Player Matchup

Mercury
Mercury
FearMyNemesis
Mercury
Level 122
God Stats
3W - 2L
1,561 SR
Queue Stats
511W - 499L
1,524 Elo+
Party 3
Surtr
Surtr
LePigeonCelest
Surtr
Level 146
God Stats
9W - 8L
1,576 SR
Queue Stats
529W - 531L
1,516 Elo+
Party 3
Ra
Ra
MrDoomCrow
Ra
Level 128
God Stats
8W - 8L
1,486 SR
Queue Stats
353W - 345L
1,548 Elo+
Party 1
Neith
Neith
Vanaheimrer
Neith
Level 127
God Stats
18W - 9L
1,904 SR
Queue Stats
497W - 502L
1,521 Elo+
Solo
Bacchus
Bacchus
VolDeFake
Bacchus
Level 53
God Stats
1W - 1L
1,177 SR
Queue Stats
21W - 21L
1,499 Elo+
Party 1
Team Averages
Level 115
1,541 SR
1,521 Elo+

VS

Team Averages
Level 137
1,570 SR
1,473 Elo+
Anubis
Anubis
 
Anubis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Atroppos77
Arachne
Level 128
God Stats
12W - 15L
1,477 SR
Queue Stats
39W - 32L
1,404 Elo+
Party 2
Ravana
Ravana
JeansMoleRat
Ravana
Level 166
God Stats
15W - 11L
1,653 SR
Queue Stats
252W - 248L
1,549 Elo+
Solo
Surtr
Surtr
M7TheJoker
Surtr
Level 123
God Stats
0W - 1L
1,719 SR
Queue Stats
38W - 29L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
6 / 1 / 1
7,746
646
6,287
7,642
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 4 / 3
7,560
630
13,050
12,880
10,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 2 / 4
8,037
670
4,296
6,546
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
6,816
568
6,344
4,610
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
VolDeFake
Bacchus
11
2 / 2 / 2
6,681
557
3,758
9,770
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
6 / 4 / 0
7,529
627
5,821
8,704
3,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
 
Ishtar
12
0 / 0 / 1
6,914
576
2,641
6,944
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
Atroppos77
Arachne
11
2 / 6 / 1
6,495
541
5,328
13,501
8,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
11
2 / 2 / 3
6,640
553
5,900
8,129
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
9
0 / 2 / 2
5,669
472
2,316
11,946
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
14
Kills
10
10
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
4
0
1.5
L
Ishtar
 
Ishtar
0
0
1
0.5
L
Arachne
Atroppos77
Arachne
2
6
1
0.42
W
Mercury
6
1
1
6.5
L
Ravana
2
2
3
1.75
W
4
4
3
1.38
L
Surtr
0
2
2
0.5
W
2
2
4
2
W
0
1
0
0
W
Bacchus
VolDeFake
Bacchus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,735
Damage
22,006
41,448
Taken
49,224
25,543
Mitigated
27,972
8,896
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,821
372
0
2,676
8,704
3,793
301
4,922
3,510
46,728
0
L
Ishtar
 
Ishtar
2,641
1,798
0
3,280
6,944
2,784
0
597
6,347
0
57,609
L
Arachne
Atroppos77
Arachne
5,328
3,891
0
3,308
13,501
8,256
0
701
12,800
0
39,860
W
Mercury
6,287
2,307
0
718
7,642
2,482
1
927
6,715
0
48,700
L
Ravana
5,900
1,869
0
714
8,129
3,580
0
600
7,473
0
43,798
W
13,050
6,601
0
2,969
12,880
10,893
122
702
12,178
1,242
61,213
L
Surtr
2,316
859
0
4,466
11,946
9,559
0
1,378
10,544
471
23,513
W
4,296
184
479
2,342
6,546
2,134
0
2,181
4,365
66,885
0
W
6,344
1,026
0
844
4,610
1,571
0
0
4,610
0
57,646
W
Bacchus
VolDeFake
Bacchus
3,758
907
0
1,544
9,770
8,463
0
2,105
7,665
22,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,840
Gold Earned
33,247
448
Minions Killed
384
0
Camps Cleared
0
1,349,745
Distance Traveled
1,216,054
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,529
627
81
7
0
216,429
0
L
Ishtar
6,914
576
113
9
0
232,044
2
L
Arachne
6,495
541
68
6
0
241,527
0
W
Mercury
7,746
646
78
7
0
337,645
0
L
Ravana
6,640
553
86
7
0
281,186
3
W
Surtr
7,560
630
106
9
0
232,953
1
L
Surtr
5,669
472
36
3
0
244,868
0
W
Ra
8,037
670
134
11
0
291,835
4
W
Neith
6,816
568
98
8
0
246,937
0
W
Bacchus
6,681
557
32
3
0
240,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role