Player Matchup

Baba Yaga
Baba Yaga
Diamond IV
AquaticApe
Baba Yaga
Diamond IV
Level 153
God Stats
1W - 3L
1,498 SR
Queue Stats
223W - 208L
2,084 MMR
Party 1
Sobek
Sobek
Diamond IV
JunglePhobic
Sobek
Diamond IV
Level 156
God Stats
2W - 1L
1,870 SR
Queue Stats
121W - 95L
2,230 MMR
Solo
Rama
Rama
Platinum I
USDefcon1
Rama
Platinum I
Level 88
God Stats
29W - 15L
2,002 SR
Queue Stats
74W - 40L
2,237 MMR
Solo
Merlin
Merlin
Masters
VoidJM
Merlin
Masters
Level 108
God Stats
0W - 3L
1,308 SR
Queue Stats
443W - 431L
2,312 MMR
Solo
Bellona
Bellona
Diamond IV
viiFreddy
Bellona
Diamond IV
Level 164
God Stats
8W - 3L
1,866 SR
Queue Stats
180W - 166L
2,182 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,709 SR
2,209 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,668 SR
1,926 MMR
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
KaIIari-
Sun Wukong
Diamond IV
Level 157
God Stats
47W - 26L
1,628 SR
Queue Stats
687W - 681L
2,071 MMR
Solo
Cupid
Cupid
Diamond III
McDumpyDumpDump
Cupid
Diamond III
Level 82
God Stats
3W - 2L
1,728 SR
Queue Stats
131W - 118L
2,277 MMR
Solo
Scylla
Scylla
Diamond IV
PingMeForAWayOut
Scylla
Diamond IV
Level 66
God Stats
11W - 3L
1,986 SR
Queue Stats
326W - 315L
2,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AquaticApe
Baba Yaga
6
0 / 1 / 0
3,460
692
923
3,425
1,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 0 / 0
3,569
714
1,001
3,300
1,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
1
0 / 0 / 0
2,415
483
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
VoidJM
Merlin
6
0 / 3 / 1
3,416
683
757
3,120
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
viiFreddy
Bellona
6
1 / 0 / 1
3,569
714
2,420
3,303
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
Ne ZhaThorHachimanGuan Yu

VS

Bans
AphroditeAo KuangSusanoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 1 / 1
3,875
775
1,463
3,286
1,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
5
0 / 1 / 0
3,353
671
669
3,762
1,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
KaIIari-
Sun Wukong
7
0 / 0 / 1
3,863
773
2,077
3,575
1,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,144
629
870
657
172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 0 / 1
4,137
827
1,829
1,839
442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
4
4
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
1
2.5
W
Ymir
 
Ymir
0
1
0
0
L
Baba Yaga
AquaticApe
Baba Yaga
0
1
0
0
L
1
0
0
1
W
Sun Wukong
KaIIari-
Sun Wukong
0
0
1
0.5
W
0
0
0
0
W
2
0
1
2.5
L
Rama
0
0
0
0
L
Merlin
VoidJM
Merlin
0
3
1
0.17
L
Bellona
viiFreddy
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,101
Damage
6,908
13,148
Taken
13,119
5,698
Mitigated
5,031
5,254
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,463
535
0
1,758
3,286
1,060
0
476
2,810
0
16,535
W
Ymir
 
Ymir
669
189
0
1,391
3,762
1,939
0
879
2,883
8,972
0
L
Baba Yaga
AquaticApe
Baba Yaga
923
433
0
1,627
3,425
1,442
0
0
3,425
20,057
0
L
1,001
173
186
1,876
3,300
1,846
0
614
2,686
11,545
0
W
Sun Wukong
KaIIari-
Sun Wukong
2,077
466
0
1,337
3,575
1,418
0
923
2,652
0
23,353
W
870
506
46
195
657
172
0
122
535
0
14,862
W
1,829
461
0
697
1,839
442
0
281
1,558
19,799
0
L
Rama
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
VoidJM
Merlin
757
87
0
485
3,120
813
0
681
2,439
17,609
0
L
Bellona
viiFreddy
Bellona
2,420
1,338
0
1,080
3,303
1,597
0
1,203
2,100
0
15,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,429
Gold Earned
18,372
120
Minions Killed
163
0
Camps Cleared
0
382,168
Distance Traveled
510,972
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,875
775
38
8
0
120,787
0
W
Ymir
3,353
671
9
2
0
105,494
0
L
Baba Yaga
3,460
692
30
6
0
83,450
1
L
Sobek
3,569
714
18
4
0
96,006
0
W
Sun Wukong
3,863
773
50
10
0
107,016
2
W
Cupid
3,144
629
27
5
0
78,198
0
W
Scylla
4,137
827
39
8
0
99,477
0
L
Rama
2,415
483
0
0
0
6,722
0
L
Merlin
3,416
683
39
8
0
86,569
0
L
Bellona
3,569
714
33
7
0
109,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role