Player Matchup

Jing Wei
Jing Wei
Gold V
Jem_Apple
Jing Wei
Gold V
Level 144
God Stats
8W - 3L
1,748 SR
Queue Stats
123W - 122L
1,158 MMR
Solo
Nike
Nike
Silver V
Lasinmanos13
Nike
Silver V
Level 107
God Stats
2W - 1L
1,432 SR
Queue Stats
4W - 8L
1,212 MMR
Party 2
Loki
Loki
Bronze III
ShaadowSito666
Loki
Bronze III
Level 48
God Stats
2W - 2L
1,197 SR
Queue Stats
9W - 11L
1,466 MMR
Party 2
Chang'e
Chang'e
Gold V
VixNZ_
Chang'e
Gold V
Level 134
God Stats
5W - 5L
1,742 SR
Queue Stats
321W - 314L
1,400 MMR
Party 4
Maui
Maui
Gold V
batman12112Xx
Maui
Gold V
Level 152
God Stats
60W - 50L
1,580 SR
Queue Stats
420W - 431L
1,125 MMR
Party 4
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,540 SR
1,272 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,435 SR
1,272 MMR
Danzaburou
Danzaburou
Gold V
Borklet
Danzaburou
Gold V
Level 159
God Stats
5W - 15L
1,496 SR
Queue Stats
294W - 315L
1,315 MMR
Party 1
Baba Yaga
Baba Yaga
Bronze IV
Epistemological
Baba Yaga
Bronze IV
Level 143
God Stats
0W - 3L
1,312 SR
Queue Stats
36W - 57L
1,129 MMR
Solo
Chaac
Chaac
Bronze III
Nerf0his
Chaac
Bronze III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,455 MMR
Party 3
Medusa
Medusa
Bronze III
jero cota
Medusa
Bronze III
Level 86
God Stats
1W - 1L
1,341 SR
Queue Stats
35W - 44L
1,091 MMR
Party 3
Apollo
Apollo
Gold V
yournotgood420
Apollo
Gold V
Level 92
God Stats
15W - 17L
1,525 SR
Queue Stats
236W - 233L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jem_Apple
Jing Wei
18
7 / 1 / 4
11,788
620
13,946
17,246
10,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 2 / 6
11,661
614
11,115
15,783
21,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 1 / 9
11,693
615
16,648
13,784
6,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
VixNZ_
Chang'e
17
3 / 1 / 9
11,030
581
15,257
13,052
6,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 14
9,485
499
5,180
19,716
27,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
TyrAresBakasura

VS

Bans
Morgan Le FayAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Borklet
Danzaburou
15
2 / 6 / 1
9,756
513
11,625
20,217
9,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
Epistemological
Baba Yaga
11
0 / 5 / 2
8,482
446
7,737
18,642
23,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
Nerf0his
Chaac
16
2 / 4 / 1
10,284
541
13,860
19,594
13,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
jero cota
Medusa
16
0 / 2 / 0
9,494
500
3,767
10,913
5,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 5 / 1
9,595
505
8,972
17,889
9,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
22
Kills
5
5
Deaths
22
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Borklet
Danzaburou
2
6
1
0.42
L
Baba Yaga
Epistemological
Baba Yaga
0
5
2
0.2
W
Jing Wei
Jem_Apple
Jing Wei
7
1
4
9
W
4
2
6
3.5
L
Chaac
Nerf0his
Chaac
2
4
1
0.63
W
8
1
9
12.5
W
Chang'e
VixNZ_
Chang'e
3
1
9
7.5
W
0
0
14
7
L
Medusa
jero cota
Medusa
0
2
0
0
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,146
Damage
45,961
79,581
Taken
87,255
72,636
Mitigated
61,987
26,442
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Borklet
Danzaburou
11,625
4,265
0
5,062
20,217
9,820
0
7,511
12,706
0
68,027
L
Baba Yaga
Epistemological
Baba Yaga
7,737
469
379
3,449
18,642
23,557
0
6,433
12,209
34,936
0
W
Jing Wei
Jem_Apple
Jing Wei
13,946
10,055
0
5,214
17,246
10,261
2,184
2,782
14,464
0
113,568
W
11,115
1,941
0
1,387
15,783
21,473
282
508
15,275
881
90,663
L
Chaac
Nerf0his
Chaac
13,860
4,381
0
5,189
19,594
13,434
841
3,171
16,423
0
84,725
W
16,648
3,888
0
2,079
13,784
6,882
323
1,481
12,303
0
101,667
W
Chang'e
VixNZ_
Chang'e
15,257
1,204
4,271
9,994
13,052
6,602
636
2,282
10,770
94,054
0
W
5,180
1,057
0
3,497
19,716
27,418
98
3,793
15,923
23,168
0
L
Medusa
jero cota
Medusa
3,767
1,301
0
5,265
10,913
5,679
3,311
1,025
9,888
0
83,791
L
8,972
5,276
0
1,445
17,889
9,497
0
3,137
14,752
0
85,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,657
Gold Earned
47,611
590
Minions Killed
542
0
Camps Cleared
0
1,939,579
Distance Traveled
1,836,909
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,756
513
93
5
0
325,701
2
L
Baba Yaga
8,482
446
49
3
0
375,746
4
W
Jing Wei
11,788
620
146
8
0
369,312
0
W
Nike
11,661
614
148
8
0
350,005
2
L
Chaac
10,284
541
146
8
0
393,335
1
W
Loki
11,693
615
123
6
0
436,577
0
W
Chang'e
11,030
581
141
7
0
403,128
0
W
Maui
9,485
499
32
2
0
380,557
6
L
Medusa
9,494
500
123
6
0
349,163
0
L
Apollo
9,595
505
131
7
0
392,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role