Player Matchup

Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Engendroboy
Nemesis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 127L
1,500 Elo+
Solo
Odin
Odin
SopitaDeKeso
Odin
Level 126
God Stats
1W - 2L
1,586 SR
Queue Stats
95W - 86L
1,599 Elo+
Solo
Camazotz
Camazotz
espagnol1997
Camazotz
Level 149
God Stats
1W - 3L
1,512 SR
Queue Stats
281W - 278L
1,568 Elo+
Solo
Merlin
Merlin
micketymouse
Merlin
Level 126
God Stats
3W - 3L
1,626 SR
Queue Stats
426W - 411L
1,511 Elo+
Solo
Team Averages
Level 142
1,545 SR
1,536 Elo+

VS

Team Averages
Level 135
1,419 SR
1,520 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LordJokerTK
Bacchus
Level 131
God Stats
4W - 1L
1,284 SR
Queue Stats
161W - 166L
1,516 Elo+
Solo
Hachiman
Hachiman
Psycho_MvS
Hachiman
Level 140
God Stats
9W - 8L
1,347 SR
Queue Stats
302W - 294L
1,547 Elo+
Solo
Freya
Freya
ejnotdv
Freya
Level 141
God Stats
4W - 9L
1,099 SR
Queue Stats
672W - 682L
1,527 Elo+
Party 1
Sun Wukong
Sun Wukong
nikolashdv
Sun Wukong
Level 149
God Stats
6W - 1L
1,862 SR
Queue Stats
568W - 561L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
3 / 5 / 2
8,750
795
7,615
9,437
5,046
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Engendroboy
Nemesis
12
2 / 5 / 4
7,421
675
9,142
13,950
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 5 / 4
7,654
696
5,458
14,140
17,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
espagnol1997
Camazotz
15
2 / 6 / 6
8,372
761
7,682
13,524
11,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
16
1 / 4 / 6
8,643
786
10,543
7,565
4,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
11 / 3 / 10
10,242
931
14,670
13,455
8,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
LordJokerTK
Bacchus
14
2 / 2 / 15
9,364
851
5,516
13,207
18,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
Psycho_MvS
Hachiman
16
4 / 2 / 11
9,698
882
11,138
10,126
4,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
ejnotdv
Freya
15
3 / 4 / 10
9,250
841
8,132
11,285
5,898
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
nikolashdv
Sun Wukong
17
5 / 3 / 14
9,950
905
12,432
14,785
16,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
85
10
Kills
25
25
Deaths
14
22
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
5
2
0.8
W
Jormungandr
 
Jormungandr
11
3
10
5.33
L
Nemesis
Engendroboy
Nemesis
2
5
4
0.8
W
Bacchus
LordJokerTK
Bacchus
2
2
15
4.75
W
Hachiman
Psycho_MvS
Hachiman
4
2
11
4.75
L
2
5
4
0.8
W
Freya
ejnotdv
Freya
3
4
10
2
L
Camazotz
espagnol1997
Camazotz
2
6
6
0.83
L
Merlin
1
4
6
1
W
Sun Wukong
nikolashdv
Sun Wukong
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,440
Damage
51,888
58,616
Taken
62,858
54,339
Mitigated
54,712
12,049
Healing
19,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,615
6,168
905
906
9,437
5,046
798
3,498
5,939
0
18,422
W
Jormungandr
 
Jormungandr
14,670
2,956
1,698
3,033
13,455
8,778
898
2,393
10,637
25,973
0
L
Nemesis
Engendroboy
Nemesis
9,142
566
673
1,988
13,950
16,140
0
7,428
6,522
0
12,654
W
Bacchus
LordJokerTK
Bacchus
5,516
553
770
3,170
13,207
18,625
490
1,878
11,168
10,245
0
W
Hachiman
Psycho_MvS
Hachiman
11,138
5,409
1,219
2,485
10,126
4,953
3,401
2,516
7,336
0
27,585
L
5,458
1,017
424
2,051
14,140
17,634
0
5,951
8,189
268
8,443
W
Freya
ejnotdv
Freya
8,132
2,292
806
2,665
11,285
5,898
2,386
912
10,204
17,705
0
L
Camazotz
espagnol1997
Camazotz
7,682
958
32
2,153
13,524
11,107
46
6,627
6,897
0
23,606
L
Merlin
10,543
689
1,849
1,068
7,565
4,412
263
4,814
2,751
23,798
0
W
Sun Wukong
nikolashdv
Sun Wukong
12,432
1,753
1,928
1,455
14,785
16,458
432
2,994
11,629
0
25,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,840
Gold Earned
48,504
98
Minions Killed
137
0
Camps Cleared
0
976,416
Distance Traveled
1,054,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,750
795
36
3
0
168,604
0
W
Jormungandr
10,242
931
31
3
0
209,714
0
L
Nemesis
7,421
675
6
1
0
210,054
0
W
Bacchus
9,364
851
10
1
0
208,674
0
W
Hachiman
9,698
882
42
4
0
205,521
0
L
Odin
7,654
696
1
0
0
203,593
0
W
Freya
9,250
841
28
3
0
193,437
0
L
Camazotz
8,372
761
17
2
0
202,013
0
L
Merlin
8,643
786
38
3
0
192,152
0
W
Sun Wukong
9,950
905
26
2
0
236,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role