Player Matchup

Ares
Ares
Rheku
Ares
Level 78
God Stats
77W - 66L
1,537 SR
Queue Stats
347W - 360L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
TheArchAngel33
Nu Wa
Level 86
God Stats
3W - 0L
1,758 SR
Queue Stats
40W - 46L
1,522 Elo+
Solo
Vamana
Vamana
You Want Sm0k3
Vamana
Level 69
God Stats
11W - 15L
1,511 SR
Queue Stats
323W - 310L
1,452 Elo+
Solo
Danzaburou
Danzaburou
ZenjoZ
Danzaburou
Level 28
God Stats
9W - 6L
1,412 SR
Queue Stats
84W - 105L
1,427 Elo+
Party 2
Scylla
Scylla
ifueko666
Scylla
Level 59
God Stats
58W - 47L
1,494 SR
Queue Stats
213W - 197L
1,445 Elo+
Party 2
Team Averages
Level 64
1,542 SR
1,458 Elo+

VS

Team Averages
Level 58
1,412 SR
1,400 Elo+
Zeus
Zeus
DrDiplomata
Zeus
Level 39
God Stats
4W - 9L
1,191 SR
Queue Stats
30W - 46L
1,314 Elo+
Solo
Nemesis
Nemesis
LKSloocky
Nemesis
Level 68
God Stats
4W - 9L
1,298 SR
Queue Stats
81W - 92L
1,366 Elo+
Party 1
Ra
Ra
SnowFox292
Ra
Level 66
God Stats
12W - 10L
1,641 SR
Queue Stats
146W - 134L
1,503 Elo+
Solo
Anhur
Anhur
Umit D
Anhur
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 118L
1,372 Elo+
Solo
King Arthur
King Arthur
ZETA7304
King Arthur
Level 82
God Stats
40W - 30L
1,429 SR
Queue Stats
170W - 162L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Rheku
Ares
18
1 / 1 / 15
11,993
1,090
12,130
14,075
15,237
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
2 / 0 / 13
11,658
1,060
23,645
11,650
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 1 / 10
11,100
1,009
14,016
12,454
11,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ZenjoZ
Danzaburou
17
5 / 1 / 8
11,576
1,052
13,065
11,647
6,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ifueko666
Scylla
18
8 / 0 / 10
12,261
1,115
11,840
8,974
4,300
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

256

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
9,964
906
14,183
11,232
3,126
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
LKSloocky
Nemesis
16
2 / 3 / 1
10,948
995
10,081
16,308
7,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
0 / 2 / 3
10,584
962
8,837
8,804
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Umit D
Anhur
16
0 / 5 / 1
10,050
914
9,550
19,885
7,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ZETA7304
King Arthur
16
0 / 4 / 3
10,315
938
11,261
23,752
31,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
11
18
Kills
3
3
Deaths
18
56
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Nemesis
LKSloocky
Nemesis
2
3
1
0.83
W
Ares
Rheku
Ares
1
1
15
8.5
L
0
2
3
0.75
W
2
0
13
8.5
L
Anhur
Umit D
Anhur
0
5
1
0.1
W
2
1
10
7
L
King Arthur
ZETA7304
King Arthur
0
4
3
0.38
W
Danzaburou
ZenjoZ
Danzaburou
5
1
8
9
W
Scylla
ifueko666
Scylla
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,696
Damage
53,912
58,800
Taken
79,981
43,175
Mitigated
53,074
12,714
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,183
500
0
0
11,232
3,126
0
7,531
3,650
29,576
0
L
Nemesis
LKSloocky
Nemesis
10,081
2,929
0
1,855
16,308
7,165
0
10,988
5,129
0
29,737
W
Ares
Rheku
Ares
12,130
731
386
4,406
14,075
15,237
0
4,556
9,327
33,062
0
L
8,837
310
1,927
324
8,804
3,908
0
4,487
4,221
50,628
0
W
23,645
7,756
433
2,081
11,650
5,261
0
4,666
6,839
56,055
0
L
Anhur
Umit D
Anhur
9,550
3,059
0
1,447
19,885
7,005
0
10,994
8,261
0
26,936
W
14,016
4,662
0
2,066
12,454
11,611
0
3,653
8,576
0
29,835
L
King Arthur
ZETA7304
King Arthur
11,261
425
0
2,450
23,752
31,870
0
13,615
9,633
0
30,558
W
Danzaburou
ZenjoZ
Danzaburou
13,065
7,638
150
2,698
11,647
6,766
0
5,787
5,810
0
30,087
W
Scylla
ifueko666
Scylla
11,840
358
0
494
8,974
4,300
0
3,591
5,228
18,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,588
Gold Earned
51,861
219
Minions Killed
259
10
Camps Cleared
4
1,108,978
Distance Traveled
988,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,964
906
32
3
0
124,523
0
L
Nemesis
10,948
995
59
5
1
238,592
0
W
Ares
11,993
1,090
44
4
1
224,081
0
L
Ra
10,584
962
99
9
2
198,935
0
W
Nu Wa
11,658
1,060
77
7
4
200,414
0
L
Anhur
10,050
914
49
4
1
194,057
0
W
Vamana
11,100
1,009
32
3
3
253,217
0
L
King Arthur
10,315
938
20
2
0
232,681
0
W
Danzaburou
11,576
1,052
46
4
1
210,298
0
W
Scylla
12,261
1,115
20
2
1
220,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role