Player Matchup

Shiva
Shiva
Bimzii
Shiva
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 130L
1,441 Elo+
Solo
He Bo
He Bo
HashEra8896
He Bo
Level 126
God Stats
3W - 6L
1,631 SR
Queue Stats
282W - 262L
1,480 Elo+
Party 3
Neith
Neith
MrsDelacroix567
Neith
Level 146
God Stats
8W - 8L
1,464 SR
Queue Stats
347W - 347L
1,463 Elo+
Party 3
Hun Batz
Hun Batz
TVcasualty77
Hun Batz
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 404L
1,532 Elo+
Solo
Tiamat
Tiamat
mexology
Tiamat
Level 120
God Stats
1W - 1L
1,786 SR
Queue Stats
120W - 140L
1,503 Elo+
Solo
Team Averages
Level 129
1,576 SR
1,484 Elo+

VS

Team Averages
Level 129
1,805 SR
1,415 Elo+
Geb
Geb
Abel_Crossroad
Geb
Level 157
God Stats
1W - 0L
1,835 SR
Queue Stats
10W - 17L
1,300 Elo+
Solo
Fenrir
Fenrir
BREAD-BEARDD
Fenrir
Level 154
God Stats
4W - 0L
2,025 SR
Queue Stats
123W - 137L
1,487 Elo+
Party 2
Cupid
Cupid
E Town Warrior
Cupid
Level 109
God Stats
3W - 0L
1,828 SR
Queue Stats
60W - 60L
1,415 Elo+
Party 1
Baba Yaga
Baba Yaga
LtPurrMeow
Baba Yaga
Level 108
God Stats
3W - 2L
1,447 SR
Queue Stats
77W - 80L
1,420 Elo+
Party 1
Bellona
Bellona
Nut-stradamus
Bellona
Level 119
God Stats
1W - 1L
1,891 SR
Queue Stats
97W - 105L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bimzii
Shiva
12
0 / 4 / 0
6,571
657
4,264
10,775
8,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 0
7,178
718
5,814
6,226
2,493
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 3 / 3
7,664
766
5,531
10,095
5,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
TVcasualty77
Hun Batz
11
1 / 6 / 2
6,789
679
5,633
9,196
4,022
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
mexology
Tiamat
14
0 / 3 / 2
7,005
701
7,587
8,121
5,135
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 18
8,521
852
7,350
13,313
16,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Fenrir
14
4 / 1 / 10
8,657
866
4,158
10,103
10,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
11 / 0 / 5
10,251
1,025
11,994
6,998
4,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
LtPurrMeow
Baba Yaga
15
1 / 0 / 15
8,479
848
7,227
8,080
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
3 / 2 / 12
8,727
873
8,410
9,550
11,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
79
4
Kills
19
19
Deaths
6
7
Assists
60
Player
Kills
Deaths
Assists
KDA
W
0
3
18
3
W
Fenrir
4
1
10
9
L
Shiva
Bimzii
Shiva
0
4
0
0
W
11
0
5
13.5
L
1
3
0
0.33
W
Baba Yaga
LtPurrMeow
Baba Yaga
1
0
15
8.5
L
2
3
3
1.17
W
Bellona
3
2
12
4.5
L
Hun Batz
TVcasualty77
Hun Batz
1
6
2
0.33
L
Tiamat
mexology
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,829
Damage
39,139
44,413
Taken
48,044
25,623
Mitigated
47,043
9,365
Healing
25,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,350
347
1,288
2,641
13,313
16,842
361
3,325
9,988
13,642
0
W
Fenrir
4,158
883
2,946
3,532
10,103
10,020
398
2,545
7,558
0
9,439
L
Shiva
Bimzii
Shiva
4,264
801
608
1,453
10,775
8,959
0
4,057
6,621
98
13,647
W
11,994
5,650
4,654
3,833
6,998
4,201
1,733
2,115
4,883
0
27,828
L
5,814
688
0
250
6,226
2,493
0
1,853
4,239
13,639
0
W
Baba Yaga
LtPurrMeow
Baba Yaga
7,227
861
1,909
2,968
8,080
4,094
1,254
2,379
5,701
18,558
0
L
5,531
1,351
460
3,370
10,095
5,014
0
2,828
6,996
0
17,432
W
Bellona
8,410
617
514
938
9,550
11,886
379
3,135
6,415
773
15,359
L
Hun Batz
TVcasualty77
Hun Batz
5,633
1,129
165
172
9,196
4,022
0
2,765
6,210
0
7,832
L
Tiamat
mexology
Tiamat
7,587
1,197
341
2,546
8,121
5,135
0
3,707
4,308
13,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,207
Gold Earned
44,635
80
Minions Killed
112
0
Camps Cleared
0
824,223
Distance Traveled
1,039,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,521
852
16
2
0
197,528
0
W
Fenrir
8,657
866
14
1
0
198,781
0
L
Shiva
6,571
657
9
1
0
180,927
0
W
Cupid
10,251
1,025
41
4
0
227,962
0
L
He Bo
7,178
718
19
2
0
164,877
0
W
Baba Yaga
8,479
848
23
2
0
207,914
0
L
Neith
7,664
766
26
3
0
180,326
0
W
Bellona
8,727
873
18
2
0
207,542
0
L
Hun Batz
6,789
679
10
1
0
137,684
0
L
Tiamat
7,005
701
16
2
0
160,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role