Player Matchup

Bacchus
Bacchus
EatTheclippp
Bacchus
Level 13
God Stats
10W - 9L
1,364 SR
Queue Stats
10W - 9L
1,448 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
isaiah4pf
Ah Muzen Cab
Level 140
God Stats
3W - 4L
1,750 SR
Queue Stats
158W - 159L
1,514 Elo+
Party 1
Discordia
Discordia
o Clampz o
Discordia
Level 79
God Stats
28W - 20L
1,970 SR
Queue Stats
160W - 157L
1,474 Elo+
Party 1
Team Averages
Level 77
1,695 SR
1,479 Elo+

VS

Team Averages
Level 73
1,499 SR
1,483 Elo+
Baron Samedi
Baron Samedi
AstorTheMastrV2
Baron Samedi
Level 125
God Stats
6W - 7L
1,273 SR
Queue Stats
294W - 307L
1,468 Elo+
Solo
Bastet
Bastet
Smite-bot-90
Bastet
Level 16
God Stats
2W - 2L
1,724 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Agni
Agni
heauxzmad
Agni
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EatTheclippp
Bacchus
14
0 / 4 / 9
11,409
671
5,302
16,780
26,095
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
isaiah4pf
Ah Muzen Cab
15
6 / 7 / 2
12,934
761
15,698
16,019
8,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
o Clampz o
Discordia
15
5 / 5 / 3
12,356
727
14,863
12,211
6,084
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AstorTheMastrV2
Baron Samedi
16
8 / 7 / 7
14,142
832
14,342
19,389
8,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
16
2 / 3 / 11
12,770
751
8,471
15,284
7,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
17
6 / 1 / 9
13,933
820
15,313
12,032
12,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
11
Kills
16
16
Deaths
11
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AstorTheMastrV2
Baron Samedi
8
7
7
1.64
L
Bacchus
EatTheclippp
Bacchus
0
4
9
1.13
W
Bastet
2
3
11
2.5
W
Agni
6
1
9
10.5
L
Ah Muzen Cab
isaiah4pf
Ah Muzen Cab
6
7
2
1
L
Discordia
o Clampz o
Discordia
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,863
Damage
38,126
45,010
Taken
46,705
41,051
Mitigated
28,323
1,197
Healing
12,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AstorTheMastrV2
Baron Samedi
14,342
738
1,298
4,111
19,389
8,891
627
11,505
7,884
62,849
0
L
Bacchus
EatTheclippp
Bacchus
5,302
113
0
811
16,780
26,095
0
11,007
5,773
13,466
332
W
Bastet
8,471
1,630
0
5,532
15,284
7,009
1,220
4,585
10,699
0
37,053
W
Agni
15,313
1,509
0
1,536
12,032
12,423
657
4,304
7,728
54,211
0
L
Ah Muzen Cab
isaiah4pf
Ah Muzen Cab
15,698
5,773
0
386
16,019
8,872
61
10,482
5,537
0
62,091
L
Discordia
o Clampz o
Discordia
14,863
510
0
0
12,211
6,084
0
8,300
3,911
48,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,699
Gold Earned
40,845
148
Minions Killed
204
0
Camps Cleared
0
826,158
Distance Traveled
950,427
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,142
832
66
4
0
268,522
0
L
Bacchus
11,409
671
9
1
0
288,566
0
W
Bastet
12,770
751
65
4
0
353,844
6
W
Agni
13,933
820
73
4
0
328,061
0
L
Ah Muzen Cab
12,934
761
89
5
0
286,663
0
L
Discordia
12,356
727
50
3
0
250,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role