Player Matchup

Ah Puch
Ah Puch
SmTx_ElecTric
Ah Puch
Level 128
God Stats
15W - 13L
1,512 SR
Queue Stats
467W - 486L
1,481 Elo+
Party 2
Sun Wukong
Sun Wukong
jorge_nr1
Sun Wukong
Level 143
God Stats
8W - 6L
1,650 SR
Queue Stats
469W - 486L
1,481 Elo+
Party 2
Thanatos
Thanatos
puripine
Thanatos
Level 149
God Stats
12W - 7L
1,697 SR
Queue Stats
173W - 166L
1,467 Elo+
Solo
Team Averages
Level 140
1,620 SR
1,476 Elo+

VS

Team Averages
Level 97
1,500 SR
1,437 Elo+
Nike
Nike
aidenproudmanx
Nike
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,421 Elo+
Party 1
Pele
Pele
llehctim233
Pele
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,601 Elo+
Party 1
Ix Chel
Ix Chel
tulaviok802
Ix Chel
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 27L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
2 / 3 / 9
8,524
775
10,291
6,811
2,073
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
jorge_nr1
Sun Wukong
12
2 / 0 / 11
8,778
798
5,925
13,128
11,848
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
puripine
Thanatos
13
11 / 2 / 4
10,126
921
11,029
11,709
7,938
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
7,405
673
5,922
13,791
10,999
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

11
3 / 5 / 1
8,512
774
9,319
11,478
4,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
tulaviok802
Ix Chel
10
1 / 6 / 3
7,671
697
7,897
8,481
2,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
5
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
2
3
9
2.17
L
1
4
2
0.5
W
Sun Wukong
jorge_nr1
Sun Wukong
2
0
11
7.5
L
3
5
1
0.7
W
Thanatos
puripine
Thanatos
11
2
4
6.5
L
Ix Chel
tulaviok802
Ix Chel
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,245
Damage
23,138
31,648
Taken
33,750
21,859
Mitigated
17,875
14,985
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
10,291
715
0
2,601
6,811
2,073
158
1,061
5,750
39,650
0
L
5,922
1,007
0
1,638
13,791
10,999
19
4,964
8,827
0
16,624
W
Sun Wukong
jorge_nr1
Sun Wukong
5,925
955
0
4,362
13,128
11,848
0
4,494
8,634
0
25,254
L
9,319
1,852
0
1,006
11,478
4,478
0
3,034
8,444
0
24,948
W
Thanatos
puripine
Thanatos
11,029
4,072
0
8,022
11,709
7,938
779
3,117
8,592
0
31,794
L
Ix Chel
tulaviok802
Ix Chel
7,897
1,847
238
309
8,481
2,398
0
2,614
5,867
30,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,428
Gold Earned
23,588
93
Minions Killed
89
0
Camps Cleared
0
619,561
Distance Traveled
583,840
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,524
775
46
4
0
194,057
3
L
Nike
7,405
673
17
2
0
189,951
1
W
Sun Wukong
8,778
798
21
2
0
228,428
0
L
Pele
8,512
774
28
3
0
219,928
5
W
Thanatos
10,126
921
26
2
0
197,076
1
L
Ix Chel
7,671
697
44
4
0
173,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role