Player Matchup

Yemoja
Yemoja
Nospagh3tti
Yemoja
Level 141
God Stats
6W - 2L
1,689 SR
Queue Stats
431W - 418L
1,439 Elo+
Solo
Pele
Pele
Straight_Goated0
Pele
Level 128
God Stats
1W - 1L
1,197 SR
Queue Stats
95W - 99L
1,454 Elo+
Solo
Merlin
Merlin
XinSaoren
Merlin
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 123L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
Z3Ro8039
Erlang Shen
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,522 Elo+
Solo
Danzaburou
Danzaburou
spider_mom27
Danzaburou
Level 39
God Stats
2W - 2L
1,550 SR
Queue Stats
38W - 44L
1,283 Elo+
Solo
Team Averages
Level 97
1,487 SR
1,425 Elo+

VS

Team Averages
Level 75
1,428 SR
1,443 Elo+
Yemoja
Yemoja
Lucifer54425
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,182 Elo+
Solo
Nemesis
Nemesis
PeacefulSt0rm
Nemesis
Level 133
God Stats
0W - 2L
1,147 SR
Queue Stats
110W - 80L
1,584 Elo+
Party 1
Fenrir
Fenrir
SaucyAsian_YT
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 21L
1,410 Elo+
Solo
Chronos
Chronos
SuddenStrike24
Chronos
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,567 Elo+
Party 1
Athena
Athena
Yuore arent
Athena
Level 66
God Stats
4W - 5L
1,490 SR
Queue Stats
298W - 289L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 1 / 7
7,891
789
4,199
7,141
4,796
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 4 / 4
8,980
898
10,521
12,678
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
XinSaoren
Merlin
14
0 / 1 / 6
7,958
796
11,187
5,654
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Z3Ro8039
Erlang Shen
14
3 / 5 / 5
8,456
846
14,650
15,832
12,378
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
spider_mom27
Danzaburou
14
2 / 1 / 4
8,011
801
5,782
4,567
2,106
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 1 / 9
7,904
790
4,357
9,085
9,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
14
3 / 1 / 7
7,841
784
9,769
10,413
6,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 4
7,514
751
5,751
9,497
11,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 6
7,291
729
4,744
7,098
3,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
14
3 / 3 / 5
8,199
820
6,526
15,054
15,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
10
Kills
10
12
Deaths
10
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
9
4.5
W
Yemoja
0
1
7
3.5
L
Nemesis
3
1
7
6.5
L
3
3
4
1.67
W
5
4
4
1.75
L
1
2
6
2
W
Merlin
XinSaoren
Merlin
0
1
6
3
L
Athena
3
3
5
1.83
W
Erlang Shen
Z3Ro8039
Erlang Shen
3
5
5
1.1
W
Danzaburou
spider_mom27
Danzaburou
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,339
Damage
31,147
45,872
Taken
51,147
27,071
Mitigated
46,298
19,518
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,357
554
3,737
1,947
9,085
9,040
0
3,739
5,209
10,442
0
W
Yemoja
4,199
909
7,038
1,352
7,141
4,796
628
2,434
4,707
9,874
0
L
Nemesis
9,769
1,774
3,292
2,983
10,413
6,660
0
3,693
6,526
0
18,906
L
5,751
1,035
124
1,658
9,497
11,137
0
2,093
7,221
0
9,359
W
10,521
3,007
579
3,263
12,678
5,339
65
3,958
8,720
0
24,578
L
4,744
951
0
367
7,098
3,768
0
1,697
5,232
21,751
0
W
Merlin
XinSaoren
Merlin
11,187
424
160
711
5,654
2,452
290
2,092
3,562
26,356
0
L
Athena
6,526
1,362
2,165
2,226
15,054
15,693
0
4,164
10,545
10,819
0
W
Erlang Shen
Z3Ro8039
Erlang Shen
14,650
5,815
573
4,198
15,832
12,378
0
4,474
11,358
0
17,188
W
Danzaburou
spider_mom27
Danzaburou
5,782
2,826
587
1,057
4,567
2,106
2,751
2,669
1,898
0
14,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,296
Gold Earned
38,749
114
Minions Killed
97
0
Camps Cleared
0
939,408
Distance Traveled
916,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,904
790
17
2
0
175,798
0
W
Yemoja
7,891
789
22
2
0
163,787
0
L
Nemesis
7,841
784
16
2
0
208,013
0
L
Fenrir
7,514
751
12
1
0
151,363
0
W
Pele
8,980
898
26
3
0
169,305
0
L
Chronos
7,291
729
43
4
0
183,304
0
W
Merlin
7,958
796
40
4
0
216,805
0
L
Athena
8,199
820
9
1
0
197,823
0
W
Erlang Shen
8,456
846
1
0
0
184,316
0
W
Danzaburou
8,011
801
25
3
0
205,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role