Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mind Of Logic0
Sol
Level 153
God Stats
14W - 16L
1,193 SR
Queue Stats
414W - 400L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
armyguy7
Ne Zha
Level 171
God Stats
36W - 28L
1,611 SR
Queue Stats
354W - 343L
1,559 Elo+
Party 1
Janus
Janus
xKinkyTurtlex
Janus
Level 158
God Stats
8W - 9L
1,493 SR
Queue Stats
354W - 325L
1,492 Elo+
Party 1
Thor
Thor
ΩΩΩΩΩΩΩΩΩ
Thor
Level 88
God Stats
0W - 1L
1,315 SR
Queue Stats
66W - 87L
1,430 Elo+
Solo
Team Averages
Level 145
1,423 SR
1,499 Elo+

VS

Team Averages
Level 110
1,574 SR
1,537 Elo+
Medusa
Medusa
IndigoASMR
Medusa
Level 45
God Stats
2W - 0L
1,731 SR
Queue Stats
20W - 18L
1,467 Elo+
Solo
Arachne
Arachne
KDYER124
Arachne
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 243L
1,510 Elo+
Party 2
Chang'e
Chang'e
Kurumilover69
Chang'e
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 68L
1,523 Elo+
Party 2
Tiamat
Tiamat
Phenomena460
Tiamat
Level 129
God Stats
4W - 1L
1,578 SR
Queue Stats
143W - 123L
1,619 Elo+
Party 2
Cthulhu
Cthulhu
tomaslab1254
Cthulhu
Level 101
God Stats
2W - 0L
1,562 SR
Queue Stats
91W - 68L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 3 / 0
5,796
527
7,089
12,300
4,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 2 / 2
5,603
509
10,792
9,397
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
armyguy7
Ne Zha
9
0 / 2 / 2
4,793
436
6,859
8,719
5,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 5 / 0
6,864
624
3,314
8,341
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
3,588
326
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IndigoASMR
Medusa
9
1 / 1 / 2
5,185
471
4,515
9,177
3,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
KDYER124
Arachne
14
8 / 2 / 2
8,237
749
6,204
10,032
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
11
0 / 1 / 3
6,629
603
6,769
8,063
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
13
3 / 1 / 3
7,594
690
5,308
5,657
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
tomaslab1254
Cthulhu
9
0 / 1 / 1
5,519
502
6,035
11,895
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
12
12
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
3
0
0.33
W
Medusa
IndigoASMR
Medusa
1
1
2
2
W
Arachne
KDYER124
Arachne
8
2
2
4.5
W
Chang'e
0
1
3
1.5
L
2
2
2
1.5
W
Tiamat
3
1
3
4.5
L
Ne Zha
armyguy7
Ne Zha
0
2
2
0.5
W
Cthulhu
tomaslab1254
Cthulhu
0
1
1
0.5
L
3
5
0
0.6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,054
Damage
28,831
38,757
Taken
44,824
16,956
Mitigated
22,434
14,021
Healing
18,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
7,089
628
0
6,947
12,300
4,643
0
6,769
5,531
43,762
0
W
Medusa
IndigoASMR
Medusa
4,515
2,464
0
3,953
9,177
3,362
0
4,560
4,617
0
33,213
W
Arachne
KDYER124
Arachne
6,204
3,777
0
3,944
10,032
3,670
0
2,636
7,296
0
58,394
W
Chang'e
6,769
113
136
4,870
8,063
4,789
0
5,974
2,089
47,362
0
L
10,792
3,553
0
4,835
9,397
3,511
658
3,673
5,724
41,812
0
W
Tiamat
5,308
623
0
1,716
5,657
3,101
0
2,390
3,140
64,875
0
L
Ne Zha
armyguy7
Ne Zha
6,859
1,673
188
1,135
8,719
5,563
56
2,747
5,972
0
30,244
W
Cthulhu
tomaslab1254
Cthulhu
6,035
598
135
3,934
11,895
7,512
0
5,408
6,487
24,621
0
L
3,314
102
0
916
8,341
3,239
0
4,923
3,418
48,490
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,644
Gold Earned
33,164
283
Minions Killed
375
0
Camps Cleared
0
875,117
Distance Traveled
1,160,580
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,796
527
64
6
0
216,600
3
W
Medusa
5,185
471
42
4
0
232,394
2
W
Arachne
8,237
749
98
9
0
270,063
0
W
Chang'e
6,629
603
79
7
0
218,772
0
L
Sol
5,603
509
63
6
0
205,314
0
W
Tiamat
7,594
690
112
10
0
217,069
0
L
Ne Zha
4,793
436
36
3
0
244,000
0
W
Cthulhu
5,519
502
44
4
0
222,282
0
L
Janus
6,864
624
120
11
0
209,203
0
L
Thor
3,588
326
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role