Player Matchup

Ravana
Ravana
 
Ravana
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Adrianoboe
Neith
Level 155
God Stats
4W - 2L
1,551 SR
Queue Stats
400W - 379L
1,487 Elo+
Party 2
Bellona
Bellona
Iveranty
Bellona
Level 158
God Stats
4W - 3L
1,483 SR
Queue Stats
223W - 208L
1,494 Elo+
Party 2
Yemoja
Yemoja
KyleRyann
Yemoja
Level 115
God Stats
2W - 0L
1,704 SR
Queue Stats
13W - 15L
1,282 Elo+
Solo
Hera
Hera
Midwolf98
Hera
Level 146
God Stats
1W - 3L
1,195 SR
Queue Stats
174W - 179L
1,530 Elo+
Party 2
Team Averages
Level 143
1,487 SR
1,459 Elo+

VS

Team Averages
Level 76
1,521 SR
1,471 Elo+
Ishtar
Ishtar
 
Ishtar
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DavidJacklehoff
Sylvanus
Level 105
God Stats
2W - 2L
1,653 SR
Queue Stats
132W - 117L
1,567 Elo+
Party 1
Achilles
Achilles
Exaqushaner
Achilles
Level 122
God Stats
43W - 41L
1,454 SR
Queue Stats
177W - 164L
1,470 Elo+
Party 1
Thanatos
Thanatos
FrederickG22
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,409 Elo+
Party 3
Thoth
Thoth
Infinight_54
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 0 / 4
6,439
644
5,937
5,298
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
10
4 / 1 / 0
6,011
601
5,521
4,756
1,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Iveranty
Bellona
11
1 / 2 / 3
6,403
640
6,110
8,932
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yemoja
KyleRyann
Yemoja
9
0 / 1 / 3
5,750
575
2,298
5,114
2,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
12
3 / 1 / 2
6,724
672
4,892
4,511
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 3 / 0
4,684
468
2,677
7,820
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
9
0 / 2 / 2
5,346
535
5,976
9,623
8,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Exaqushaner
Achilles
8
1 / 0 / 0
5,226
523
1,304
6,830
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
FrederickG22
Thanatos
9
3 / 5 / 1
5,864
586
3,518
10,282
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
5,328
533
1,860
6,682
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
4
5
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
4
6
L
Ishtar
 
Ishtar
0
3
0
0
W
Neith
4
1
0
4
L
Sylvanus
0
2
2
0.5
L
Achilles
Exaqushaner
Achilles
1
0
0
1
L
Thanatos
FrederickG22
Thanatos
3
5
1
0.7
L
0
4
1
0.13
W
Bellona
Iveranty
Bellona
1
2
3
1.25
W
Yemoja
KyleRyann
Yemoja
0
1
3
1.5
W
Hera
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,758
Damage
15,335
28,611
Taken
41,237
11,894
Mitigated
21,085
11,116
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,937
1,619
0
2,671
5,298
2,004
0
1,438
3,812
0
39,766
L
Ishtar
 
Ishtar
2,677
1,060
0
1,954
7,820
2,845
0
1,230
6,590
0
28,888
W
Neith
5,521
2,490
0
446
4,756
1,584
224
0
4,756
0
51,721
L
Sylvanus
5,976
1,578
180
2,793
9,623
8,868
18
65
9,558
34,466
0
L
Achilles
Exaqushaner
Achilles
1,304
283
0
1,876
6,830
4,545
0
1,407
5,423
0
8,433
L
Thanatos
FrederickG22
Thanatos
3,518
957
0
4,911
10,282
3,247
0
425
9,857
0
30,769
L
1,860
70
0
750
6,682
1,580
0
4,063
2,619
33,598
0
W
Bellona
Iveranty
Bellona
6,110
2,335
0
4,540
8,932
4,613
0
3,838
4,151
0
46,205
W
Yemoja
KyleRyann
Yemoja
2,298
500
1,641
1,318
5,114
2,487
319
119
4,995
14,538
0
W
Hera
4,892
706
0
500
4,511
1,206
0
1,366
3,061
50,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
26,448
324
Minions Killed
227
0
Camps Cleared
0
1,075,131
Distance Traveled
1,000,939
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,439
644
65
7
0
259,522
7
L
Ishtar
4,684
468
50
5
0
174,563
1
W
Neith
6,011
601
67
7
0
184,052
0
L
Sylvanus
5,346
535
52
5
0
177,492
2
L
Achilles
5,226
523
15
2
0
215,250
0
L
Thanatos
5,864
586
44
4
0
217,431
0
L
Thoth
5,328
533
66
7
0
216,203
0
W
Bellona
6,403
640
73
7
0
204,097
4
W
Yemoja
5,750
575
19
2
0
200,236
2
W
Hera
6,724
672
100
10
0
227,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role