Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ciscofg123
Thanatos
Level 125
God Stats
3W - 6L
1,590 SR
Queue Stats
362W - 342L
1,500 Elo+
Solo
Set
Set
GaySalami
Set
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MagicMike1342
Morgan Le Fay
Level 115
God Stats
4W - 1L
1,909 SR
Queue Stats
128W - 121L
1,500 Elo+
Party 2
Zeus
Zeus
Neiwo_SON
Zeus
Level 128
God Stats
9W - 7L
1,559 SR
Queue Stats
166W - 169L
1,487 Elo+
Party 2
Team Averages
Level 134
1,611 SR
1,500 Elo+

VS

Team Averages
Level 130
1,532 SR
1,479 Elo+
Anubis
Anubis
AryCalamari
Anubis
Level 159
God Stats
1W - 0L
1,416 SR
Queue Stats
73W - 51L
1,637 Elo+
Party 1
Merlin
Merlin
DopeB94
Merlin
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,373 Elo+
Solo
Vamana
Vamana
Jonnaz_A_P
Vamana
Level 108
God Stats
6W - 4L
1,614 SR
Queue Stats
172W - 181L
1,456 Elo+
Solo
Guan Yu
Guan Yu
LOCOSIS
Guan Yu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,323 Elo+
Solo
Medusa
Medusa
aDeerInTheROAD
Medusa
Level 173
God Stats
2W - 2L
1,632 SR
Queue Stats
105W - 78L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
6 / 1 / 7
9,783
889
5,129
12,569
13,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
Ciscofg123
Thanatos
13
2 / 5 / 3
7,573
688
4,081
8,079
2,825
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 3 / 8
9,042
822
20,551
13,192
7,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
MagicMike1342
Morgan Le Fay
14
3 / 4 / 5
7,970
725
7,399
9,534
3,718
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
17
3 / 3 / 11
9,395
854
13,229
7,202
2,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
8 / 3 / 6
10,826
984
14,876
10,903
5,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
DopeB94
Merlin
14
0 / 5 / 6
7,866
715
11,818
9,717
3,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Jonnaz_A_P
Vamana
13
3 / 4 / 4
8,008
728
5,168
12,058
11,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Guan Yu
LOCOSIS
Guan Yu
14
0 / 4 / 6
7,895
718
2,442
14,210
12,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
5 / 5 / 8
9,106
828
8,969
9,952
3,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
46
21
Kills
16
16
Deaths
21
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
6
1
7
9.5
W
Anubis
8
3
6
3.67
L
Thanatos
Ciscofg123
Thanatos
2
5
3
0.7
W
Merlin
DopeB94
Merlin
0
5
6
0.6
L
7
3
8
3.67
W
Vamana
Jonnaz_A_P
Vamana
3
4
4
1.25
W
Guan Yu
LOCOSIS
Guan Yu
0
4
6
0.75
L
Morgan Le Fay
MagicMike1342
Morgan Le Fay
3
4
5
1.38
L
Zeus
3
3
11
2.83
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,389
Damage
43,273
50,576
Taken
56,840
30,514
Mitigated
35,753
21,089
Healing
15,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,129
944
5,600
6,329
12,569
13,720
0
7,064
5,505
13,413
0
W
Anubis
14,876
460
84
3,625
10,903
5,187
31
4,415
6,488
31,464
0
L
Thanatos
Ciscofg123
Thanatos
4,081
328
233
2,238
8,079
2,825
0
4,451
3,628
0
6,628
W
Merlin
DopeB94
Merlin
11,818
638
649
1,560
9,717
3,263
542
3,318
6,399
29,184
0
L
20,551
4,888
1,305
2,112
13,192
7,810
0
5,628
7,564
0
32,030
W
Vamana
Jonnaz_A_P
Vamana
5,168
2,381
740
1,757
12,058
11,951
0
6,601
5,457
0
10,245
W
Guan Yu
LOCOSIS
Guan Yu
2,442
461
1,752
3,727
14,210
12,004
224
6,452
7,758
0
7,386
L
Morgan Le Fay
MagicMike1342
Morgan Le Fay
7,399
794
439
1,062
9,534
3,718
0
4,961
4,573
17,886
0
L
Zeus
13,229
783
1,080
691
7,202
2,441
0
4,590
2,612
27,632
0
W
8,969
2,343
762
385
9,952
3,348
160
4,971
4,981
0
15,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,763
Gold Earned
43,701
108
Minions Killed
135
0
Camps Cleared
0
981,639
Distance Traveled
995,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,783
889
11
1
0
187,599
0
W
Anubis
10,826
984
36
3
0
216,922
0
L
Thanatos
7,573
688
8
1
0
203,473
0
W
Merlin
7,866
715
47
4
0
175,752
0
L
Set
9,042
822
29
3
0
207,920
0
W
Vamana
8,008
728
8
1
0
183,583
0
W
Guan Yu
7,895
718
16
1
0
209,574
0
L
Morgan Le Fay
7,970
725
21
2
0
188,843
0
L
Zeus
9,395
854
39
4
0
193,804
0
W
Medusa
9,106
828
28
3
0
210,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role