Player Matchup

He Bo
He Bo
Silver I
SimplyDestroy
He Bo
Silver I
Level 158
God Stats
12W - 0L
1,816 SR
Queue Stats
41W - 10L
1,649 MMR
Party 1
Aphrodite
Aphrodite
Silver I
StonerAgain
Aphrodite
Silver I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,605 MMR
Party 1
Ne Zha
Ne Zha
Silver I
WAST3DY3TI
Ne Zha
Silver I
Level 161
God Stats
8W - 1L
1,658 SR
Queue Stats
36W - 11L
1,649 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,658 SR
1,634 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,462 SR
1,529 MMR
Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
Foohboy
Neith
Silver III
Level 34
God Stats
3W - 5L
1,630 SR
Queue Stats
12W - 18L
1,521 MMR
Party 2
Vulcan
Vulcan
Gold II
Tanman4200
Vulcan
Gold II
Level 121
God Stats
5W - 4L
1,257 SR
Queue Stats
467W - 502L
1,567 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 13
15,466
910
29,815
16,951
7,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
StonerAgain
Aphrodite
17
5 / 3 / 19
14,065
827
9,544
24,029
18,454
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
WAST3DY3TI
Ne Zha
18
11 / 3 / 17
15,370
904
18,163
25,687
32,349
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TiamatAchillesGuan YuHerculesKuzenbo

VS

Bans
Ix ChelXing TianAtlasAresCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 5 / 3
12,124
713
12,824
22,961
30,908
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Foohboy
Neith
15
2 / 10 / 4
12,276
722
11,827
20,671
8,400
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Tanman4200
Vulcan
15
2 / 14 / 3
12,728
749
9,844
19,375
7,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
29
Kills
6
8
Deaths
29
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
5
3
0.7
L
Neith
Foohboy
Neith
2
10
4
0.4
W
13
2
13
9.75
W
Aphrodite
StonerAgain
Aphrodite
5
3
19
4.83
L
Vulcan
Tanman4200
Vulcan
2
14
3
0.25
W
Ne Zha
WAST3DY3TI
Ne Zha
11
3
17
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,522
Damage
34,495
66,667
Taken
63,007
58,280
Mitigated
46,436
30,586
Healing
6,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,824
3,779
0
2,302
22,961
30,908
0
15,373
7,422
41,714
0
L
Neith
Foohboy
Neith
11,827
2,469
0
4,386
20,671
8,400
0
12,238
8,433
0
36,736
W
29,815
1,303
0
693
16,951
7,477
1,302
8,161
8,120
99,957
0
W
Aphrodite
StonerAgain
Aphrodite
9,544
1,116
8,684
11,476
24,029
18,454
835
8,329
15,506
49,737
0
L
Vulcan
Tanman4200
Vulcan
9,844
2,924
0
250
19,375
7,128
0
12,269
7,106
41,920
0
W
Ne Zha
WAST3DY3TI
Ne Zha
18,163
4,272
463
9,270
25,687
32,349
541
6,887
17,630
0
52,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,901
Gold Earned
37,128
242
Minions Killed
138
0
Camps Cleared
0
977,360
Distance Traveled
727,539
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,124
713
41
2
0
238,740
3
L
Neith
12,276
722
41
2
0
253,774
0
W
He Bo
15,466
910
121
7
0
338,036
0
W
Aphrodite
14,065
827
73
4
0
292,889
0
L
Vulcan
12,728
749
56
3
0
235,025
0
W
Ne Zha
15,370
904
48
3
0
346,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role