Player Matchup

Thoth
Thoth
ApexGortat
Thoth
Level 65
God Stats
6W - 4L
1,534 SR
Queue Stats
442W - 440L
1,588 Elo+
Solo
Surtr
Surtr
EmperorRiku
Surtr
Level 88
God Stats
19W - 14L
1,612 SR
Queue Stats
129W - 94L
1,536 Elo+
Party 2
Nemesis
Nemesis
OniHattori
Nemesis
Level 159
God Stats
128W - 95L
1,556 SR
Queue Stats
1,099W - 989L
1,578 Elo+
Solo
Hercules
Hercules
Tokyo Turtle451
Hercules
Level 100
God Stats
6W - 3L
1,690 SR
Queue Stats
184W - 147L
1,560 Elo+
Party 2
Cerberus
Cerberus
karioblaze
Cerberus
Level 207
God Stats
22W - 9L
1,683 SR
Queue Stats
1,058W - 1,035L
1,569 Elo+
Solo
Team Averages
Level 124
1,615 SR
1,566 Elo+

VS

Team Averages
Level 95
1,616 SR
1,508 Elo+
Cupid
Cupid
Bess777k
Cupid
Level 100
God Stats
1W - 2L
1,290 SR
Queue Stats
118W - 133L
1,472 Elo+
Solo
Medusa
Medusa
Cursed Geist
Medusa
Level 126
God Stats
1W - 1L
1,737 SR
Queue Stats
29W - 24L
1,620 Elo+
Solo
Arachne
Arachne
EltieKing1
Arachne
Level 78
God Stats
2W - 2L
1,982 SR
Queue Stats
15W - 21L
1,457 Elo+
Party 1
Hera
Hera
FnG NightHawk
Hera
Level 69
God Stats
28W - 22L
1,652 SR
Queue Stats
107W - 143L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
YesSirSkiii45
Cthulhu
Level 104
God Stats
11W - 23L
1,420 SR
Queue Stats
697W - 673L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
4 / 1 / 8
11,149
1,115
10,464
5,149
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 0 / 11
11,527
1,153
11,662
11,990
11,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
OniHattori
Nemesis
17
6 / 0 / 9
11,733
1,173
14,205
9,188
5,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
17
3 / 1 / 13
11,237
1,124
10,158
13,975
15,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
karioblaze
Cerberus
17
1 / 1 / 14
10,329
1,033
8,066
15,898
17,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

270

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bess777k
Cupid
14
0 / 6 / 0
8,781
878
99
8,775
2,980
Medusa
16
2 / 4 / 1
11,037
1,104
14,003
13,886
6,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
EltieKing1
Arachne
15
1 / 2 / 1
10,039
1,004
5,506
13,172
8,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 6 / 2
9,891
989
13,734
10,140
4,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
16
0 / 1 / 2
10,215
1,022
16,703
11,778
13,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
9
19
Kills
3
3
Deaths
19
55
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
4
1
8
8
L
Cupid
Bess777k
Cupid
0
6
0
0
L
Medusa
2
4
1
0.63
L
Arachne
EltieKing1
Arachne
1
2
1
0.75
W
5
0
11
10.5
L
0
6
2
0.17
W
Nemesis
OniHattori
Nemesis
6
0
9
10.5
W
Hercules
3
1
13
9.5
L
Cthulhu
0
1
2
1
W
Cerberus
karioblaze
Cerberus
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,555
Damage
50,045
56,200
Taken
57,751
51,393
Mitigated
36,226
11,517
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
10,464
179
296
539
5,149
2,580
0
3,404
1,641
29,030
0
L
Cupid
Bess777k
Cupid
99
52
250
0
8,775
2,980
0
3,082
5,392
0
99
L
Medusa
14,003
7,667
0
1,199
13,886
6,518
0
2,411
11,019
0
57,840
L
Arachne
EltieKing1
Arachne
5,506
3,488
0
1,514
13,172
8,180
0
3,731
8,837
0
20,291
W
11,662
3,690
0
1,140
11,990
11,623
0
6,306
5,243
386
35,187
L
13,734
2,446
148
539
10,140
4,898
0
3,944
5,719
34,557
0
W
Nemesis
OniHattori
Nemesis
14,205
6,073
0
1,808
9,188
5,086
0
4,965
3,953
0
38,261
W
Hercules
10,158
3,880
0
3,362
13,975
15,039
0
6,214
7,590
0
22,181
L
Cthulhu
16,703
524
75
500
11,778
13,650
0
3,663
7,465
29,797
0
W
Cerberus
karioblaze
Cerberus
8,066
45
0
4,372
15,898
17,065
0
8,301
7,336
19,635
186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,975
Gold Earned
49,963
246
Minions Killed
232
9
Camps Cleared
8
1,104,980
Distance Traveled
968,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,149
1,115
55
6
2
216,241
0
L
Cupid
8,781
878
0
0
0
79,800
0
L
Medusa
11,037
1,104
83
8
3
216,364
0
L
Arachne
10,039
1,004
50
5
2
236,475
0
W
Surtr
11,527
1,153
67
7
0
213,448
0
L
Hera
9,891
989
70
7
3
203,207
0
W
Nemesis
11,733
1,173
60
6
0
241,963
0
W
Hercules
11,237
1,124
28
3
4
217,001
0
L
Cthulhu
10,215
1,022
29
3
0
232,978
0
W
Cerberus
10,329
1,033
36
4
3
216,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role