Player Matchup

Baron Samedi
Baron Samedi
NBFLOEZ
Baron Samedi
Level 127
God Stats
18W - 16L
1,611 SR
Queue Stats
951W - 956L
1,516 Elo+
Solo
Chang'e
Chang'e
Rheku
Chang'e
Level 78
God Stats
42W - 24L
1,447 SR
Queue Stats
347W - 360L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
ZenjoZ
Cthulhu
Level 28
God Stats
1W - 1L
1,228 SR
Queue Stats
84W - 105L
1,439 Elo+
Party 1
Pele
Pele
ifueko666
Pele
Level 59
God Stats
14W - 10L
1,524 SR
Queue Stats
213W - 197L
1,455 Elo+
Party 1
Ishtar
Ishtar
pepefuentes007
Ishtar
Level 64
God Stats
429W - 418L
1,520 SR
Queue Stats
1,062W - 1,102L
1,446 Elo+
Solo
Team Averages
Level 71
1,466 SR
1,462 Elo+

VS

Team Averages
Level 58
1,506 SR
1,445 Elo+
Charybdis
Charybdis
BIGGREDD2030
Charybdis
Level 44
God Stats
6W - 3L
1,508 SR
Queue Stats
50W - 75L
1,303 Elo+
Solo
Anubis
Anubis
Deloxch
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Serqet
Serqet
KojiSuzahara
Serqet
Level 175
God Stats
3W - 3L
1,520 SR
Queue Stats
106W - 148L
1,420 Elo+
Solo
Thanatos
Thanatos
PlaidAnemone279
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Chaac
Chaac
We_The_People_87
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NBFLOEZ
Baron Samedi
19
12 / 0 / 22
12,793
1,279
18,227
7,410
3,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Rheku
Chang'e
19
8 / 1 / 25
12,251
1,225
18,097
9,863
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZenjoZ
Cthulhu
18
4 / 2 / 28
11,902
1,190
9,617
13,876
18,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
18
12 / 1 / 21
12,202
1,220
17,269
14,565
6,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 0 / 25
11,563
1,156
12,230
8,555
3,669
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BIGGREDD2030
Charybdis
15
2 / 5 / 2
10,718
1,072
13,566
16,504
6,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Deloxch
Anubis
15
1 / 6 / 1
10,307
1,031
17,236
12,963
6,491
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
15
0 / 3 / 2
9,408
941
4,672
9,130
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
1 / 15 / 1
9,674
967
7,630
21,456
9,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
0 / 12 / 2
9,674
967
5,630
23,456
28,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
12
41
Kills
4
4
Deaths
41
121
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BIGGREDD2030
Charybdis
2
5
2
0.6
L
Anubis
Deloxch
Anubis
1
6
1
0.25
L
Serqet
0
3
2
0.33
W
Baron Samedi
NBFLOEZ
Baron Samedi
12
0
22
23
L
Thanatos
1
15
1
0.1
W
Chang'e
Rheku
Chang'e
8
1
25
20.5
L
0
12
2
0.08
W
Cthulhu
ZenjoZ
Cthulhu
4
2
28
9
W
Pele
12
1
21
22.5
W
5
0
25
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,440
Damage
48,734
54,269
Taken
83,509
36,836
Mitigated
55,334
19,398
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BIGGREDD2030
Charybdis
13,566
5,709
0
401
16,504
6,502
0
10,526
5,612
0
45,595
L
Anubis
Deloxch
Anubis
17,236
1,334
0
1,265
12,963
6,491
0
6,348
6,372
32,757
0
L
Serqet
4,672
804
164
668
9,130
4,616
0
3,786
5,200
0
15,801
W
Baron Samedi
NBFLOEZ
Baron Samedi
18,227
2,013
2,617
1,427
7,410
3,926
0
1,015
6,310
32,272
0
L
Thanatos
7,630
1,697
0
2,785
21,456
9,415
0
13,444
7,630
0
17,562
W
Chang'e
Rheku
Chang'e
18,097
2,854
5,318
6,224
9,863
4,036
0
2,468
6,895
49,760
0
L
5,630
2,051
0
1,023
23,456
28,310
0
10,401
12,754
0
17,502
W
Cthulhu
ZenjoZ
Cthulhu
9,617
1,060
321
834
13,876
18,391
0
5,423
7,937
23,274
0
W
Pele
17,269
5,582
0
1,609
14,565
6,814
0
5,627
8,603
0
22,253
W
12,230
10,625
0
1,048
8,555
3,669
0
2,703
5,573
0
23,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,711
Gold Earned
49,781
197
Minions Killed
176
5
Camps Cleared
9
996,427
Distance Traveled
785,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,718
1,072
72
7
0
184,679
0
L
Anubis
10,307
1,031
41
4
1
166,219
0
L
Serqet
9,408
941
29
3
0
131,202
0
W
Baron Samedi
12,793
1,279
40
4
2
202,830
0
L
Thanatos
9,674
967
14
1
5
163,573
0
W
Chang'e
12,251
1,225
73
7
1
216,853
0
L
Chaac
9,674
967
20
2
3
140,085
0
W
Cthulhu
11,902
1,190
45
5
1
190,822
0
W
Pele
12,202
1,220
12
1
1
216,413
0
W
Ishtar
11,563
1,156
27
3
0
169,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role