Player Matchup

Mercury
Mercury
ABagatov
Mercury
Level 120
God Stats
10W - 21L
1,322 SR
Queue Stats
468W - 464L
1,449 Elo+
Solo
Thor
Thor
EbiGeL
Thor
Level 107
God Stats
0W - 2L
1,257 SR
Queue Stats
24W - 22L
1,527 Elo+
Party 2
He Bo
He Bo
FirstHerculean
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,510 Elo+
Solo
Achilles
Achilles
LXVIII
Achilles
Level 128
God Stats
0W - 5L
1,238 SR
Queue Stats
134W - 137L
1,438 Elo+
Party 2
Charybdis
Charybdis
Skogisplayer
Charybdis
Level 63
God Stats
5W - 11L
1,351 SR
Queue Stats
88W - 95L
1,507 Elo+
Solo
Team Averages
Level 93
1,334 SR
1,486 Elo+

VS

Team Averages
Level 98
1,640 SR
1,478 Elo+
Hachiman
Hachiman
AHappyTeddyBearr
Hachiman
Level 119
God Stats
10W - 4L
1,796 SR
Queue Stats
35W - 26L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
HansenTa
Zhong Kui
Level 153
God Stats
2W - 1L
1,701 SR
Queue Stats
75W - 47L
1,542 Elo+
Solo
Kukulkan
Kukulkan
Squick1
Kukulkan
Level 83
God Stats
9W - 8L
1,502 SR
Queue Stats
58W - 58L
1,431 Elo+
Solo
Fenrir
Fenrir
adaz9
Fenrir
Level 108
God Stats
23W - 19L
1,628 SR
Queue Stats
165W - 161L
1,487 Elo+
Solo
Cthulhu
Cthulhu
vytka02
Cthulhu
Level 28
God Stats
1W - 2L
1,571 SR
Queue Stats
26W - 20L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ABagatov
Mercury
12
1 / 2 / 2
7,476
440
3,485
11,093
4,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
EbiGeL
Thor
10
1 / 8 / 4
6,976
410
7,539
18,382
14,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 5 / 1
8,260
486
10,257
13,546
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
LXVIII
Achilles
14
2 / 2 / 0
7,944
467
7,689
16,135
10,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Skogisplayer
Charybdis
12
4 / 8 / 0
7,879
463
9,358
18,060
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 6
10,975
646
21,979
12,786
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
HansenTa
Zhong Kui
16
0 / 1 / 2
9,721
572
7,569
11,128
9,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Squick1
Kukulkan
14
2 / 3 / 3
8,757
515
6,600
8,016
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
adaz9
Fenrir
18
8 / 1 / 6
10,971
645
12,548
17,221
8,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
vytka02
Cthulhu
14
5 / 2 / 9
9,618
566
8,434
18,292
18,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
10
Kills
25
25
Deaths
10
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
ABagatov
Mercury
1
2
2
1
W
10
3
6
4.33
L
Thor
EbiGeL
Thor
1
8
4
0.38
L
2
5
1
0.5
W
Zhong Kui
HansenTa
Zhong Kui
0
1
2
1
L
Achilles
LXVIII
Achilles
2
2
0
1
L
Charybdis
Skogisplayer
Charybdis
4
8
0
0.5
W
Kukulkan
Squick1
Kukulkan
2
3
3
1.17
W
Fenrir
adaz9
Fenrir
8
1
6
11
W
Cthulhu
vytka02
Cthulhu
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,328
Damage
57,130
77,216
Taken
67,443
41,888
Mitigated
44,503
16,536
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ABagatov
Mercury
3,485
679
0
1,000
11,093
4,258
0
623
10,470
0
55,644
W
21,979
15,128
0
6,442
12,786
5,163
3,798
264
12,522
0
89,667
L
Thor
EbiGeL
Thor
7,539
1,601
0
4,260
18,382
14,511
0
4,970
13,412
0
21,043
L
10,257
768
0
2,630
13,546
5,465
0
6,814
6,732
74,613
0
W
Zhong Kui
HansenTa
Zhong Kui
7,569
1,306
0
7,056
11,128
9,181
299
633
10,495
73,230
361
L
Achilles
LXVIII
Achilles
7,689
1,727
0
3,319
16,135
10,947
0
6,480
9,655
147
49,480
L
Charybdis
Skogisplayer
Charybdis
9,358
6,198
0
5,327
18,060
6,707
118
3,075
14,985
0
59,839
W
Kukulkan
Squick1
Kukulkan
6,600
315
0
652
8,016
2,799
92
4,496
3,520
51,641
0
W
Fenrir
adaz9
Fenrir
12,548
4,391
0
4,551
17,221
8,961
0
4,045
13,176
0
106,758
W
Cthulhu
vytka02
Cthulhu
8,434
1,077
1,548
2,095
18,292
18,399
410
1,761
16,531
34,822
280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,535
Gold Earned
50,042
416
Minions Killed
523
0
Camps Cleared
0
1,471,276
Distance Traveled
1,627,280
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,476
440
77
5
0
346,571
2
W
Hachiman
10,975
646
111
7
0
312,546
0
L
Thor
6,976
410
18
1
0
290,576
0
L
He Bo
8,260
486
112
7
0
286,658
2
W
Zhong Kui
9,721
572
122
7
0
286,391
3
L
Achilles
7,944
467
95
6
0
282,415
0
L
Charybdis
7,879
463
114
7
0
265,056
0
W
Kukulkan
8,757
515
87
5
0
302,723
0
W
Fenrir
10,971
645
150
9
0
366,497
2
W
Cthulhu
9,618
566
53
3
0
359,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role