Player Matchup

Kali
Kali
Silver II
Andrik_jara
Kali
Silver II
Level 121
God Stats
2W - 1L
1,489 SR
Queue Stats
72W - 86L
1,072 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
ElderOwens
Zhong Kui
Silver III
Level 157
God Stats
15W - 15L
1,500 SR
Queue Stats
745W - 767L
883 MMR
Solo
Horus
Horus
Bronze II
IIlllIlI0IlIIlII
Horus
Bronze II
Level 68
God Stats
4W - 0L
1,397 SR
Queue Stats
285W - 316L
184 MMR
Solo
Ra
Ra
Silver II
Soy Sad Boy
Ra
Silver II
Level 157
God Stats
8W - 6L
1,485 SR
Queue Stats
224W - 240L
1,129 MMR
Solo
Cupid
Cupid
Silver IV
TacoD_Chicharron
Cupid
Silver IV
Level 154
God Stats
2W - 1L
1,369 SR
Queue Stats
182W - 201L
718 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,448 SR
797 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,471 SR
793 MMR
Charybdis
Charybdis
Bronze I
NcCk CHRONIC707
Charybdis
Bronze I
Level 138
God Stats
5W - 12L
1,418 SR
Queue Stats
92W - 115L
534 MMR
Solo
Ne Zha
Ne Zha
Gold V
OmgTargaryen
Ne Zha
Gold V
Level 87
God Stats
1W - 2L
1,488 SR
Queue Stats
150W - 151L
1,218 MMR
Solo
Serqet
Serqet
Silver III
WARDS-WlN-GAMES_
Serqet
Silver III
Level 149
God Stats
4W - 7L
1,531 SR
Queue Stats
480W - 519L
810 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
george_adriano
Kuzenbo
Bronze III
Level 221
God Stats
0W - 5L
1,403 SR
Queue Stats
31W - 78L
503 MMR
Solo
Thoth
Thoth
Silver III
xStYLiNxOnxEmx
Thoth
Silver III
Level 158
God Stats
78W - 72L
1,515 SR
Queue Stats
810W - 840L
900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
8,641
665
3,540
9,412
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
ElderOwens
Zhong Kui
11
3 / 3 / 2
7,457
574
6,751
11,350
6,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 4
6,834
526
3,413
11,111
7,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
2 / 0 / 1
7,639
588
3,834
5,805
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 2
6,889
530
5,933
7,569
2,560
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThorAchillesIzanami

VS

Bans
AnubisIx ChelBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NcCk CHRONIC707
Charybdis
10
0 / 3 / 2
5,867
451
6,230
9,300
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ne Zha
13
3 / 2 / 0
7,793
599
3,735
10,704
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 0
4,792
369
1,781
3,213
1,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
5,604
431
2,498
13,475
10,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 0 / 1
6,738
518
8,598
4,561
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
Zhong Kui
ElderOwens
Zhong Kui
3
3
2
1.33
W
0
0
4
2
L
Charybdis
NcCk CHRONIC707
Charybdis
0
3
2
0.33
L
Ne Zha
3
2
0
1.5
W
2
0
1
2.5
W
3
0
2
4
L
0
1
0
0
L
0
4
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,471
Damage
22,842
45,247
Taken
41,253
23,041
Mitigated
20,886
20,062
Healing
11,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,540
2,110
0
2,254
9,412
4,148
318
861
8,551
0
85,918
W
Zhong Kui
ElderOwens
Zhong Kui
6,751
493
0
4,912
11,350
6,289
952
3,112
7,770
48,309
0
W
3,413
2,004
1,541
4,935
11,111
7,738
96
3,908
7,203
0
18,987
L
Charybdis
NcCk CHRONIC707
Charybdis
6,230
3,133
0
3,298
9,300
3,184
0
2,642
6,616
0
40,820
L
Ne Zha
3,735
1,384
0
1,947
10,704
4,376
0
1,940
8,732
0
56,088
W
3,834
740
240
1,805
5,805
2,306
0
2,110
3,695
61,311
0
W
5,933
3,221
1,287
3,088
7,569
2,560
416
1,824
5,745
0
43,126
L
1,781
361
0
1,195
3,213
1,245
0
721
2,492
0
10,666
L
2,498
1,071
0
3,145
13,475
10,440
0
2,056
11,263
12,694
0
L
8,598
263
0
1,883
4,561
1,641
0
2,860
1,565
54,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,460
Gold Earned
30,794
397
Minions Killed
279
0
Camps Cleared
0
1,352,979
Distance Traveled
1,134,961
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,641
665
146
11
0
321,868
0
W
Zhong Kui
7,457
574
68
5
0
239,631
0
W
Horus
6,834
526
19
1
0
263,697
0
L
Charybdis
5,867
451
63
5
0
241,115
0
L
Ne Zha
7,793
599
106
8
0
305,476
0
W
Ra
7,639
588
106
8
0
273,250
3
W
Cupid
6,889
530
58
4
0
254,533
0
L
Serqet
4,792
369
15
1
0
110,015
0
L
Kuzenbo
5,604
431
17
1
0
227,047
2
L
Thoth
6,738
518
78
6
0
251,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role