Player Matchup

Danzaburou
Danzaburou
Budazinc
Danzaburou
Level 152
God Stats
5W - 2L
1,772 SR
Queue Stats
167W - 186L
1,433 Elo+
Solo
Bastet
Bastet
HYPERCHRONIK
Bastet
Level 82
God Stats
1W - 1L
1,150 SR
Queue Stats
3W - 6L
1,173 Elo+
Party 1
Nu Wa
Nu Wa
LittleRabbitsPaw
Nu Wa
Level 149
God Stats
5W - 0L
1,740 SR
Queue Stats
157W - 164L
1,489 Elo+
Solo
Cerberus
Cerberus
OneBadHomeless
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 163L
1,485 Elo+
Party 1
Hel
Hel
Torqanada
Hel
Level 109
God Stats
3W - 1L
1,479 SR
Queue Stats
151W - 143L
1,481 Elo+
Solo
Team Averages
Level 124
1,528 SR
1,412 Elo+

VS

Team Averages
Level 107
1,545 SR
1,471 Elo+
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CurlyRaviolli
Ah Muzen Cab
Level 156
God Stats
1W - 1L
1,710 SR
Queue Stats
93W - 100L
1,462 Elo+
Party 2
Chiron
Chiron
LordC-Zar
Chiron
Level 133
God Stats
1W - 3L
1,484 SR
Queue Stats
119W - 122L
1,482 Elo+
Party 2
Fenrir
Fenrir
UWANTPUNCAKE593
Fenrir
Level 26
God Stats
0W - 2L
1,296 SR
Queue Stats
4W - 7L
1,311 Elo+
Solo
Hel
Hel
jlube19
Hel
Level 118
God Stats
2W - 1L
1,734 SR
Queue Stats
87W - 85L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Budazinc
Danzaburou
17
5 / 0 / 20
10,171
848
12,468
11,516
7,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
14
5 / 1 / 15
8,965
747
11,560
12,520
6,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 1 / 15
9,730
811
17,463
8,687
5,067
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
16
6 / 1 / 20
10,784
899
10,115
22,313
31,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 21
9,666
806
15,617
8,058
4,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 8 / 2
7,135
595
8,902
15,789
8,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
CurlyRaviolli
Ah Muzen Cab
16
0 / 2 / 4
7,623
635
12,583
13,062
9,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
LordC-Zar
Chiron
14
3 / 5 / 0
8,159
680
13,299
13,030
5,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 10 / 1
6,383
532
4,130
16,545
7,277
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
13
0 / 3 / 4
7,093
591
8,398
14,510
10,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
15
28
Kills
4
4
Deaths
28
91
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
8
2
0.25
W
Danzaburou
Budazinc
Danzaburou
5
0
20
15
L
Ah Muzen Cab
CurlyRaviolli
Ah Muzen Cab
0
2
4
1
W
Bastet
5
1
15
12.5
W
6
1
15
13.5
L
Chiron
LordC-Zar
Chiron
3
5
0
0.6
W
Cerberus
6
1
20
16
W
6
1
21
16.5
L
0
10
1
0.05
L
Hel
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,223
Damage
47,312
63,094
Taken
72,936
55,545
Mitigated
40,917
41,069
Healing
19,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,902
0
0
443
15,789
8,748
0
8,240
7,259
14,093
0
W
Danzaburou
Budazinc
Danzaburou
12,468
5,427
1,722
3,441
11,516
7,021
3,009
3,255
8,041
0
25,895
L
Ah Muzen Cab
CurlyRaviolli
Ah Muzen Cab
12,583
2,170
505
1,037
13,062
9,138
0
8,982
3,790
0
34,874
W
Bastet
11,560
3,011
0
2,319
12,520
6,933
1,487
2,920
9,413
0
13,459
W
17,463
4,509
0
940
8,687
5,067
1,435
2,021
6,573
33,588
0
L
Chiron
LordC-Zar
Chiron
13,299
5,251
877
2,699
13,030
5,420
0
6,877
5,890
0
31,209
W
Cerberus
10,115
446
1,591
7,660
22,313
31,542
262
5,631
15,855
26,534
0
W
15,617
574
17,384
6,012
8,058
4,982
407
3,473
4,379
21,410
0
L
4,130
1,365
499
972
16,545
7,277
0
9,167
7,102
0
6,794
L
Hel
8,398
285
5,776
6,698
14,510
10,334
0
8,467
5,695
18,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,316
Gold Earned
36,393
185
Minions Killed
130
0
Camps Cleared
0
1,184,461
Distance Traveled
1,024,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,135
595
7
1
0
177,272
0
W
Danzaburou
10,171
848
51
4
0
247,024
0
L
Ah Muzen Cab
7,623
635
48
4
0
227,116
0
W
Bastet
8,965
747
11
1
0
266,778
0
W
Nu Wa
9,730
811
42
4
0
208,631
0
L
Chiron
8,159
680
53
4
0
179,715
0
W
Cerberus
10,784
899
58
5
0
233,716
0
W
Hel
9,666
806
23
2
0
228,312
0
L
Fenrir
6,383
532
5
0
0
203,904
0
L
Hel
7,093
591
17
1
0
236,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role