Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
JohnnyBend32
Bakasura
Level 128
God Stats
45W - 47L
1,269 SR
Queue Stats
261W - 253L
1,436 Elo+
Solo
Freya
Freya
KendoExtreme
Freya
Level 7
God Stats
0W - 2L
1,455 SR
Queue Stats
0W - 7L
1,204 Elo+
Party 2
Mercury
Mercury
Wannabe Mar3
Mercury
Level 63
God Stats
27W - 26L
1,538 SR
Queue Stats
733W - 714L
1,505 Elo+
Solo
Baba Yaga
Baba Yaga
creamy420cheese_
Baba Yaga
Level 57
God Stats
41W - 58L
1,366 SR
Queue Stats
526W - 550L
1,493 Elo+
Solo
Team Averages
Level 69
1,425 SR
1,428 Elo+

VS

Team Averages
Level 103
1,572 SR
1,481 Elo+
Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RED V72
Ah Muzen Cab
Level 43
God Stats
21W - 11L
1,730 SR
Queue Stats
123W - 79L
1,523 Elo+
Party 1
Da Ji
Da Ji
Unpoly
Da Ji
Level 125
God Stats
4W - 1L
1,577 SR
Queue Stats
136W - 95L
1,536 Elo+
Party 1
Ix Chel
Ix Chel
eviek
Ix Chel
Level 126
God Stats
865W - 884L
1,480 SR
Queue Stats
1,023W - 1,035L
1,424 Elo+
Solo
Cthulhu
Cthulhu
theGuy990
Cthulhu
Level 66
God Stats
8W - 7L
1,573 SR
Queue Stats
45W - 43L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 0
5,842
1,168
6,130
8,100
3,053
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
JohnnyBend32
Bakasura
10
0 / 3 / 0
5,876
1,175
5,103
9,713
6,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 5 / 0
5,563
1,113
1,572
6,394
2,509
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Wannabe Mar3
Mercury
9
0 / 1 / 0
5,314
1,063
150
861
221
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
9
0 / 0 / 0
5,314
1,063
662
396
140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

310

VS

Team 2 Tickets

425

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 9
7,239
1,448
3,417
8,625
6,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
RED V72
Ah Muzen Cab
12
2 / 0 / 4
6,472
1,294
6,696
3,039
1,503
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
Unpoly
Da Ji
12
5 / 0 / 2
7,394
1,479
5,402
4,289
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
eviek
Ix Chel
11
1 / 0 / 7
6,424
1,285
3,076
864
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
theGuy990
Cthulhu
11
1 / 0 / 8
6,651
1,330
4,797
5,222
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
11
11
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Horus
 
Horus
2
0
9
6.5
L
Bakasura
JohnnyBend32
Bakasura
0
3
0
0
L
0
5
0
0
W
Ah Muzen Cab
RED V72
Ah Muzen Cab
2
0
4
4
W
Da Ji
Unpoly
Da Ji
5
0
2
6
L
Mercury
Wannabe Mar3
Mercury
0
1
0
0
L
Baba Yaga
0
0
0
0
W
Ix Chel
eviek
Ix Chel
1
0
7
4.5
W
Cthulhu
theGuy990
Cthulhu
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,617
Damage
23,388
25,464
Taken
22,039
12,296
Mitigated
14,120
1,164
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,130
4,091
0
609
8,100
3,053
0
1,376
6,724
0
22,542
W
Horus
 
Horus
3,417
2,032
1,700
2,790
8,625
6,115
0
659
5,672
0
9,396
L
Bakasura
JohnnyBend32
Bakasura
5,103
2,661
0
305
9,713
6,373
0
4,527
5,186
0
9,509
L
1,572
472
0
140
6,394
2,509
0
1,587
4,807
6,051
0
W
Ah Muzen Cab
RED V72
Ah Muzen Cab
6,696
3,559
0
942
3,039
1,503
0
256
2,728
0
18,820
W
Da Ji
Unpoly
Da Ji
5,402
658
0
21
4,289
1,938
0
537
3,278
0
16,343
L
Mercury
Wannabe Mar3
Mercury
150
93
0
20
861
221
0
180
681
0
713
L
Baba Yaga
662
33
0
90
396
140
0
203
193
662
0
W
Ix Chel
eviek
Ix Chel
3,076
88
816
135
864
346
0
223
641
6,054
0
W
Cthulhu
theGuy990
Cthulhu
4,797
394
301
434
5,222
4,218
0
559
4,387
11,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,909
Gold Earned
34,180
75
Minions Killed
93
2
Camps Cleared
5
271,693
Distance Traveled
533,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,842
1,168
36
7
1
86,552
0
W
Horus
7,239
1,448
7
1
1
121,040
0
L
Bakasura
5,876
1,175
27
5
1
99,188
0
L
Freya
5,563
1,113
12
2
0
49,769
0
W
Ah Muzen Cab
6,472
1,294
33
7
0
89,274
0
W
Da Ji
7,394
1,479
23
5
4
105,278
0
L
Mercury
5,314
1,063
0
0
0
16,078
0
L
Baba Yaga
5,314
1,063
0
0
0
20,106
0
W
Ix Chel
6,424
1,285
10
2
0
119,492
0
W
Cthulhu
6,651
1,330
20
4
0
97,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role