Player Matchup

Eset
Eset
DaMedic ated
Eset
Level 145
God Stats
3W - 8L
1,421 SR
Queue Stats
187W - 373L
1,423 Elo+
Party 1
Kali
Kali
FatalDestiny737
Kali
Level 149
God Stats
21W - 30L
1,507 SR
Queue Stats
161W - 329L
1,451 Elo+
Party 1
Janus
Janus
JacksRainb0
Janus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
SaucedUp281
Sylvanus
Level 14
God Stats
0W - 4L
1,377 SR
Queue Stats
13W - 19L
1,531 Elo+
Party 1
Bakasura
Bakasura
msg lod
Bakasura
Level 156
God Stats
30W - 26L
1,576 SR
Queue Stats
143W - 251L
1,445 Elo+
Party 1
Team Averages
Level 102
1,476 SR
1,475 Elo+

VS

Team Averages
Level 132
1,516 SR
1,537 Elo+
Bellona
Bellona
AlphaBulbdog
Bellona
Level 109
God Stats
5W - 3L
1,518 SR
Queue Stats
181W - 158L
1,522 Elo+
Solo
Scylla
Scylla
MacUrardaigh
Scylla
Level 141
God Stats
68W - 43L
1,701 SR
Queue Stats
412W - 378L
1,538 Elo+
Solo
Ymir
Ymir
Secondaryexe
Ymir
Level 127
God Stats
31W - 33L
1,508 SR
Queue Stats
324W - 238L
1,608 Elo+
Solo
Danzaburou
Danzaburou
Yayo_the_rev
Danzaburou
Level 154
God Stats
2W - 0L
1,305 SR
Queue Stats
93W - 85L
1,474 Elo+
Solo
Da Ji
Da Ji
whyusomad5983
Da Ji
Level 127
God Stats
7W - 2L
1,548 SR
Queue Stats
344W - 331L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,688
513
7,340
10,435
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 6 / 0
7,793
520
7,020
14,189
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
4,863
324
0
0
0
Sylvanus
SaucedUp281
Sylvanus
10
1 / 2 / 2
6,956
464
6,129
14,649
11,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
msg lod
Bakasura
12
0 / 5 / 1
7,389
493
5,468
15,471
7,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlphaBulbdog
Bellona
14
3 / 0 / 2
8,833
589
8,609
10,240
9,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Scylla
14
0 / 2 / 4
8,484
566
8,940
9,264
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 7
8,617
574
6,594
9,700
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Yayo_the_rev
Danzaburou
15
7 / 0 / 2
9,627
642
9,365
8,098
3,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 1 / 2
8,532
569
6,280
10,033
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
16
16
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlphaBulbdog
Bellona
3
0
2
4
L
1
3
1
0.5
L
2
6
0
0.33
L
0
0
0
0
W
Scylla
0
2
4
1
L
Sylvanus
SaucedUp281
Sylvanus
1
2
2
1
W
2
1
7
5.5
W
Danzaburou
Yayo_the_rev
Danzaburou
7
0
2
8
L
Bakasura
msg lod
Bakasura
0
5
1
0.1
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,957
Damage
39,788
54,744
Taken
47,335
30,662
Mitigated
27,675
16,731
Healing
15,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlphaBulbdog
Bellona
8,609
5,021
0
4,724
10,240
9,143
899
539
8,935
0
68,813
L
7,340
699
124
3,097
10,435
4,703
80
5,655
4,780
70,934
0
L
7,020
4,057
0
3,358
14,189
7,021
0
2,983
11,206
0
58,388
L
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
8,940
870
0
1,972
9,264
3,095
0
5,036
4,088
81,462
0
L
Sylvanus
SaucedUp281
Sylvanus
6,129
756
1,631
4,250
14,649
11,508
0
5,671
8,978
20,939
0
W
6,594
1,939
0
3,408
9,700
8,476
249
4,334
5,296
34,387
0
W
Danzaburou
Yayo_the_rev
Danzaburou
9,365
5,557
0
4,915
8,098
3,081
797
1,876
6,222
0
74,276
L
Bakasura
msg lod
Bakasura
5,468
3,645
0
4,271
15,471
7,430
0
1,225
14,246
0
37,001
W
6,280
2,105
0
679
10,033
3,880
0
1,684
8,139
0
61,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,689
Gold Earned
44,093
363
Minions Killed
517
0
Camps Cleared
0
1,154,048
Distance Traveled
1,366,012
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,833
589
120
8
0
258,848
1
L
Eset
7,688
513
129
9
0
279,190
0
L
Kali
7,793
520
101
7
0
300,907
6
L
Janus
4,863
324
0
0
0
0
0
W
Scylla
8,484
566
146
10
0
245,977
0
L
Sylvanus
6,956
464
27
2
0
260,521
0
W
Ymir
8,617
574
27
2
0
272,188
5
W
Danzaburou
9,627
642
121
8
0
288,339
4
L
Bakasura
7,389
493
106
7
0
313,430
0
W
Da Ji
8,532
569
103
7
0
300,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role