Player Matchup

Athena
Athena
Gold IV
ScarlettJaeger
Athena
Gold IV
Level 85
God Stats
16W - 16L
1,542 SR
Queue Stats
358W - 392L
1,564 MMR
Solo
Artemis
Artemis
Bronze III
Seknys
Artemis
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
oOLysolOo
Merlin
Bronze III
Level 82
God Stats
0W - 2L
1,544 SR
Queue Stats
17W - 16L
1,506 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 88
1,529 SR
1,523 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 92
1,477 SR
1,637 MMR
Discordia
Discordia
Gold I
ElMuroDeTrump
Discordia
Gold I
Level 57
God Stats
11W - 7L
1,657 SR
Queue Stats
48W - 39L
1,723 MMR
Party 1
Ymir
Ymir
Gold IV
MrReachy
Ymir
Gold IV
Level 86
God Stats
21W - 15L
1,508 SR
Queue Stats
186W - 192L
1,492 MMR
Solo
Hachiman
Hachiman
Platinum V
Uncolored
Hachiman
Platinum V
Level 133
God Stats
8W - 4L
1,265 SR
Queue Stats
38W - 29L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 10
13,892
772
6,737
30,849
34,461
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Seknys
Artemis
16
5 / 6 / 6
13,996
778
11,844
18,611
8,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
oOLysolOo
Merlin
17
5 / 8 / 1
14,427
802
17,040
15,104
6,884
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAphroditeTyrHerculesNe Zha

VS

Bans
MartichorasBacchusAh Muzen CabHorusCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ElMuroDeTrump
Discordia
18
6 / 3 / 9
15,105
839
18,395
12,759
5,217
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
17
1 / 6 / 12
13,831
768
5,508
23,679
29,657
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Uncolored
Hachiman
17
11 / 6 / 4
15,836
880
30,381
18,948
7,280
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
14
Kills
18
18
Deaths
15
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
ElMuroDeTrump
Discordia
6
3
9
3.5
W
Ymir
1
6
12
1.17
L
4
4
10
2.25
L
Artemis
Seknys
Artemis
5
6
6
1.33
W
Hachiman
Uncolored
Hachiman
11
6
4
2.17
L
Merlin
oOLysolOo
Merlin
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,621
Damage
54,284
64,564
Taken
55,386
49,914
Mitigated
42,154
5,400
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ElMuroDeTrump
Discordia
18,395
643
0
2,475
12,759
5,217
1,052
5,307
7,452
70,252
0
W
Ymir
5,508
549
278
2,643
23,679
29,657
212
8,966
14,713
33,547
0
L
6,737
2,141
0
2,502
30,849
34,461
625
10,207
20,642
23,556
0
L
Artemis
Seknys
Artemis
11,844
6,275
0
2,065
18,611
8,569
1,387
9,019
9,592
0
56,787
W
Hachiman
Uncolored
Hachiman
30,381
20,715
0
3,607
18,948
7,280
2,200
9,881
9,067
0
101,307
L
Merlin
oOLysolOo
Merlin
17,040
165
473
360
15,104
6,884
947
5,292
9,812
67,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,315
Gold Earned
44,772
167
Minions Killed
198
0
Camps Cleared
0
916,839
Distance Traveled
915,657
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,105
839
105
6
0
318,294
3
W
Ymir
13,831
768
25
1
0
275,719
5
L
Athena
13,892
772
24
1
0
328,562
2
L
Artemis
13,996
778
65
4
0
314,855
3
W
Hachiman
15,836
880
68
4
0
321,644
2
L
Merlin
14,427
802
78
4
0
273,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role