Player Matchup

Anubis
Anubis
 
Anubis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Gensoit
Hachiman
Level 46
God Stats
24W - 18L
1,520 SR
Queue Stats
160W - 147L
1,426 Elo+
Solo
Achilles
Achilles
LilGob
Achilles
Level 148
God Stats
4W - 3L
1,546 SR
Queue Stats
360W - 345L
1,551 Elo+
Party 2
Hera
Hera
SERSAMA
Hera
Level 157
God Stats
1W - 3L
1,219 SR
Queue Stats
456W - 461L
1,569 Elo+
Party 2
King Arthur
King Arthur
打谁丿谁怀孕
King Arthur
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 42L
1,570 Elo+
Solo
Team Averages
Level 95
1,457 SR
1,523 Elo+

VS

Team Averages
Level 72
1,491 SR
1,408 Elo+
Bellona
Bellona
DjanGon
Bellona
Level 40
God Stats
1W - 0L
1,304 SR
Queue Stats
17W - 29L
1,326 Elo+
Party 3
Anubis
Anubis
Kôtan
Anubis
Level 29
God Stats
3W - 2L
1,573 SR
Queue Stats
10W - 23L
1,310 Elo+
Party 3
Izanami
Izanami
TheMagician56
Izanami
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 82L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
Tyrion4TheWin
Aphrodite
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,483 Elo+
Party 1
Nemesis
Nemesis
Аньч
Nemesis
Level 106
God Stats
17W - 20L
1,578 SR
Queue Stats
55W - 74L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 5 / 6
8,708
544
2,711
9,759
3,524
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Gensoit
Hachiman
13
4 / 6 / 2
8,310
519
9,143
13,809
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
LilGob
Achilles
15
7 / 2 / 3
9,551
597
11,696
12,038
7,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
SERSAMA
Hera
12
3 / 4 / 5
7,504
469
7,581
10,272
8,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
打谁丿谁怀孕
King Arthur
14
1 / 5 / 1
8,256
516
6,174
15,865
12,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DjanGon
Bellona
14
3 / 2 / 3
9,509
594
9,176
12,387
9,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Kôtan
Anubis
17
12 / 4 / 2
11,209
701
17,668
9,402
4,781
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
12
1 / 5 / 3
7,769
486
7,179
12,255
5,647
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Tyrion4TheWin
Aphrodite
12
1 / 1 / 4
7,970
498
2,896
11,445
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
Аньч
Nemesis
15
5 / 5 / 3
9,960
623
6,938
17,423
6,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
16
Kills
22
22
Deaths
17
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
6
0.8
W
Bellona
DjanGon
Bellona
3
2
3
2.25
L
Hachiman
Gensoit
Hachiman
4
6
2
0.83
W
Anubis
Kôtan
Anubis
12
4
2
3.25
L
Achilles
LilGob
Achilles
7
2
3
4.25
L
Hera
SERSAMA
Hera
3
4
5
1.38
W
Izanami
1
5
3
0.5
W
Aphrodite
Tyrion4TheWin
Aphrodite
1
1
4
3
W
Nemesis
Аньч
Nemesis
5
5
3
1.3
L
King Arthur
打谁丿谁怀孕
King Arthur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,305
Damage
43,857
61,743
Taken
62,912
36,133
Mitigated
35,084
9,379
Healing
21,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,711
460
0
3,379
9,759
3,524
222
5,415
4,344
60,572
0
W
Bellona
DjanGon
Bellona
9,176
2,972
0
4,919
12,387
9,207
746
2,231
10,156
0
56,904
L
Hachiman
Gensoit
Hachiman
9,143
5,027
0
2,406
13,809
4,057
1,268
4,772
9,037
0
60,298
W
Anubis
Kôtan
Anubis
17,668
347
0
3,335
9,402
4,781
1,207
1,489
7,913
70,989
0
L
Achilles
LilGob
Achilles
11,696
3,942
0
1,903
12,038
7,846
0
2,748
9,290
0
63,059
L
Hera
SERSAMA
Hera
7,581
1,752
0
1,161
10,272
8,128
201
2,387
7,885
32,737
277
W
Izanami
7,179
4,213
0
334
12,255
5,647
349
2,409
9,846
0
61,957
W
Aphrodite
Tyrion4TheWin
Aphrodite
2,896
808
4,516
5,191
11,445
8,691
92
4,036
7,409
17,534
0
W
Nemesis
Аньч
Nemesis
6,938
3,897
0
3,272
17,423
6,758
421
1,850
15,573
0
84,257
L
King Arthur
打谁丿谁怀孕
King Arthur
6,174
192
0
530
15,865
12,578
83
5,242
10,623
1,353
61,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,329
Gold Earned
46,417
420
Minions Killed
420
0
Camps Cleared
0
1,515,009
Distance Traveled
1,566,975
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,708
544
116
7
0
274,166
2
W
Bellona
9,509
594
88
6
0
335,213
1
L
Hachiman
8,310
519
75
5
0
321,831
5
W
Anubis
11,209
701
98
6
0
311,291
0
L
Achilles
9,551
597
105
7
0
337,538
0
L
Hera
7,504
469
26
2
0
299,646
0
W
Izanami
7,769
486
86
5
0
308,126
0
W
Aphrodite
7,970
498
20
1
0
298,475
2
W
Nemesis
9,960
623
128
8
0
313,870
0
L
King Arthur
8,256
516
98
6
0
281,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role