Player Matchup

Thor
Thor
AlistadoPlays
Thor
Level 50
God Stats
17W - 20L
1,624 SR
Queue Stats
480W - 483L
1,448 Elo+
Solo
Ishtar
Ishtar
DST-Dengue20
Ishtar
Level 49
God Stats
13W - 12L
1,498 SR
Queue Stats
149W - 213L
1,420 Elo+
Party 1
Nike
Nike
TiagobPereira
Nike
Level 118
God Stats
2W - 9L
1,687 SR
Queue Stats
312W - 429L
1,419 Elo+
Party 1
Kuzenbo
Kuzenbo
brënnô
Kuzenbo
Level 48
God Stats
8W - 2L
1,586 SR
Queue Stats
332W - 421L
1,414 Elo+
Party 1
Hera
Hera
kxnna7_
Hera
Level 94
God Stats
29W - 17L
1,608 SR
Queue Stats
1,015W - 1,112L
1,459 Elo+
Party 1
Team Averages
Level 72
1,601 SR
1,432 Elo+

VS

Team Averages
Level 74
1,523 SR
1,437 Elo+
Tyr
Tyr
Church547
Tyr
Level 17
God Stats
3W - 2L
1,505 SR
Queue Stats
15W - 34L
1,336 Elo+
Party 2
Thanatos
Thanatos
Eizz23
Thanatos
Level 25
God Stats
28W - 34L
1,381 SR
Queue Stats
40W - 70L
1,355 Elo+
Party 2
Janus
Janus
Pazzzcu
Janus
Level 97
God Stats
7W - 8L
1,494 SR
Queue Stats
68W - 88L
1,415 Elo+
Party 2
Anubis
Anubis
Th3SuspectAU
Anubis
Level 124
God Stats
8W - 5L
1,735 SR
Queue Stats
377W - 381L
1,420 Elo+
Party 2
Cernunnos
Cernunnos
zRLeAnDrO
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 20L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 3
9,431
629
7,555
11,238
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
13
2 / 1 / 2
7,943
530
3,261
8,020
2,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 8
10,139
676
9,808
13,772
9,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
brënnô
Kuzenbo
13
6 / 0 / 8
8,578
572
6,335
10,994
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
kxnna7_
Hera
16
6 / 1 / 11
9,783
652
13,517
6,233
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,721
448
2,393
13,020
12,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
Eizz23
Thanatos
10
1 / 5 / 0
6,428
429
1,681
12,050
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Pazzzcu
Janus
12
0 / 7 / 0
6,592
439
5,378
10,699
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
12
2 / 6 / 0
7,220
481
6,833
12,064
8,381
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
zRLeAnDrO
Cernunnos
12
0 / 3 / 1
7,429
495
6,622
11,116
5,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
27
Kills
3
3
Deaths
27
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
0
6
1
0.08
W
Ishtar
2
1
2
3
L
Thanatos
Eizz23
Thanatos
1
5
0
0.2
L
Janus
Pazzzcu
Janus
0
7
0
0
L
Anubis
2
6
0
0.33
W
6
1
8
10
W
Kuzenbo
brënnô
Kuzenbo
6
0
8
10
W
Hera
kxnna7_
Hera
6
1
11
11.5
L
Cernunnos
zRLeAnDrO
Cernunnos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,476
Damage
22,907
50,257
Taken
58,949
30,673
Mitigated
34,766
10,271
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,555
2,632
0
1,618
11,238
4,859
200
2,182
9,006
0
80,596
L
2,393
388
0
987
13,020
12,499
184
2,184
10,800
0
30,833
W
Ishtar
3,261
1,870
0
2,840
8,020
2,525
783
1,548
6,450
0
41,373
L
Thanatos
Eizz23
Thanatos
1,681
380
0
4,060
12,050
4,314
0
2,986
8,986
0
26,963
L
Janus
Pazzzcu
Janus
5,378
43
0
500
10,699
4,076
0
6,145
4,348
47,595
0
L
Anubis
6,833
274
0
2,428
12,064
8,381
312
4,588
7,342
44,781
0
W
9,808
1,359
0
2,240
13,772
9,942
0
2,413
11,291
651
75,780
W
Kuzenbo
brënnô
Kuzenbo
6,335
3,063
0
2,823
10,994
10,809
138
2,916
7,957
18,480
0
W
Hera
kxnna7_
Hera
13,517
2,799
0
750
6,233
2,538
2,200
2,631
3,342
78,050
0
L
Cernunnos
zRLeAnDrO
Cernunnos
6,622
3,512
0
3,908
11,116
5,496
906
3,668
7,390
0
63,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,874
Gold Earned
34,390
470
Minions Killed
369
0
Camps Cleared
0
1,554,359
Distance Traveled
1,469,788
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,431
629
122
8
0
327,722
4
L
Tyr
6,721
448
56
4
0
299,249
2
W
Ishtar
7,943
530
84
6
0
304,322
0
L
Thanatos
6,428
429
47
3
0
320,585
0
L
Janus
6,592
439
98
7
0
273,069
0
L
Anubis
7,220
481
66
4
0
296,939
0
W
Nike
10,139
676
112
7
0
284,941
2
W
Kuzenbo
8,578
572
22
1
0
328,952
1
W
Hera
9,783
652
130
9
0
308,422
0
L
Cernunnos
7,429
495
102
7
0
279,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role