Player Matchup

Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
CoopNA
The Morrigan
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,311 Elo+
Party 2
Mercury
Mercury
MudkipFTWs
Mercury
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 13L
1,205 Elo+
Party 2
Skadi
Skadi
Sicelet
Skadi
Level 101
God Stats
39W - 34L
1,379 SR
Queue Stats
430W - 450L
1,502 Elo+
Solo
Tyr
Tyr
ThiseFFinGuy
Tyr
Level 193
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 127L
1,463 Elo+
Solo
Team Averages
Level 108
1,476 SR
1,396 Elo+

VS

Team Averages
Level 93
1,433 SR
1,440 Elo+
Geb
Geb
IIlIllllIIv
Geb
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 219L
1,411 Elo+
Party 1
Janus
Janus
NIALL97
Janus
Level 79
God Stats
4W - 4L
1,301 SR
Queue Stats
196W - 189L
1,381 Elo+
Party 1
Ix Chel
Ix Chel
Sirwin5
Ix Chel
Level 154
God Stats
5W - 11L
1,410 SR
Queue Stats
264W - 249L
1,465 Elo+
Solo
Chaac
Chaac
TracerTurnsMeOn
Chaac
Level 81
God Stats
9W - 7L
1,521 SR
Queue Stats
310W - 331L
1,470 Elo+
Party 3
Thanatos
Thanatos
YolandaRowanda
Thanatos
Level 81
God Stats
42W - 64L
1,432 SR
Queue Stats
314W - 337L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 3 / 8
8,776
488
8,734
11,519
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
CoopNA
The Morrigan
15
5 / 6 / 2
9,433
524
10,727
13,479
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
MudkipFTWs
Mercury
12
0 / 6 / 4
7,833
435
2,614
11,715
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Sicelet
Skadi
16
5 / 3 / 2
10,064
559
8,132
12,411
4,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 2
8,825
490
5,777
19,665
20,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
6,266
348
1,947
10,872
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
NIALL97
Janus
12
2 / 5 / 2
7,846
436
8,726
9,850
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ix Chel
Sirwin5
Ix Chel
17
8 / 3 / 5
10,865
604
14,741
11,635
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 4
10,169
565
10,563
15,771
21,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
15
5 / 2 / 5
9,599
533
8,096
13,407
7,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
16
Kills
21
21
Deaths
17
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
8
3
W
The Morrigan
CoopNA
The Morrigan
5
6
2
1
L
1
6
1
0.25
W
Mercury
MudkipFTWs
Mercury
0
6
4
0.33
L
Janus
NIALL97
Janus
2
5
2
0.6
W
Skadi
Sicelet
Skadi
5
3
2
2
L
Ix Chel
Sirwin5
Ix Chel
8
3
5
3.5
W
1
3
2
0.67
L
5
1
4
7
L
Thanatos
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,984
Damage
44,073
68,789
Taken
61,535
38,577
Mitigated
41,861
8,016
Healing
19,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,734
372
0
2,314
11,519
4,312
61
7,410
3,855
43,084
0
W
The Morrigan
CoopNA
The Morrigan
10,727
2,091
0
1,441
13,479
5,438
524
7,719
5,624
56,847
1,106
L
1,947
280
0
1,073
10,872
4,197
360
3,936
6,688
16,397
0
W
Mercury
MudkipFTWs
Mercury
2,614
952
0
250
11,715
3,644
509
4,774
6,835
0
43,708
L
Janus
NIALL97
Janus
8,726
337
0
290
9,850
3,547
126
4,084
5,642
49,792
0
W
Skadi
Sicelet
Skadi
8,132
3,311
0
910
12,411
4,857
50
2,435
9,960
0
82,554
L
Ix Chel
Sirwin5
Ix Chel
14,741
1,676
1,037
1,952
11,635
5,211
359
4,558
6,993
93,500
0
W
5,777
1,381
0
3,101
19,665
20,326
128
3,364
16,227
0
59,606
L
10,563
2,119
0
3,278
15,771
21,693
0
3,106
12,610
1,660
63,983
L
Thanatos
8,096
2,672
0
11,494
13,407
7,213
0
2,112
11,247
0
74,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,931
Gold Earned
44,745
448
Minions Killed
452
0
Camps Cleared
0
1,676,201
Distance Traveled
1,605,723
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,776
488
69
4
0
366,670
0
W
The Morrigan
9,433
524
112
6
0
344,526
0
L
Geb
6,266
348
22
1
0
205,879
0
W
Mercury
7,833
435
72
4
0
279,366
0
L
Janus
7,846
436
75
4
0
319,065
0
W
Skadi
10,064
559
109
6
0
336,893
0
L
Ix Chel
10,865
604
139
8
0
353,961
4
W
Tyr
8,825
490
86
5
0
348,746
4
L
Chaac
10,169
565
109
6
0
370,500
0
L
Thanatos
9,599
533
107
6
0
356,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role