Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CommanderKell
Anubis
Level 67
God Stats
21W - 12L
1,513 SR
Queue Stats
27W - 19L
1,482 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HeavenIyHeadshot
Ah Muzen Cab
Level 128
God Stats
16W - 11L
1,574 SR
Queue Stats
98W - 115L
1,467 Elo+
Solo
Nu Wa
Nu Wa
ShadowNinja1119
Nu Wa
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
150W - 133L
1,539 Elo+
Solo
Bacchus
Bacchus
fishfam09
Bacchus
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 50L
1,519 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,501 Elo+

VS

Team Averages
Level 93
1,530 SR
1,466 Elo+
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Deacs_64
Morgan Le Fay
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,298 Elo+
Solo
Mercury
Mercury
Mortimiir
Mercury
Level 147
God Stats
18W - 15L
1,570 SR
Queue Stats
549W - 613L
1,563 Elo+
Solo
Anubis
Anubis
THEMEXICAN316
Anubis
Level 103
God Stats
301W - 257L
1,548 SR
Queue Stats
351W - 326L
1,498 Elo+
Solo
Charybdis
Charybdis
xXcObRaXxXx
Charybdis
Level 75
God Stats
9W - 10L
1,533 SR
Queue Stats
175W - 154L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 1 / 4
8,796
628
8,977
11,529
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 3
9,132
652
6,521
6,619
2,966
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
HeavenIyHeadshot
Ah Muzen Cab
12
2 / 0 / 4
7,293
521
10,269
9,325
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 4 / 5
8,363
597
7,514
7,106
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
fishfam09
Bacchus
12
1 / 1 / 7
7,740
553
4,496
11,223
12,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 4 / 3
5,701
407
4,682
13,958
12,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
Deacs_64
Morgan Le Fay
6
0 / 2 / 0
5,130
366
1,206
3,463
960
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Mortimiir
Mercury
14
1 / 1 / 1
7,624
545
6,291
10,001
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 5 / 0
8,563
612
8,505
12,716
6,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
xXcObRaXxXx
Charybdis
10
1 / 4 / 2
6,549
468
9,222
13,416
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
7
7
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
4
10
L
Horus
 
Horus
0
4
3
0.38
W
4
1
3
5.5
L
Morgan Le Fay
Deacs_64
Morgan Le Fay
0
2
0
0
W
Ah Muzen Cab
HeavenIyHeadshot
Ah Muzen Cab
2
0
4
4
L
Mercury
Mortimiir
Mercury
1
1
1
1.5
W
1
4
5
0.88
L
5
5
0
1
W
Bacchus
fishfam09
Bacchus
1
1
7
4.5
L
Charybdis
xXcObRaXxXx
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
29,906
45,802
Taken
53,554
27,332
Mitigated
28,226
14,158
Healing
15,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,977
3,191
0
2,360
11,529
5,057
0
1,309
10,220
0
56,855
L
Horus
 
Horus
4,682
2,611
1,670
2,933
13,958
12,411
0
3,752
10,206
0
17,102
W
6,521
44
0
3,702
6,619
2,966
1,334
2,825
3,794
63,184
0
L
Morgan Le Fay
Deacs_64
Morgan Le Fay
1,206
44
0
16
3,463
960
0
1,922
1,541
15,936
0
W
Ah Muzen Cab
HeavenIyHeadshot
Ah Muzen Cab
10,269
3,306
0
2,251
9,325
4,161
0
567
8,758
0
62,482
L
Mercury
Mortimiir
Mercury
6,291
3,280
0
885
10,001
4,000
0
2,821
7,180
0
69,861
W
7,514
1,523
0
804
7,106
2,502
133
4,305
2,801
61,446
0
L
8,505
252
0
4,844
12,716
6,045
835
6,833
5,883
68,715
0
W
Bacchus
fishfam09
Bacchus
4,496
584
440
4,601
11,223
12,646
0
1,150
10,073
20,516
0
L
Charybdis
xXcObRaXxXx
Charybdis
9,222
4,785
0
5,404
13,416
4,810
0
3,203
10,213
0
61,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,324
Gold Earned
33,567
391
Minions Killed
402
0
Camps Cleared
0
1,377,596
Distance Traveled
1,159,643
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,796
628
74
5
0
308,445
1
L
Horus
5,701
407
26
2
0
284,640
3
W
Anubis
9,132
652
104
7
0
231,040
0
L
Morgan Le Fay
5,130
366
32
2
0
111,442
0
W
Ah Muzen Cab
7,293
521
79
6
0
283,194
4
L
Mercury
7,624
545
108
8
0
316,544
0
W
Nu Wa
8,363
597
103
7
0
259,661
4
L
Anubis
8,563
612
124
9
0
217,157
0
W
Bacchus
7,740
553
31
2
0
295,256
1
L
Charybdis
6,549
468
112
8
0
229,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role