Player Matchup

Atlas
Atlas
 
Atlas
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hannisqt
Izanami
Level 39
God Stats
2W - 6L
1,389 SR
Queue Stats
235W - 241L
1,384 Elo+
Solo
Thor
Thor
KarmaThuret1879
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Zilous6419
Merlin
Level 36
God Stats
0W - 1L
1,293 SR
Queue Stats
28W - 40L
1,450 Elo+
Party 3
Hercules
Hercules
thvnderfxk
Hercules
Level 66
God Stats
4W - 2L
1,831 SR
Queue Stats
348W - 374L
1,448 Elo+
Solo
Team Averages
Level 38
1,502 SR
1,456 Elo+

VS

Team Averages
Level 70
1,474 SR
1,410 Elo+
Sun Wukong
Sun Wukong
Berserker_Kolbie
Sun Wukong
Level 81
God Stats
16W - 9L
1,561 SR
Queue Stats
34W - 33L
1,461 Elo+
Party 1
Hun Batz
Hun Batz
Kiara--Simp
Hun Batz
Level 85
God Stats
5W - 3L
1,695 SR
Queue Stats
175W - 168L
1,439 Elo+
Party 1
Aphrodite
Aphrodite
Wanted27Geoffrey
Aphrodite
Level 118
God Stats
9W - 4L
1,667 SR
Queue Stats
783W - 790L
1,415 Elo+
Solo
Ra
Ra
dyse789
Ra
Level 17
God Stats
5W - 3L
1,345 SR
Queue Stats
8W - 10L
1,452 Elo+
Party 2
Ishtar
Ishtar
packersfan360
Ishtar
Level 48
God Stats
1W - 3L
1,100 SR
Queue Stats
100W - 91L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 2 / 2
5,928
423
4,492
11,246
9,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Hannisqt
Izanami
9
0 / 3 / 1
5,912
422
2,695
9,929
3,408
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 10 / 1
5,901
422
4,222
13,636
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Zilous6419
Merlin
11
1 / 8 / 0
6,896
493
5,931
10,627
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
thvnderfxk
Hercules
12
1 / 5 / 1
7,277
520
6,814
16,690
15,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Berserker_Kolbie
Sun Wukong
13
4 / 0 / 5
8,147
582
10,291
12,150
9,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Kiara--Simp
Hun Batz
14
13 / 2 / 7
9,713
694
13,282
12,669
5,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
12
2 / 0 / 5
7,322
523
6,872
8,882
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
5 / 1 / 7
8,349
596
7,430
7,078
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 3
7,853
561
6,635
7,572
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
28
28
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
2
0.5
W
Sun Wukong
Berserker_Kolbie
Sun Wukong
4
0
5
6.5
L
Izanami
Hannisqt
Izanami
0
3
1
0.17
L
1
10
1
0.15
W
Hun Batz
Kiara--Simp
Hun Batz
13
2
7
8.25
W
Aphrodite
2
0
5
4.5
L
Merlin
Zilous6419
Merlin
1
8
0
0.13
W
5
1
7
8.5
W
4
1
3
5.5
L
Hercules
thvnderfxk
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,154
Damage
44,510
62,128
Taken
48,351
36,339
Mitigated
25,261
8,424
Healing
18,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,492
1,311
414
1,513
11,246
9,146
0
3,439
7,807
22,154
0
W
Sun Wukong
Berserker_Kolbie
Sun Wukong
10,291
2,784
0
3,822
12,150
9,575
80
205
11,945
0
52,553
L
Izanami
Hannisqt
Izanami
2,695
1,337
0
1,478
9,929
3,408
128
3,159
6,770
0
41,059
L
4,222
2,222
0
0
13,636
4,726
52
3,808
9,828
0
19,595
W
Hun Batz
Kiara--Simp
Hun Batz
13,282
4,967
0
3,143
12,669
5,298
210
1,357
11,312
0
70,184
W
Aphrodite
6,872
1,529
492
6,452
8,882
4,670
222
1,852
6,772
27,248
0
L
Merlin
Zilous6419
Merlin
5,931
351
0
492
10,627
3,509
620
3,113
7,453
45,599
0
W
7,430
1,099
96
1,752
7,078
2,891
2,037
4,928
2,105
57,676
0
W
6,635
3,058
0
2,641
7,572
2,827
200
1,478
5,794
0
59,350
L
Hercules
thvnderfxk
Hercules
6,814
2,719
0
4,527
16,690
15,550
0
722
15,968
0
45,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,914
Gold Earned
41,384
259
Minions Killed
387
0
Camps Cleared
0
1,268,746
Distance Traveled
1,373,055
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,928
423
19
1
0
251,372
4
W
Sun Wukong
8,147
582
78
6
0
291,515
0
L
Izanami
5,912
422
71
5
0
225,803
0
L
Thor
5,901
422
21
2
0
264,286
0
W
Hun Batz
9,713
694
91
7
0
309,359
4
W
Aphrodite
7,322
523
32
2
0
228,883
0
L
Merlin
6,896
493
77
6
0
266,740
0
W
Ra
8,349
596
101
7
0
276,945
0
W
Ishtar
7,853
561
85
6
0
266,353
0
L
Hercules
7,277
520
71
5
0
260,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role