Player Matchup

Janus
Janus
AgusRam05
Janus
Level 125
God Stats
8W - 10L
1,181 SR
Queue Stats
225W - 187L
1,548 Elo+
Party 3
Chang'e
Chang'e
HavelDaedrico
Chang'e
Level 91
God Stats
3W - 3L
1,571 SR
Queue Stats
131W - 110L
1,513 Elo+
Party 3
Jing Wei
Jing Wei
Nikithaa
Jing Wei
Level 9
God Stats
1W - 1L
1,299 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 2
Sobek
Sobek
PrOtOtyp77
Sobek
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,418 Elo+
Party 2
Ne Zha
Ne Zha
thesaimon91
Ne Zha
Level 103
God Stats
9W - 8L
1,642 SR
Queue Stats
107W - 84L
1,528 Elo+
Party 3
Team Averages
Level 79
1,439 SR
1,547 Elo+

VS

Team Averages
Level 113
1,470 SR
1,514 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Maximoferrer16
Cabrakan
Level 63
God Stats
2W - 1L
1,190 SR
Queue Stats
29W - 24L
1,507 Elo+
Solo
King Arthur
King Arthur
Tavrin
King Arthur
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,483 Elo+
Party 1
Thor
Thor
TinaLaSardina
Thor
Level 149
God Stats
9W - 6L
1,616 SR
Queue Stats
63W - 61L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Trussy
Ah Muzen Cab
Level 104
God Stats
34W - 36L
1,543 SR
Queue Stats
412W - 398L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AgusRam05
Janus
11
4 / 3 / 0
6,692
608
5,814
5,443
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
11
1 / 4 / 0
6,104
555
4,272
8,492
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Nikithaa
Jing Wei
8
0 / 2 / 1
4,832
439
2,012
5,197
1,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
7
0 / 4 / 1
4,886
444
1,985
8,317
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
11
2 / 5 / 3
6,391
581
7,801
11,393
4,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 3 / 4
7,164
651
6,026
7,042
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cabrakan
10
3 / 2 / 5
5,781
526
5,088
7,944
7,317
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Tavrin
King Arthur
11
2 / 2 / 0
6,757
614
1,439
8,103
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
7 / 0 / 4
8,023
729
9,224
11,407
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
Trussy
Ah Muzen Cab
11
3 / 0 / 3
6,651
605
6,359
3,859
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
18
18
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
3
4
1.67
L
Janus
AgusRam05
Janus
4
3
0
1.33
L
Chang'e
1
4
0
0.25
W
Cabrakan
3
2
5
2.75
L
Jing Wei
Nikithaa
Jing Wei
0
2
1
0.25
L
Sobek
0
4
1
0.13
W
King Arthur
Tavrin
King Arthur
2
2
0
1
W
7
0
4
9
W
Ah Muzen Cab
Trussy
Ah Muzen Cab
3
0
3
4.5
L
Ne Zha
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,884
Damage
28,136
38,842
Taken
38,355
17,496
Mitigated
21,583
6,032
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,026
415
0
1,030
7,042
2,729
0
3,296
3,540
50,592
0
L
Janus
AgusRam05
Janus
5,814
171
0
300
5,443
1,742
0
1,559
3,884
43,691
0
L
Chang'e
4,272
194
80
2,068
8,492
2,815
0
3,359
5,133
38,809
0
W
Cabrakan
5,088
741
0
1,839
7,944
7,317
0
2,404
5,487
24,155
0
L
Jing Wei
Nikithaa
Jing Wei
2,012
1,372
0
1,259
5,197
1,786
0
1,681
3,516
0
18,444
L
Sobek
1,985
177
0
1,374
8,317
6,880
0
3,154
5,163
8,374
0
W
King Arthur
Tavrin
King Arthur
1,439
50
0
350
8,103
5,694
0
3,148
4,955
0
41,641
W
9,224
3,644
0
1,365
11,407
4,205
0
2,211
9,125
0
58,575
W
Ah Muzen Cab
Trussy
Ah Muzen Cab
6,359
3,570
0
691
3,859
1,638
761
682
3,177
0
49,384
L
Ne Zha
7,801
3,060
0
951
11,393
4,273
0
1,361
10,032
0
47,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,905
Gold Earned
34,376
309
Minions Killed
372
0
Camps Cleared
0
1,104,198
Distance Traveled
1,096,023
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,164
651
88
8
0
208,480
5
L
Janus
6,692
608
86
8
0
248,591
1
L
Chang'e
6,104
555
91
8
0
225,986
4
W
Cabrakan
5,781
526
30
3
0
197,776
0
L
Jing Wei
4,832
439
41
4
0
196,704
0
L
Sobek
4,886
444
12
1
0
193,643
0
W
King Arthur
6,757
614
73
7
0
207,317
0
W
Thor
8,023
729
99
9
0
251,844
0
W
Ah Muzen Cab
6,651
605
82
7
0
230,606
2
L
Ne Zha
6,391
581
79
7
0
239,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role