Player Matchup

Arachne
Arachne
ADCONLYY
Arachne
Level 10
God Stats
0W - 3L
1,159 SR
Queue Stats
15W - 21L
1,443 Elo+
Party 2
Sylvanus
Sylvanus
Donovan Frey
Sylvanus
Level 126
God Stats
5W - 5L
1,552 SR
Queue Stats
36W - 32L
1,576 Elo+
Party 1
Cernunnos
Cernunnos
Emababa
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 86L
1,594 Elo+
Party 2
Sun Wukong
Sun Wukong
MrBonyPantsGuy
Sun Wukong
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 93L
1,582 Elo+
Party 1
Zeus
Zeus
Th4tguy212
Zeus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 90L
1,603 Elo+
Party 2
Team Averages
Level 107
1,442 SR
1,560 Elo+

VS

Team Averages
Level 132
1,593 SR
1,551 Elo+
Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DNolc
Artio
Level 159
God Stats
11W - 9L
1,579 SR
Queue Stats
504W - 439L
1,622 Elo+
Party 3
Merlin
Merlin
LeopFP
Merlin
Level 155
God Stats
22W - 18L
1,620 SR
Queue Stats
229W - 212L
1,559 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
zfang360
Ah Muzen Cab
Level 126
God Stats
12W - 8L
1,768 SR
Queue Stats
615W - 546L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADCONLYY
Arachne
13
0 / 6 / 5
7,942
467
6,525
16,055
6,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Donovan Frey
Sylvanus
12
2 / 4 / 7
7,785
458
6,942
13,807
12,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Emababa
Cernunnos
14
1 / 2 / 0
8,656
509
9,869
13,105
5,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
MrBonyPantsGuy
Sun Wukong
16
8 / 2 / 1
10,238
602
15,803
18,425
15,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 1
10,423
613
13,557
9,378
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
6 / 5 / 3
9,970
586
9,600
15,450
6,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
 
Mulan
12
1 / 6 / 4
7,865
463
12,129
18,273
21,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
DNolc
Artio
12
0 / 1 / 8
7,820
460
3,582
15,902
14,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
LeopFP
Merlin
16
1 / 3 / 2
9,864
580
8,915
10,406
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
zfang360
Ah Muzen Cab
16
7 / 0 / 2
10,275
604
17,523
12,839
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
15
Kills
15
15
Deaths
15
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
5
3
1.5
W
Mulan
 
Mulan
1
6
4
0.5
L
Arachne
ADCONLYY
Arachne
0
6
5
0.42
W
Artio
DNolc
Artio
0
1
8
4
L
Sylvanus
Donovan Frey
Sylvanus
2
4
7
1.38
L
Cernunnos
Emababa
Cernunnos
1
2
0
0.5
W
Merlin
LeopFP
Merlin
1
3
2
0.67
L
Sun Wukong
MrBonyPantsGuy
Sun Wukong
8
2
1
4.25
L
4
1
1
4.5
W
Ah Muzen Cab
zfang360
Ah Muzen Cab
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,696
Damage
51,749
70,770
Taken
72,870
43,276
Mitigated
51,515
19,471
Healing
15,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,600
3,976
0
1,335
15,450
6,322
339
4,141
11,309
0
84,584
W
Mulan
 
Mulan
12,129
1,022
0
5,141
18,273
21,933
0
3,133
15,140
0
47,489
L
Arachne
ADCONLYY
Arachne
6,525
5,283
0
1,515
16,055
6,450
0
2,951
13,057
0
59,347
W
Artio
DNolc
Artio
3,582
730
280
3,343
15,902
14,297
90
5,047
10,855
12,459
0
L
Sylvanus
Donovan Frey
Sylvanus
6,942
1,958
1,521
3,716
13,807
12,297
144
2,622
10,997
27,909
7,969
L
Cernunnos
Emababa
Cernunnos
9,869
5,636
0
4,466
13,105
5,698
1,076
639
12,466
0
75,779
W
Merlin
LeopFP
Merlin
8,915
0
0
1,604
10,406
3,754
0
6,202
4,204
96,282
0
L
Sun Wukong
MrBonyPantsGuy
Sun Wukong
15,803
5,483
0
7,753
18,425
15,321
0
1,527
15,886
0
78,674
L
13,557
2,072
0
500
9,378
3,510
847
4,758
4,620
105,045
0
W
Ah Muzen Cab
zfang360
Ah Muzen Cab
17,523
8,621
0
3,306
12,839
5,209
3,001
1,624
11,215
0
105,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
45,794
587
Minions Killed
552
0
Camps Cleared
0
1,576,832
Distance Traveled
1,763,114
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,970
586
117
7
0
392,778
5
W
Mulan
7,865
463
72
4
0
307,689
0
L
Arachne
7,942
467
90
5
0
337,469
0
W
Artio
7,820
460
11
1
0
366,434
6
L
Sylvanus
7,785
458
59
3
0
262,228
0
L
Cernunnos
8,656
509
137
8
0
296,814
1
W
Merlin
9,864
580
176
10
0
341,248
6
L
Sun Wukong
10,238
602
124
7
0
344,572
2
L
Zeus
10,423
613
177
10
0
335,749
0
W
Ah Muzen Cab
10,275
604
176
10
0
354,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role