Player Matchup

Ganesha
Ganesha
AnimeLuna
Ganesha
Level 94
God Stats
4W - 0L
1,900 SR
Queue Stats
81W - 90L
1,453 Elo+
Solo
Ne Zha
Ne Zha
Hackblade
Ne Zha
Level 161
God Stats
9W - 12L
1,441 SR
Queue Stats
510W - 543L
1,520 Elo+
Solo
Ah Puch
Ah Puch
Slimdickens7298
Ah Puch
Level 65
God Stats
238W - 234L
1,508 SR
Queue Stats
374W - 413L
1,472 Elo+
Solo
Ix Chel
Ix Chel
ish_mumu
Ix Chel
Level 153
God Stats
13W - 21L
1,454 SR
Queue Stats
68W - 73L
1,456 Elo+
Solo
Izanami
Izanami
toxicD 065
Izanami
Level 47
God Stats
43W - 51L
1,508 SR
Queue Stats
148W - 170L
1,440 Elo+
Solo
Team Averages
Level 104
1,562 SR
1,468 Elo+

VS

Team Averages
Level 91
1,583 SR
1,398 Elo+
Shiva
Shiva
AncientKabuto
Shiva
Level 126
God Stats
8W - 2L
1,708 SR
Queue Stats
452W - 436L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Korzuxi
Danzaburou
Level 44
God Stats
1W - 3L
1,715 SR
Queue Stats
91W - 104L
1,390 Elo+
Solo
Ishtar
Ishtar
LadiesNight
Ishtar
Level 128
God Stats
9W - 13L
1,338 SR
Queue Stats
121W - 151L
1,396 Elo+
Solo
Anubis
Anubis
ZYPWDQXQSY
Anubis
Level 52
God Stats
8W - 9L
1,509 SR
Queue Stats
11W - 14L
1,285 Elo+
Solo
Cerberus
Cerberus
supernate91
Cerberus
Level 105
God Stats
16W - 15L
1,645 SR
Queue Stats
1,176W - 1,176L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AnimeLuna
Ganesha
16
0 / 0 / 6
11,066
1,107
5,290
11,222
13,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Hackblade
Ne Zha
16
4 / 4 / 1
10,712
1,071
14,447
11,503
6,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 8
11,254
1,125
27,749
12,244
5,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
ish_mumu
Ix Chel
16
4 / 1 / 4
11,353
1,135
22,195
7,943
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
toxicD 065
Izanami
16
1 / 0 / 5
10,169
1,017
10,794
6,925
3,484
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

241

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
10,248
1,025
11,538
16,779
25,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Korzuxi
Danzaburou
16
3 / 2 / 3
10,972
1,097
13,783
13,691
5,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
16
2 / 5 / 4
10,873
1,087
8,027
20,003
9,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
ZYPWDQXQSY
Anubis
16
0 / 1 / 5
9,902
990
5,334
9,069
4,467
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
supernate91
Cerberus
16
0 / 1 / 5
9,923
992
8,357
24,932
34,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
11
Kills
7
7
Deaths
11
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
W
Ganesha
AnimeLuna
Ganesha
0
0
6
3
W
Ne Zha
Hackblade
Ne Zha
4
4
1
1.13
L
Danzaburou
Korzuxi
Danzaburou
3
2
3
2.25
L
Ishtar
2
5
4
0.8
W
2
2
8
3
L
Anubis
ZYPWDQXQSY
Anubis
0
1
5
2.5
W
Ix Chel
ish_mumu
Ix Chel
4
1
4
6
L
Cerberus
supernate91
Cerberus
0
1
5
2.5
W
Izanami
toxicD 065
Izanami
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,475
Damage
47,039
49,837
Taken
84,474
33,040
Mitigated
79,962
9,832
Healing
4,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,538
1,108
123
831
16,779
25,940
0
9,919
6,860
0
16,831
W
Ganesha
AnimeLuna
Ganesha
5,290
49
0
1,931
11,222
13,189
0
3,204
7,562
14,673
0
W
Ne Zha
Hackblade
Ne Zha
14,447
1,476
0
1,598
11,503
6,361
0
2,604
8,659
0
36,528
L
Danzaburou
Korzuxi
Danzaburou
13,783
4,332
0
1,746
13,691
5,786
0
10,043
3,648
0
31,947
L
Ishtar
8,027
4,979
0
583
20,003
9,121
0
13,863
6,140
0
33,802
W
27,749
106
0
3,471
12,244
5,961
0
3,549
8,409
52,701
0
L
Anubis
ZYPWDQXQSY
Anubis
5,334
98
68
68
9,069
4,467
0
5,674
3,395
22,830
0
W
Ix Chel
ish_mumu
Ix Chel
22,195
1,479
1,123
1,180
7,943
4,045
0
1,409
6,486
42,076
0
L
Cerberus
supernate91
Cerberus
8,357
291
0
1,244
24,932
34,648
0
15,735
9,197
33,520
1,456
W
Izanami
toxicD 065
Izanami
10,794
8,177
0
529
6,925
3,484
0
1,466
5,275
0
24,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,554
Gold Earned
51,918
234
Minions Killed
234
6
Camps Cleared
6
1,080,309
Distance Traveled
1,054,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,248
1,025
16
2
0
236,019
0
W
Ganesha
11,066
1,107
0
0
0
216,337
0
W
Ne Zha
10,712
1,071
37
4
0
214,818
0
L
Danzaburou
10,972
1,097
44
4
2
200,367
0
L
Ishtar
10,873
1,087
68
7
3
196,752
0
W
Ah Puch
11,254
1,125
62
6
2
236,134
0
L
Anubis
9,902
990
39
4
1
197,776
0
W
Ix Chel
11,353
1,135
80
8
3
230,474
0
L
Cerberus
9,923
992
67
7
0
223,184
0
W
Izanami
10,169
1,017
55
6
1
182,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role