Player Matchup

Eset
Eset
Joyuss
Eset
Level 44
God Stats
20W - 14L
1,501 SR
Queue Stats
653W - 608L
1,491 Elo+
Solo
Ravana
Ravana
KevLanzy
Ravana
Level 108
God Stats
13W - 6L
1,668 SR
Queue Stats
226W - 198L
1,564 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lachlann
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,351 Elo+
Party 2
Ymir
Ymir
qcwardogqc
Ymir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,255 Elo+
Party 2
Janus
Janus
thegamer200101
Janus
Level 81
God Stats
2W - 6L
1,059 SR
Queue Stats
159W - 169L
1,524 Elo+
Solo
Team Averages
Level 64
1,446 SR
1,437 Elo+

VS

Team Averages
Level 78
1,574 SR
1,536 Elo+
Morgan Le Fay
Morgan Le Fay
Elttel
Morgan Le Fay
Level 92
God Stats
4W - 2L
1,574 SR
Queue Stats
40W - 34L
1,514 Elo+
Party 1
Tyr
Tyr
Messengerlato
Tyr
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 29L
1,459 Elo+
Party 1
Izanami
Izanami
RoastyFlambe
Izanami
Level 89
God Stats
31W - 26L
1,592 SR
Queue Stats
65W - 45L
1,530 Elo+
Party 1
Da Ji
Da Ji
SkadiPippin
Da Ji
Level 39
God Stats
1W - 0L
1,702 SR
Queue Stats
56W - 48L
1,483 Elo+
Solo
Cu Chulainn
Cu Chulainn
Stffboi
Cu Chulainn
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Joyuss
Eset
12
2 / 3 / 1
7,072
589
5,717
7,401
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
KevLanzy
Ravana
11
1 / 3 / 2
6,353
529
3,287
7,665
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Lachlann
Ah Muzen Cab
9
1 / 4 / 1
5,426
452
3,137
8,074
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
5,677
473
2,492
9,688
7,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 0
6,917
576
2,123
6,221
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Elttel
Morgan Le Fay
12
4 / 2 / 2
6,976
581
6,322
6,299
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 2 / 7
6,878
573
5,430
8,369
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
RoastyFlambe
Izanami
11
4 / 0 / 5
6,899
575
7,952
5,418
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 0 / 5
6,297
525
3,439
7,687
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Stffboi
Cu Chulainn
11
2 / 3 / 1
6,658
555
4,461
10,459
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
16
16
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Elttel
Morgan Le Fay
4
2
2
2.5
L
Eset
Joyuss
Eset
2
3
1
0.83
L
Ravana
KevLanzy
Ravana
1
3
2
0.67
L
Ah Muzen Cab
Lachlann
Ah Muzen Cab
1
4
1
0.38
W
5
2
7
4.25
W
Izanami
RoastyFlambe
Izanami
4
0
5
6.5
W
1
0
5
3.5
W
Cu Chulainn
Stffboi
Cu Chulainn
2
3
1
0.83
L
0
3
2
0.33
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,756
Damage
27,604
39,049
Taken
38,232
18,423
Mitigated
19,627
5,986
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Elttel
Morgan Le Fay
6,322
518
0
846
6,299
2,355
0
988
5,229
42,832
0
L
Eset
Joyuss
Eset
5,717
833
0
1,798
7,401
3,233
0
0
6,873
44,876
0
L
Ravana
KevLanzy
Ravana
3,287
928
0
1,655
7,665
3,134
0
2,644
4,806
0
44,657
L
Ah Muzen Cab
Lachlann
Ah Muzen Cab
3,137
1,496
0
250
8,074
2,588
390
257
7,777
0
27,433
W
5,430
1,208
0
1,813
8,369
4,638
0
1,809
6,496
0
12,043
W
Izanami
RoastyFlambe
Izanami
7,952
4,950
0
2,486
5,418
1,965
352
1,139
4,279
0
61,717
W
3,439
1,042
0
888
7,687
2,827
0
1,118
6,509
0
41,889
W
Cu Chulainn
Stffboi
Cu Chulainn
4,461
400
0
1,594
10,459
7,842
244
4,665
5,387
0
39,509
L
2,492
651
0
783
9,688
7,211
57
381
9,263
16,470
0
L
2,123
147
0
1,500
6,221
2,257
220
2,531
3,480
45,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
33,708
333
Minions Killed
342
0
Camps Cleared
0
1,161,245
Distance Traveled
1,116,016
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,976
581
87
7
0
252,202
6
L
Eset
7,072
589
88
7
0
210,347
2
L
Ravana
6,353
529
72
6
0
257,666
3
L
Ah Muzen Cab
5,426
452
37
3
0
231,932
0
W
Tyr
6,878
573
10
1
0
206,830
2
W
Izanami
6,899
575
110
9
0
210,297
0
W
Da Ji
6,297
525
78
7
0
240,870
2
W
Cu Chulainn
6,658
555
57
5
0
205,817
0
L
Ymir
5,677
473
36
3
0
223,418
0
L
Janus
6,917
576
100
8
0
237,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role