Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GuardiaoDOabismo
Fenrir
Level 126
God Stats
4W - 3L
1,473 SR
Queue Stats
359W - 430L
1,481 Elo+
Party 1
Neith
Neith
Soares-Kvra
Neith
Level 123
God Stats
21W - 23L
1,464 SR
Queue Stats
148W - 171L
1,437 Elo+
Party 1
Geb
Geb
dcmsantos92
Geb
Level 121
God Stats
99W - 71L
1,629 SR
Queue Stats
609W - 600L
1,537 Elo+
Solo
Bakasura
Bakasura
thiagovikingking
Bakasura
Level 89
God Stats
13W - 10L
1,574 SR
Queue Stats
172W - 217L
1,424 Elo+
Party 1
Team Averages
Level 104
1,528 SR
1,476 Elo+

VS

Team Averages
Level 98
1,455 SR
1,498 Elo+
Ishtar
Ishtar
BoySlag
Ishtar
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Artio
Artio
MihawkDBr
Artio
Level 105
God Stats
5W - 17L
1,257 SR
Queue Stats
558W - 637L
1,512 Elo+
Solo
Agni
Agni
flaco147006
Agni
Level 121
God Stats
10W - 12L
1,522 SR
Queue Stats
273W - 276L
1,534 Elo+
Solo
Janus
Janus
lllHazzardlll
Janus
Level 67
God Stats
0W - 3L
1,245 SR
Queue Stats
76W - 58L
1,490 Elo+
Solo
Fenrir
Fenrir
talkingshura
Fenrir
Level 159
God Stats
8W - 8L
1,750 SR
Queue Stats
209W - 211L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 5 / 1
5,457
546
1,624
6,820
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 0 / 1
6,668
667
6,148
5,871
3,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

9
1 / 0 / 3
5,403
540
2,346
3,657
1,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 5
6,069
607
1,409
5,699
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
7 / 1 / 3
6,808
681
6,808
6,894
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BoySlag
Ishtar
7
0 / 4 / 2
4,639
464
2,049
6,311
1,701
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
MihawkDBr
Artio
8
0 / 5 / 0
4,964
496
1,761
8,833
4,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

12
5 / 2 / 2
7,038
704
6,027
5,241
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
3,508
351
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
9
2 / 3 / 3
5,655
566
5,239
8,242
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
7
7
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
5
1
0.1
L
Ishtar
BoySlag
Ishtar
0
4
2
0.25
W
5
0
1
5.5
L
Artio
MihawkDBr
Artio
0
5
0
0
W
1
0
3
2.5
W
1
1
5
3.5
L
5
2
2
3
L
0
0
0
0
L
Fenrir
2
3
3
1.17
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,335
Damage
15,076
28,941
Taken
28,627
12,859
Mitigated
11,588
8,153
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,624
301
0
1,019
6,820
2,403
0
3,643
3,177
32,756
0
L
Ishtar
BoySlag
Ishtar
2,049
1,264
0
1,283
6,311
1,701
0
605
5,280
0
19,348
W
6,148
2,639
0
2,536
5,871
3,185
0
1,690
4,178
0
39,116
L
Artio
MihawkDBr
Artio
1,761
556
0
1,890
8,833
4,802
0
0
8,811
20,802
0
W
2,346
868
0
1,751
3,657
1,035
574
0
3,657
0
36,604
W
1,409
231
0
1,672
5,699
3,632
0
613
5,086
13,615
0
L
6,027
374
0
625
5,241
1,810
0
1,014
3,998
52,760
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
5,239
1,466
0
1,576
8,242
3,275
0
1,414
6,828
0
26,507
W
6,808
5,398
0
1,175
6,894
2,604
0
1,839
5,055
0
40,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,405
Gold Earned
25,804
301
Minions Killed
211
0
Camps Cleared
0
918,909
Distance Traveled
782,276
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,457
546
67
7
0
168,508
4
L
Ishtar
4,639
464
38
4
0
195,612
3
W
Fenrir
6,668
667
74
7
0
168,711
0
L
Artio
4,964
496
41
4
0
182,391
2
W
Neith
5,403
540
63
6
0
156,583
1
W
Geb
6,069
607
20
2
0
188,198
2
L
Agni
7,038
704
87
9
0
184,931
1
L
Janus
3,508
351
0
0
0
12,361
0
L
Fenrir
5,655
566
45
5
0
206,981
0
W
Bakasura
6,808
681
77
8
0
236,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role