Player Matchup

Zhong Kui
Zhong Kui
AndroidWater76
Zhong Kui
Level 66
God Stats
1W - 3L
1,262 SR
Queue Stats
283W - 337L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
iknowdatsriteee
Sun Wukong
Level 120
God Stats
1W - 1L
1,379 SR
Queue Stats
7W - 7L
1,421 Elo+
Solo
Thor
Thor
king RAMPAGE07
Thor
Level 60
God Stats
2W - 5L
1,417 SR
Queue Stats
7W - 19L
1,279 Elo+
Solo
Xing Tian
Xing Tian
specific-gust7
Xing Tian
Level 120
God Stats
25W - 19L
1,651 SR
Queue Stats
384W - 383L
1,501 Elo+
Solo
Nemesis
Nemesis
workojoe
Nemesis
Level 156
God Stats
3W - 4L
1,725 SR
Queue Stats
446W - 437L
1,429 Elo+
Solo
Team Averages
Level 104
1,487 SR
1,415 Elo+

VS

Team Averages
Level 85
1,458 SR
1,471 Elo+
Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ALONDRAXT
Mulan
Level 66
God Stats
3W - 2L
1,328 SR
Queue Stats
68W - 81L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Astoler
Danzaburou
Level 84
God Stats
6W - 2L
1,795 SR
Queue Stats
45W - 35L
1,467 Elo+
Party 1
Chaac
Chaac
McFantasia
Chaac
Level 44
God Stats
4W - 4L
1,167 SR
Queue Stats
41W - 24L
1,434 Elo+
Party 1
Arachne
Arachne
bomber0926
Arachne
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 38L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AndroidWater76
Zhong Kui
11
2 / 6 / 1
6,624
510
7,111
11,936
7,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
iknowdatsriteee
Sun Wukong
12
2 / 3 / 1
7,076
544
4,377
11,199
7,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 7 / 2
5,425
417
6,155
9,691
3,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
specific-gust7
Xing Tian
9
0 / 0 / 0
6,026
464
1,892
8,018
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
workojoe
Nemesis
12
2 / 2 / 3
7,232
556
5,678
11,083
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 3 / 7
7,373
567
6,750
9,683
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
ALONDRAXT
Mulan
12
2 / 3 / 1
7,343
565
7,391
10,576
4,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Astoler
Danzaburou
13
3 / 0 / 5
7,236
557
5,972
7,580
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
11
2 / 0 / 9
6,556
504
4,979
7,315
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
bomber0926
Arachne
14
8 / 1 / 3
8,551
658
7,729
10,045
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
18
18
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
7
2.17
W
Mulan
ALONDRAXT
Mulan
2
3
1
0.83
L
Zhong Kui
AndroidWater76
Zhong Kui
2
6
1
0.42
W
Danzaburou
Astoler
Danzaburou
3
0
5
5.5
W
Chaac
2
0
9
6.5
W
Arachne
bomber0926
Arachne
8
1
3
9.5
L
Sun Wukong
iknowdatsriteee
Sun Wukong
2
3
1
0.83
L
1
7
2
0.29
L
Xing Tian
specific-gust7
Xing Tian
0
0
0
0
L
Nemesis
workojoe
Nemesis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
32,821
51,927
Taken
45,199
30,251
Mitigated
20,300
11,121
Healing
12,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,750
2,007
0
2,860
9,683
3,137
779
2,329
7,354
38,438
0
W
Mulan
ALONDRAXT
Mulan
7,391
1,361
77
1,561
10,576
4,995
160
642
9,934
0
48,593
L
Zhong Kui
AndroidWater76
Zhong Kui
7,111
881
0
1,785
11,936
7,324
0
3,096
8,606
39,704
0
W
Danzaburou
Astoler
Danzaburou
5,972
1,687
0
2,512
7,580
2,772
1,273
1,325
6,255
0
54,250
W
Chaac
4,979
553
0
1,422
7,315
5,663
368
2,717
4,598
0
20,020
W
Arachne
bomber0926
Arachne
7,729
5,495
0
3,627
10,045
3,733
754
1,990
8,055
0
61,473
L
Sun Wukong
iknowdatsriteee
Sun Wukong
4,377
365
0
3,353
11,199
7,906
0
532
10,583
0
47,246
L
6,155
1,519
0
0
9,691
3,240
0
2,077
7,460
0
19,036
L
Xing Tian
specific-gust7
Xing Tian
1,892
139
48
2,544
8,018
7,116
108
0
8,018
23,551
0
L
Nemesis
workojoe
Nemesis
5,678
2,364
0
3,391
11,083
4,665
102
573
10,510
0
48,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
37,059
289
Minions Killed
344
0
Camps Cleared
0
1,280,552
Distance Traveled
1,320,319
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,373
567
64
5
0
237,379
3
W
Mulan
7,343
565
64
5
0
245,444
0
L
Zhong Kui
6,624
510
67
5
0
223,029
0
W
Danzaburou
7,236
557
93
7
0
253,895
0
W
Chaac
6,556
504
31
2
0
271,199
2
W
Arachne
8,551
658
92
7
0
312,402
0
L
Sun Wukong
7,076
544
74
6
0
273,048
2
L
Thor
5,425
417
30
2
0
251,412
1
L
Xing Tian
6,026
464
33
3
0
238,329
1
L
Nemesis
7,232
556
85
7
0
294,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role