Player Matchup

Charybdis
Charybdis
GhostTrevenant
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,560 Elo+
Solo
Bacchus
Bacchus
Koggelram
Bacchus
Level 127
God Stats
0W - 1L
1,741 SR
Queue Stats
140W - 151L
1,475 Elo+
Solo
Serqet
Serqet
LEWDENING
Serqet
Level 145
God Stats
2W - 1L
1,591 SR
Queue Stats
2W - 1L
1,807 Elo+
Solo
Hades
Hades
MTNKing156
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 148L
1,478 Elo+
Solo
Kukulkan
Kukulkan
Spuddle
Kukulkan
Level 127
God Stats
3W - 3L
1,730 SR
Queue Stats
204W - 189L
1,500 Elo+
Solo
Team Averages
Level 115
1,612 SR
1,564 Elo+

VS

Team Averages
Level 134
1,526 SR
1,442 Elo+
Izanami
Izanami
Deathix Six
Izanami
Level 165
God Stats
5W - 8L
1,506 SR
Queue Stats
551W - 517L
1,560 Elo+
Solo
Geb
Geb
ItsDamDat
Geb
Level 132
God Stats
3W - 3L
1,594 SR
Queue Stats
24W - 28L
1,393 Elo+
Party 1
Hercules
Hercules
JeffreyJoey
Hercules
Level 155
God Stats
24W - 27L
1,562 SR
Queue Stats
71W - 74L
1,420 Elo+
Party 1
Zeus
Zeus
SDCGyro
Zeus
Level 110
God Stats
2W - 3L
1,469 SR
Queue Stats
56W - 64L
1,489 Elo+
Party 2
Hun Batz
Hun Batz
UNUNUNUN
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GhostTrevenant
Charybdis
17
1 / 4 / 7
10,418
695
13,532
15,631
7,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Koggelram
Bacchus
16
1 / 6 / 5
9,501
633
7,640
17,865
24,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
LEWDENING
Serqet
17
3 / 7 / 6
10,377
692
12,272
19,074
10,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
17
2 / 6 / 4
10,271
685
9,868
15,960
11,917
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Spuddle
Kukulkan
18
6 / 1 / 3
11,185
746
17,530
7,769
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deathix Six
Izanami
19
4 / 2 / 12
11,441
763
16,633
17,473
9,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 2 / 18
11,659
777
8,273
17,397
20,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
JeffreyJoey
Hercules
19
3 / 3 / 11
11,539
769
12,714
20,457
26,644
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
SDCGyro
Zeus
19
7 / 3 / 12
11,544
770
15,195
10,315
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hun Batz
UNUNUNUN
Hun Batz
19
6 / 3 / 14
11,791
786
10,635
15,046
7,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
90
13
Kills
23
24
Deaths
13
25
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Izanami
Deathix Six
Izanami
4
2
12
5
L
Charybdis
GhostTrevenant
Charybdis
1
4
7
1.13
W
3
2
18
6
W
Hercules
JeffreyJoey
Hercules
3
3
11
2.83
L
Bacchus
Koggelram
Bacchus
1
6
5
0.58
L
Serqet
LEWDENING
Serqet
3
7
6
0.86
L
Hades
2
6
4
0.67
W
Zeus
SDCGyro
Zeus
7
3
12
4.33
L
Kukulkan
Spuddle
Kukulkan
6
1
3
7.5
W
Hun Batz
UNUNUNUN
Hun Batz
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,842
Damage
63,450
76,299
Taken
80,688
59,043
Mitigated
68,992
13,023
Healing
23,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Deathix Six
Izanami
16,633
11,238
0
5,052
17,473
9,025
2,642
7,854
8,936
0
66,265
L
Charybdis
GhostTrevenant
Charybdis
13,532
6,276
0
1,832
15,631
7,598
0
3,549
11,877
0
46,014
W
8,273
597
2,374
4,902
17,397
20,604
363
8,941
8,134
14,730
0
W
Hercules
JeffreyJoey
Hercules
12,714
3,133
0
6,751
20,457
26,644
127
5,269
14,774
0
42,013
L
Bacchus
Koggelram
Bacchus
7,640
214
169
4,141
17,865
24,488
484
5,878
11,690
16,320
0
L
Serqet
LEWDENING
Serqet
12,272
1,842
0
1,226
19,074
10,954
0
5,844
13,002
0
29,204
L
Hades
9,868
157
168
1,787
15,960
11,917
220
6,159
9,605
22,390
0
W
Zeus
SDCGyro
Zeus
15,195
1,949
0
1,386
10,315
4,990
645
4,649
5,026
52,157
0
L
Kukulkan
Spuddle
Kukulkan
17,530
1,170
0
3,700
7,769
4,086
0
1,732
5,908
53,705
0
W
Hun Batz
UNUNUNUN
Hun Batz
10,635
1,892
0
2,729
15,046
7,729
2,295
7,114
6,802
0
33,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,752
Gold Earned
57,974
254
Minions Killed
294
0
Camps Cleared
0
1,459,893
Distance Traveled
1,602,972
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,441
763
109
7
0
284,592
0
L
Charybdis
10,418
695
71
5
0
284,215
0
W
Geb
11,659
777
8
1
0
351,871
0
W
Hercules
11,539
769
82
5
0
319,274
0
L
Bacchus
9,501
633
13
1
0
300,467
5
L
Serqet
10,377
692
41
3
0
320,860
0
L
Hades
10,271
685
42
3
0
264,817
1
W
Zeus
11,544
770
59
4
0
293,849
0
L
Kukulkan
11,185
746
87
6
0
289,534
0
W
Hun Batz
11,791
786
36
2
0
353,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role