
5
2
19
7.25
W
Cupid
Emilesanc
Cupid
8
2
13
7.25
W
Medusa
Geheimrat
Medusa
6
3
15
4.5
W
3
2
24
7.5
W
8
2
19
8.75
L
Olorun
Quoftc
Olorun
2
5
4
0.8
L
Jing Wei
W0rmiuS
Jing Wei
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,778
Damage
61,343
67,248
Taken
61,793
45,846
Mitigated
55,462
13,029
Healing
30,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
8,353
2,613
428
284
12,757
8,413
0
3,319
8,938
0
16,792
L
Athena
4,100
580
2,495
2,709
17,033
17,488
36
5,733
10,662
7,233
0
L
Susano
DosPelos
Susano
12,143
1,319
522
385
11,414
6,154
0
3,723
7,412
0
17,033
W
Chaac
Dylanzoog
Chaac
12,422
1,533
1,642
5,398
18,349
23,429
440
6,430
11,919
490
18,915
W
Cupid
Emilesanc
Cupid
11,572
4,533
5,719
2,580
8,693
4,475
2,534
1,370
7,323
0
22,814
W
Medusa
Geheimrat
Medusa
12,690
6,158
735
2,319
10,734
5,852
2,947
1,613
9,121
0
28,852
W
8,764
565
5,236
3,503
14,069
16,404
137
3,079
10,990
17,509
0
W
15,895
920
1,154
1,938
9,948
5,302
1,574
2,752
7,196
31,781
0
L
Olorun
Quoftc
Olorun
11,144
4,922
2,148
2,666
12,069
6,880
620
4,565
7,181
24,552
0
L
Jing Wei
W0rmiuS
Jing Wei
8,038
4,590
518
874
13,975
6,911
451
5,418
8,008
0
17,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,229
Gold Earned
49,157
98
Minions Killed
121
0
Camps Cleared
0
925,828
Distance Traveled
1,100,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,904
719
15
1
0
168,885
0
L
Athena
8,211
746
4
0
0
204,928
0
L
Susano
9,135
830
16
1
0
206,134
0
W
Chaac
9,421
856
7
1
0
239,370
0
W
Cupid
9,700
882
22
2
0
221,243
0
W
Medusa
9,690
881
37
3
0
213,784
0
W
Geb
10,134
921
13
1
0
228,052
0
W
Merlin
10,212
928
42
4
0
198,421
0
L
Olorun
8,739
794
41
4
0
163,958
0
L
Jing Wei
7,240
658
22
2
0
181,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role